Search found 736 matches

by Arctangent
3 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 151896

Re: La-Mulana - Dual Transform

I have absolutely no idea what these spoilers are about so I don't know how spoilery they actually are, but I don't have much patience for people posting stuff they already realize others are gonna consider spoilers so yeah don't do it well the thing about that is that it's only a spoiler if you kn...
by Arctangent
3 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 151896

Re: La-Mulana - Dual Transform

More like agent of disrespect. It's not like the information you are referring to is spoilered by Voltgloss and I right above your post. this is true, however: it is woefully incomplete information that's only actually useful to confirm rao's own correct suspicions - but not if he's wrong or hasn't...
by Arctangent
3 years ago
Forum: project showcase
Topic: JUMP½
Replies: 18
Views: 8321

Re: JUMP½

i did a thing for this! i've been so disconnected from this thing's development for a very long time that i have 0 idea if it's still in or if it had to be removed for whatever reason, but that doesn't change the fact that that was an action that occurred! It's been 10 years... https://i.imgur.com/t...
by Arctangent
3 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 151896

Re: La-Mulana - Dual Transform

as an agent of chaos, i'm gonna mention the whiffed hitbox











thank for coming to me ted talk

by Arctangent
3 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 151896

Re: La-Mulana - Endless, Nameless

I still haven't seen any compelling argument for why this should be spoiled for raocow (and it is still a spoiler, no matter what you argue) but ultimately it's his decision anyways i mean, if he doesn't brute force the scale puzzle and plays the sequel immediately after this, he'll have to use one...
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

bit of a nitpick for the tl team: I doubt the カメック or whatever that was in the original text box was meant to refer to the Kamek, but rather the Japanese name for his race as a whole, which is also kamek. It's exactly like Yoshi and Toad, but with a wrinkle: kamek is localized as magikoopa, and Kame...
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

KobaBeach wrote: 3 years ago
Arctangent wrote: 3 years ago in fact most SMW enemies aren't even 16x16 - they seem to be closer to 14x14 or so
Unless you mean by technicality, SMW can only draw combinations of 8x8 or 16x16 tiles actually
I meant in terms of hitbox size, not sprite size.
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

Hitboxes are a weird thing with SMW because from what I can gather, of what I know of ASM and how SMW works, they're basically constructed from 8x8 blocks and 16x16 blocks I have literally never touched SMW's ASM in my life, but based on my knowledge of video games and my experiences playing throug...
by Arctangent
3 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 151896

Re: La-Mulana - City of Secrets

i mean even without the shell horn, the hole on the bottom opens up when you hit the wrong one. there's really no other punishment for screwing up, either. it's almost a puzzle designed to be brute-forced, which i'm pretty sure i did as well in my initial playthrough probably is , considering it's ...
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

Has fusoya ever given a reason as to why LM isn't open-sourced? It's a very strange decision , because as far as I know, there's literally zero benefit for him since he's not monetizing it, and it just makes things harder for other devs who want to build tools compatible with it. It seems like such...
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

Christopher Lloyd wrote: 3 years ago calm down, koba, wow

even if it was meant to be a joke, it didn't read like one to me
i have great doubts that it's a joke, nor that it's at all unjustified
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

y'know it's a good video when you get a new asmt character out of it
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

Setting up a pattern of switch blocks being helpful to you and THEN throwing them up as an obstacle is so much better than the switch palaces being just straight traps. I am super excited to see how wild this game gets with traps. it's actually amazing how in the span of three screen the switch blo...
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

I still don't think I've ever heard the technical deets on how old BlockTool managed to program blocks without corners.
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

KobaBeach wrote: 3 years ago
Arctangent wrote: 3 years ago that's so kaizo!!!
sorry for posting too much but i literally almost named the thread that while typing it out on notepad midway through dkc
it's a good thing you didn't because bbcode doesn't work in titles and saying that without the italics if tantamount to heresy
by Arctangent
3 years ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 30053

Re: SUPER - Mario and Detteiu's Trap Tower

that's so kaizo!!!
by Arctangent
3 years ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1216
Views: 151896

Re: La-Mulana - Adventure

it's very rao to find it silly that you need a mapping software yet not blink at all at the fact that you need an item to read tablets taller than you are, huh
by Arctangent
3 years ago
Forum: let's play
Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
Replies: 7209
Views: 968032

Re: Mega Man 10 - The Long Goodbye

it turns out that in a sun vs sun matchup, sun wins unless sun doesn't hit sun
by Arctangent
3 years ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 22722

Re: im doubleposting

KobaBeach wrote: 3 years ago EDIT: hey morsel i think you pissed someone off
I can't help but feel like this guy lines up too well with the whole Christchurch ordeal ...
by Arctangent
3 years ago
Forum: let's play
Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
Replies: 7209
Views: 968032

Re: Mega Man 9 - Retro Reboot

Ashan wrote: 3 years ago I'm gonna make a guess that the Japanese version wasn't worried about pronouns.
It's pretty hard to be worried about pronouns when your language doesn't have gendered third-person ones.
by Arctangent
3 years ago
Forum: let's play
Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
Replies: 7209
Views: 968032

Re: Mega Man 9 - Retro Reboot

The major flaw in the whole story is probably just the fact that limits of the current generation of robot AI are completely unexplored. Like, okay, slapping an expiration date on a Metool and require it be scrapped by then, I could easily see people ultimately being fine with that. But you're telli...
by Arctangent
3 years ago
Forum: let's play
Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
Replies: 7209
Views: 968032

Re: Mega Man 9 - Retro Reboot

Ugh, they had to bring the weird uncomfortable "the villains are totally in the right here but they're Causing Chaos so we can pretend the heroes are justified" Well, I mean, this is Wily we're talking about. His personality and character growth has the depth of a dried-up tide pool. It's...