Search found 848 matches
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man 11 - Gearing Up for the Finale
I've been a bit busy lately, so I haven't had time to keep up with these videos. On the topic of me being busy, while I had been trying to go for a no damage run while playing along with raocow, I unfortunately don't have time for that, so my no damage run will have to wait for another time. Anyway,...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man 11 - Gearing Up for the Finale
Following my own suggestion from yesterday, I've decided to go for a no damage run as I play along with raocow. Of course, I first went and replayed Acid Man's stage, which while it can be tricky, most of the danger comes from the abundance of instant death spikes. Having played this stage several t...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man 11 - Gearing Up for the Finale
Alright! It's Mega Man 11 time! When I first got this game I played through it four times before finally moving on, and as that might suggest, this is one of my favourite Mega Man games. Now that raocow's playing through it, this seems like a good time for me to play it yet again. (Though without a ...
- 3 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1070
- Views: 150307
Re: JUMP one divided by two - Half a jump is still a jump
After watching the first episode of this I thought this looked fun and decided to try it out for myself. Some highlights from my own playthrough of this include finishing the first castle with just 8 seconds left, collecting the goal sphere underneath the platform and falling to my death in Where No...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 1 + 2 - Double Trouble
One thing about this stage that I feel is a bit weird is the weapon selection; since Dynamo shares a weakness with Metal Shark Player, and Gate doesn't have a weakness, there's some extra weapons to choose from. Including Gravity Well, even though there's only one boss it works on here (although dod...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 1 + 2 - Double Trouble
*Note 1: Remember World 5 ? If you think that something's wrong with the damage values between both of the weaknesses here... then you're right. They don't match up. I redid both fights with Wolfang and Dizzy in World 5 and found that the numbers I recorded aren't actually wrong! This seems to impl...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 1 + 2 - Double Trouble
I find it amusing that the bosses that have done the most damage to raocow in easy mode were a pair of defence oriented bosses. Clearly they were right in X6 when they said that Rainy Turtloid's high defence ability was too dangerous. Speaking of Rainy Turtloid, this mode might be the first time I'v...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 1 + 2 - Double Trouble
*Note 1: There is apparently a programming error with this stage. Both these bosses do DOUBLE the amount of damage they should do to X. Oh, so that would explain why I had so much trouble here. Before I mentioned I had been stuck on a stage for a while, and this was the one I was stuck on. I didn't...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 1 + 2 - Double Trouble
I don't have much to say about these fights since I haven't played them myself, but since I missed my chance for this the first time, I'd like to take the time to say that I think Godkarmachine O Inary might be one of the greatest boss names I've seen. Of course the announcer still sounds as unenthu...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 2 - Double Trouble
X4 and X5 are the X games I'm least familiar with by far, and so the bosses from those games tend to give me more trouble than most due to me having to learn their attacks with next to no memories from their original games. Here in particular Magma Dragoon gave me a good deal of trouble, but once I ...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 2 - Double Trouble
That aside, I thought of more I wanted to say about this mode since yesterday. I've seen people calling the bosses in this mode damage sponges, but I actually kind of like the amount of health they have. Some bosses, like Commander Yammark, had too little health in their original games to do much a...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 2 - Double Trouble
Before I saw it described here I figured easy mode would be just a minor decrease in difficulty, maybe X would have 20% more health and damage for instance. But this is so easy I feel like I could do it with my eyes closed. Just look at Neon Tiger, he takes enough damage from his charged weakness to...
- 3 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man X Legacy Collection 2 - Double Trouble
Oh wow, I didn't expect raocow to play this. I wouldn't blame you if you want to switch to easy mode. I've been playing this on and off myself, and after watching the first video of this I was inspired to go beat the stage I had been stuck at for some time. It took me about two hours, and that's not...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Maverick Hunter X - Just Vile
I was a bit busy today, but I finally played this stage myself. I'm glad I'm not trying for S ranks in these final stages; if I was I'm not sure if I'd be able to do it before the end of the day. Anyway, this stage is the one where you fight all the bosses again. Fortunately I mostly remembered how ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
I don't have much to say about this level in terms of gameplay, but I like the look of this place. I also like the music here, though I was too focused on playing to appreciate it for more than a few seconds. Given that I see people praise the music from this series fairly often I should really just...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
This was a neat little level. It doesn't really do anything too special, but I appreciate being able to take on the parts that are likely to give me the most trouble first (incidentally, the order I ended up doing the sections was the same as raocow). The boss here has some attacks that can be annoy...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
This stage isn't too difficult. The moving platforms can be a bit tricky at times but if you take your time their not too bad. Also, one nice thing about them is that grabbing them from below is super lenient. I had times where I thought for sure I was going to fall into the pit but Zero somehow man...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
I don't remember a lot about this game in terms of the stages, but I remember the gimmick of this stage quite well from the first time I played it. I find the Zero Knuckle to be pretty useful here. You can use it to take out the plant enemies, and you can also use it to rip the shields off of the ba...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
Today was one of those days where I just wasn't playing very well, but eventually I managed to get through this stage. This stage does some interesting things with the whole magnetism thing. If you use the Zero Knuckle on the jumping enemies you can use their legs as a melee weapon. If you use them ...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
You went into vision range of the Ceratanium in the water maze twice, but even I don't know how to get to that one since no one likes messing around in the maze. I decided to check this out and it's actually really easy. After going down one level you just need to go as far left as possible, jumpin...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
Today, I was so inspired by that settlement youth that I S ranked this stage on my first try... or at least that's what I'd like to say but I actually died to the boss. Still, second try's not so bad right? Anyway, given how this stage is structured I'll talk about the boss first. This guy isn't too...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
I don't have a lot to say about the stage, so I'll just get right to the boss. I remember Craft giving me a lot of trouble the first time I played this game, and he still gave me trouble this time around. It took me several fights just to beat him, and several more to beat him without dying to him f...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
I feel like I had a lot more trouble with this stage than I should have. I kept making mistakes such as missing the things you need to grab and falling into spikes or moving too far and getting crushed by a block. This stage isn't too difficult outside of the many sources of instant death, but again...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
I like this stage, if only for the fact that you can get a rather useful weapon here with the Zero Knuckle. The enemies hiding in the snow will give you a steel claw, which is a melee weapon with good range and enough power to one shot the V. Fire enemies. I don't really have much else to say here e...
- 4 years ago
- Forum: let's play
- Topic: Mega Man Powered Up User Levels - Game Not Over: The User Wins
- Replies: 7209
- Views: 968032
Re: Mega Man Zero 4 - Absolute Zero
I find the second half of this stage to be really fun. Trying to get as far as possible before the laser fires is quite thrilling. Of course you could just be like raocow and hide in every single safe spot, but you'll never get a good time score that way (on that note, I once again had to redo the s...
