It's not surprising, but I'm really, really sad that people spoiled weapons for you.
If you want hints, or straight up spoilers as to where the weapons you've missed are, let me know.
Search found 358 matches
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - TARGET ELIMINATED
Woo! The legend continues. The Darkheim Watch The first menu you saw was the major area menu. If you click on any one of those, you will go to the subarea selection within that area. Each of these subareas is completely cut off from all others. For example: Say you choose the first hostile area of t...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - TARGET ELIMINATED
Yep, he's ridiculous, and, coincidentally, the hardest boss to no-damage. Vertical sections are much, much easier than horizontal though, so it kind of swaps between survival and aggression. I spent about an hour on him so far and made it to the second horizontal section only twice. I just don't ge...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - TARGET ELIMINATED
raocow, I think part of your frustration is, among other things, the drive/expectation to be able to beat a beat within the span of one video. You may have better luck if you go into the first boss video expecting it to take a second one. It gives us the chance to point out important things you miss...
- 7 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 75849
Re: The Thread for Programming
omg this expression breaks my brain, assembly is simplier than C if you are working with pointers, honestly. In asm you only have mov eax, somelabel to copy address, and mov eax, [somelabel] to copy a value at that address. It's MUCH simplier than this hell in C. I will never understand * and &...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - TARGET ELIMINATED
For the record: The Dark Annihilator is immune to melee attacks. Completely and utterly. As an additional note, DA's one of the easiest bosses to no-damage (though not "easy", to be sure). Given that, because bullet ammo comes back at a constant rate, beating him as fast as possible requir...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - Underwater Minesweeper
What is it with solgyrn and disproportionately hard bosses? I feel like 90% of my time in both wings of vi and boshy is spent fighting bosses, and the whole time I just want to get back to the platforming bits. (I say this having just beaten terravine . Within about 30 mins I was up against the nex...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - Underwater Minesweeper
:Draocow wrote:hahaha, wow
I... there is some -legit- anger coming up.
get hyped ?
I haven't seen today's video yet, so I'm going to assume this is for the next area.
If it helps, mine carts and laser buttons are unique to the grotto. It is probably the most demanding area in terms of precise shooting.
- 7 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 75849
Re: The Thread for Programming
It may seem awkward now, but things would be much more confusing if pointer arithmetic worked on constant units of 1 vs the sizeof the data type. For example, did you know that array notation is actually just shorthand? int x[10]; x[1] = 4; The second line is exactly equivalent to: *(x + 1) = 4; The...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - Underwater Minesweeper
So is it just me or are there other people here who have beaten the game and gotten most of the secrets that just wince whenever raocow uses his jumps and flutters in the wrong order, and who call out at the screen like 'come on, just jump up there! Check for a secret THERE' every time raocow is ne...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - It had to be lasers
Yeah they're tricky. Though, people have completed Doomed Demon runs (Doomed modifier makes you die in one hit to anything), so it's certainly possible.
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - The Raging Jumping Pikachu
Oh man that death counter montage. Glorious. We haven't hit Sen's Fortress yet, but the game is starting to pick up. I can confirm that the mushroom stayed collected. All items remain collected once the cutscene has fully completed. And I will not say what it is used for, and I really hope no one el...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - They are More Like Giant Cherries
You do remember raocow 100% clearing Super Meat Boy, right? raocow is great at games. raocow enjoys hard games. He'll be fine. That's why it's an offer, not a suggestion. I'm so glad you got the bunny, raocow. I didn't find him until much, much later. He has remained my constant companion ever sinc...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - They are More Like Giant Cherries
raocow, I am worried. Wings of Vi is a very, very hard game, even on Mortal difficulty. The game gives you no way to change the difficulty down once you started, so if you at some point in the future desire an Angel save with all of your progress, I can make that happen relatively quickly. I really ...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 - Levels Due March 8th. Sign-up Still Ongoing!
- Replies: 336
- Views: 82876
Re: Make a Good Level Contest X2 - MaGL X2 Sign-up Thread!
Hard.
I am full of zeal.
I am full of zeal.
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 75849
Re: The Thread for Programming
Can you say what didn't work for you? Because, unless I typed something wrong, this is very standards compliant, essentially boilerplate code.
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 75849
Re: The Thread for Programming
Input's really hard to do right. It's one of the hardest things in programming to do right. Isn't it funny that it's used so much for beginner lessons? std::cin is a std::istream, which means it has two member functions you're interested in: good() and fail(). These check the state of the istream (i...
- 8 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 75849
Re: The Thread for Programming
What language?
- 8 years ago
- Forum: let's play
- Topic: (Craz'd) 2: One hundo!
- Replies: 201
- Views: 33821
Re: (Craz'd) 2: Almost done!
Oh raocow.
You could've just walljumped back up the way you fell down.
You could've just walljumped back up the way you fell down.
- 8 years ago
- Forum: let's play
- Topic: (Craz'd) 2: One hundo!
- Replies: 201
- Views: 33821
Re: (Craz'd) 2: STACKABLE!
So like maybe it's just me but I immediately assumed the tree was a pretty blatant metaphor for morning wood.
Like...right?
Like...right?
- 8 years ago
- Forum: let's play
- Topic: (Craz'd) 2: One hundo!
- Replies: 201
- Views: 33821
Re: (Craz'd) 2: Never forget to save!
Okay, 4% run complete.
Still though, I'm pretty sure most speedruns discount
Still though, I'm pretty sure most speedruns discount
debug rooms
, as fun as they are.- 8 years ago
- Forum: let's play
- Topic: (Craz'd) 2: One hundo!
- Replies: 201
- Views: 33821
Re: (Craz'd) 2: Never forget to save!
Super secret easter egg spoiler: So, the 5000~ gems were funny in that they slowed down my game when they spawned. I'm not sure how this helps me though. Is every door the same? The ones I've tried end up with me at Final, but I don't have the Banner and thus can't finish. Also that is remarkably d...
- 8 years ago
- Forum: let's play
- Topic: (Craz'd) 2: One hundo!
- Replies: 201
- Views: 33821
Re: (Craz'd) 2: Never forget to save!
Well then. 2% means only the first and last hearts, which means the areas I need to search are very few. Having done that, though...I didn't find anything. The only feeling I have right now is that the rainbow screen might have something secret about it, since it does very little else. But no amount...
- 8 years ago
- Forum: let's play
- Topic: (Craz'd) 2: One hundo!
- Replies: 201
- Views: 33821
Re: (Craz'd) 2: Never forget to save!
On speedrunning: Best I've managed is 6% completion in about 13 minutes. The time could be improved significantly with more practice, but I'm curious if the route is optimized. 1. East into Field. Beat Drifter and get cherry bombs. 2. Bomb to go into Sunlight, fall. 3. East through Dot. 4. Fall into...
- 8 years ago
- Forum: let's play
- Topic: (Craz'd) 2: One hundo!
- Replies: 201
- Views: 33821
Re: (Craz'd) 2: Killing happy creatures for science!
I honestly think that's the only unfair heart piece in the game; I actually had to look in the game's files to get it, after getting everything else. Let me know if you got it without looking so I can be proud and stuff! Thanks guys. I looked, because I am a quitter! And you can only spend so many ...
