Search found 736 matches

by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game (Back from the dead edition)

Main issue is that it's just not consistent. SM64 only really locked stars when an event happens in the course. Here, it's ... because the hack creator suddenly decided to switch to a mission-based structure out of nowhere instead of a freeform one? It doesn't really feel like he was going for a Sun...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game (Back from the dead edition)

... Writing continuity for his levels? Like, it would be one thing if there weren't differences between each star, because that would hinting at technical difficulties in doing that. But ... it's pretty blatant that differences between stars isn't that hard. The thing is, then, that they're just exe...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game (Back from the dead edition)

No it didn't. It shoved Hoot into first tree you see when you enter the course ( if not the only tree in the entire course, I can't recall ), with the camera literally pointed right at it , and while he didn't appear in the first two missions, you didn't have to complete every single other mission t...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game (Back from the dead edition)

Wait.

For the last star, you have to not only have to jump at random trees until you uncover the owl in something that seems entirely unhinted, but you have to have that star selected so you can't even stumble upon the owl while you're first exploring the level!?

whyyyyyyyyyyyyyyyyyy
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game (Back from the dead edition)

It's kind of surreal having a level that seems designed for SM64 and one that doesn't side-by-side in a video.

Heck, they're even kind of side-by-side in game.
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

Huh. I don't think misalignments are supposed to be so easy to see. I wonder if that's due to a precision error, or if the author just actually could've shaved some vertices and made collision that much better.
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

I get the feeling SM64 hacking would be a lot smoother if someone went and made a WorldCraft / GTKRadiant / Hammer-styled editor for the levels. From what I can tell from a quick glance at what's currently available, the main way to make levels for it is to just flat-out use a model editor to create...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

Man, exactly how many dumb little issues this thing has that makes it seem waaaay more janky than it should makes me want to mess around with the hacking tools and maybe make something with far less jank. On the other than, knowing that this is one of the best hacks for SM64 makes me want to avoid t...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

Koopa the Quick is not remotely deterministic unless the entirety of his path is deterministic, as well. Hell, even then, I'm pretty sure the player has influence on him, as well, so even then he isn't. Which basically means that you can't just give him a path and he'll follow it. The path has to re...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

I can only figure that people falsely remember Super Mario 64 to control well because of nostalgia, and that people accepted and adapted to it in the first place because Super Mario Sunshine didn't exist yet. Honestly, it wasn't so much that it had amazing controls that the levels were designed wit...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

Xirix wrote:Also re camera code, it's already in effect. (Latest version has it already built-in to the emulator) The game is literally unplayable without it.
... I'd really hate to see how poorly designed the levels are for the default camera if this modified one was what they were intended for, yeeeesh.
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

Oh boy we're judging the quality of the game on vidya one. I mean, these are pretty blatant issues, especially since both areas had serious issues with geometry mucking with the camera. As much as SM64's camera controls aren't amazing, the actual level design in the game was made in a way where the...
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

- Holy crap course 3 is not well designed at all. It's like the creator completely forgot to accommodate for the camera, and those slopes in the water sections actively fight against the player in absolutely nonsensical ways. First impression are not remotely this game's strong suit at all.
by Arctangent
6 years ago
Forum: let's play
Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
Replies: 743
Views: 113004

Re: Super Mario Star Road - raocow plays a 3D game

I'm not two minutes into the video and there's already like four confirmed A presses, shame on the cow.
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - The Final Battle

COMMUNITY IS FOR BABY MAN

TRUE POWER COMES FROM LONESHIP LIKE WOLF
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - The Very Loooooong Cave

stuff This was one of my main issues with it, too, although it ended up being rolled up into the non-specific "aren't planning on playing the game" comment. Seriously, some people follow LPs because they're just not able to play the games and want to experience them. It doesn't just have ...
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - The Princess's Secret Slide

Y'know if IMBH4L joined for this thread, we could snark that he was fully expecting a mob with pitchforks and flames when this day finally came. It sure is going to make a lot of people want to play it in order to experience what raocow isn't going to play of it. (Not really. In my case it not only ...
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - The Princess's Secret Slide

This sure is an anti-LP game that raocow's LPing.
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - Phantasm

As long as a game accomplishes its intention or does something interesting, it is a success. At that point, basically every game's a success. You can't really create a concept that literally appeal to no one ; the point of distinguishing between "good" and "bad" design is to dis...
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - Phantasm

Does that mean all kaizo levels are bad design because they don't give you an easy way out and always force you to go through certain paths? No. Sometimes the designer forces you to do certain things because it isn't as fun to fly over all of the challenges. Many people get an extreme sense of sati...
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - Monstro Town

I think my main problem with the level is that I don't think I'd actually be able to see if the moving layers were moving or not, because I certainly couldn't on the video - I had to go on faith that raocow wasn't going too early. Actually, no, my main problem with the level is definitely the end. I...
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - Phantasm

Name one room in Bowser's Front Door that can be flown over (including the Back Door). 1, 4, 7, 8? I forget if any of those are auto-scroll or not, and given I'm just reading off of a picture of their map data 4 might not have enough room to get speed. But yeah, just from a quick look-over there se...
by Arctangent
6 years ago
Forum: let's play
Topic: SMWCX - Credits
Replies: 427
Views: 71464

Re: SMWCX - Phantasm

Hell, SMB3 had shades of it, too. You didn't get infinite flight from racoon Mario ...but you do with a P-Wing. I wasn't sure if I wanted to count that, since those're in far more limited availability. In that case, we might as well toss in Lakitu's Cloud and the Warp Whistle. Which are fantastic f...