Orcs are more about learning. Upper boss is much more about reacting. They test two different skills.
Stand by my prediction for angrycow^2.
Search found 358 matches
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - You Have not Enough Minerals
I'm just gonna spoiler this stuff, so raocow can choose to view it or not at his leisure. Basically there are three weapons you can get, and are currently eligible for. Lust, Wrath, and I think maybe Gluttony. He can also get Envy. I'm glad to see that raocow has opened his mind to the wonderful wo...
- 7 years ago
- Forum: let's play
- Topic: WhattayaPlayin'? Stream's over!
- Replies: 138
- Views: 25944
Re: WhattayaPlayin'? Rack N Ruin, I guess?
03 - Rack N Ruin - The Test in the West
Those birds are rough.
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - Lokthar Ogar
Hoo boy, what an episode. raocow, you have seen every attack the twins can throw. At this point, what would you like? I can do nothing if you desire, of course, but I can also drop hints, or also do a little video tutorial on how to dodge specific things, or I can just tell you how to get weapons an...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - RIP Bugs Bunny
This boss is amazing. It'd be my favorite if it wasn't for the few stupid glitches it has, and I wonder if raocow will encounter them What glitches does it have? I didn't come across any so just curious F9zbOgsF3DQ There also is one that I couldn't get on camera, where sometimes an invisible "...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - RIP Bugs Bunny
Gonna be straight up to the H honest here, I really don't like this boss. Now, as a concept it's pretty cool, and the way they interact is neat, but the problem here is there's so many environmental hazards and so many things you need to pay attention to at once, that when you die you don't feel li...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - RIP Bugs Bunny
Whew. These two bosses (these, and the upper path boss) were my brick walls. I finished both paths, unlocking warps to both, and just could not beat either of them. It was at this point I accidentally learned that other weapons existed and were even a mechanic, and went back and got them. They made ...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - Graphic design is my passion
Yep, the columns at the bottom of the spike ceiling room are DUMB. No argument there. It is a running theme that foreground and background objects are not distinct from each other in this game, which is a shame. Man, I was not expecting you to have so much trouble on that one spike switch part. At l...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - At the start of your turn, restore this minion to full Health.
For what it's worth, I never found video proof that anyone beat the game with the "no-hit" submode in anything else than easy mode, lol. SPOILERS SPOILERS SPOILERS http://www.twitch.tv/bananasaurus_rex/v/3615373 SPOILERS SPOILERS SPOILERS I haven't found videos for Demon Doomed, though it...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - At the start of your turn, restore this minion to full Health.
raocow:
On that note, if anyone else has any parts of the game they would like to see done perfectly, I can certainly give it a shot. I will probably not do no-damage boss runs, but if there's a specific boss attack you'd like to see, I can target that.
On that note, if anyone else has any parts of the game they would like to see done perfectly, I can certainly give it a shot. I will probably not do no-damage boss runs, but if there's a specific boss attack you'd like to see, I can target that.
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - At the start of your turn, restore this minion to full Health.
I'm so, so happy raocow got mimic'd. Regarding the worm room: I'll need to check when I get home, but doing that no-damage may be impossible without one of the other weapons. Everything is easy except for the very first worm--I'm not sure if there's a way to dodge it, but you can definitely burst ki...
- 7 years ago
- Forum: let's play
- Topic: WhattayaPlayin'? Stream's over!
- Replies: 138
- Views: 25944
Re: WhattayaPlayin'? Rack N Ruin, I guess?
02 - Rack N Ruin - What Is Amon?
Today we see zelda dungeons and our first boss.
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - At the start of your turn, restore this minion to full Health.
Also, we were discussing this with Whattayabryan in spoilers, but I'm surprised you actually went for the "kill statues as fast as possible" strat. If you go more slowly and hit all 3 statues on each cycle as low as possible, you overall deal a lot more damage to the global health bar and...
- 7 years ago
- Forum: let's play
- Topic: WhattayaPlayin'? Stream's over!
- Replies: 138
- Views: 25944
Re: WhattayaPlayin'? Rack N Ruin, I guess?
RANDOM UPDATE. I want to get back in the swing of things to prepare for the very imminent release of DT3. Also my first time releasing in 60fps, so that's cool.
01 - Rack N Ruin - Basiliscus Cowardice
Talking and learning (and destroying).
01 - Rack N Ruin - Basiliscus Cowardice
Talking and learning (and destroying).
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - After that A !
I don't agree with the first hint. The pattern at the start of the fight is fairly easy since it's slow, so you can take advantage of this to damage all 3 statues as low as possible without killing one, then when all 3 have like 1 pixel left you can kill one of them I wouldn't even bother without G...
- 7 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 75849
Re: The Thread for Programming
This may be interesting: VS behaves differently for .c and .cpp files. You see, .cpp compiler is fine with having variable declarations anywhere you want, but in .c all vars should be above any actual code. On the other side, in .c, you can have a global variable defined both in .c and .h files, wh...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - Insert Key Boss Joke
This statement and video should be reserved for the third-to-last boss.Grounder wrote:anonymousbl00dlust wrote:its hard to put into words how unfun that gargoyle fight is.
Allow me.
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - It was merely a setback
The coming section has the hardest non-boss segment (for me). I wonder how raocow will do on it! Also, my favorite boss is next. Exciting times! raocow did pretty well on the "autoscroll", which by far was the worst part for me throughout the game. I think doing it on gamepad contributes ...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - It was merely a setback
Okay, wow. raocow uncovered a bug! 1. Your game is not screwed up; you don't need to restart bla bla bla. Everything's fine. 2. Yes, it is 3 unique keys for 3 unique doors. Bug: You seem to have divined an error with how the game triggers events. What is appears to be is this: - If I don't have Key ...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - It was merely a setback
uhm... is the game bugged? You'll see in tonight's video, but is it a known thing that one of the keys doesn't seem to be, like, saving ? Shouldn't be the case. I'll need to see the video to be sure, but they should ("should") save as soon as the little "KEY GET" cutscene finish...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - It was merely a setback
Technically rocks also help survival, since he gets knocked back and his lunges don't reach as far. raocow still does not believe in the power of his air stalling. :( Kratarac is probably the "craziest" boss. There are harder ones, of course, but none quite as "AAAAAHHHHHHHHH" as...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - It was merely a setback
Double KO logic is on a per-boss basis. There is always some condition that must be met for the encounter to save as finished. Sometimes that's just beating the boss. For Kratarac it's entering the portal. For Terravine it's touching the toolbox, which brings up an interesting situation: if you doub...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - Tri Attack
You shouldn't worry about the optional weapons honestly, I mean admittedly I didn't find all of them but of the ones I got they are all inferior to the basic one except in a few specific scenarios (one of them has more lag and smaller hitbox for a bit more damage which is absurdly bad) 2 weapons ar...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140248
Re: Wings of Vi - bunny must avoid stoning
raocow, why haven't you gone back and gotten any of the weapons you missed? Because they're incredibly well hidden and he hasn't requested hints, which is totally up to him. In other news... We are at the halfway point. At this point the areas and bosses take a huge spike in difficulty. Whether or ...
- 7 years ago
- Forum: the gazebo
- Topic: The Thread for Programming
- Replies: 484
- Views: 75849
Re: The Thread for Programming
What are your problems, specifically?bob-hoice wrote:Right now stuck at compiling SDL. Why this is so hard, where are instructions?
Usually it's just a matter of linking in the right libs.
