Search found 2235 matches
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161998
Re: A2MBXT - Graphics
Uncle Denmark sprites formatted for cinematX (once I get the animation system working again) Features: - Talk/Walk - Compress (up) & launch (up, down) - In air, mouth open (8-way dir) - Spin (up, down) - Emotives (happy, srsbzns, freakout) denmark_ext.gif denmark_extm.gif Bonus: Nana Doormaze na...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Bosses?
- Replies: 99
- Views: 17501
Re: Episode 2 Bosses?
Apologies for taking so long with cinematX, everyone. The library's been going through some major revisions since the Broadsword videos to make it easier to work with. Planning this Uncle Denmark battle... once that Cinemax thingy is ready Itll be grand.. (I also need sprites since im bad at them) T...
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
- Replies: 546
- Views: 104031
Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Same here. I seriously doubt I'd make a good lead, but I'm going to have ideas and opinions about the story regardless so I don't see any point in keeping myself out of the loop here.
- 8 years ago
- Forum: the cartridgé
- Topic: What games are you playing?
- Replies: 10230
- Views: 1237107
Re: What games are you playing?
Dark Moon, Dream Team and Link Between Worlds are all great games, as are Shovel Knight and Risky's Revenge. The third Shantae game will be available on the 23rd, and you can nab the GBC original on virtual console. Here's a few other suggestions.
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
Why not use a timer to prevent it from triggering in the subsequent frames? The event only activates if the timer is inactive, and then it sets the timer to half a second or so.
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
Perhaps what we need - or, at least, what I would like to see so I can understand better how this works - is for someone who knows how to code this to go ahead and code a simple "shop" example so we can see this in action. I'm thinking an episode file containing: - a "shop" leve...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
I can fill in some details, but I can't sign up to the wiki and I don't know if you're ready for others to contribute just yet (haven't checked since yesterday, gonna do that now.)
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
hype mode activateKil wrote:I'm working on a GUI framework actually which will help with that
- 8 years ago
- Forum: art showcase
- Topic: kitets cool drawing thread
- Replies: 71
- Views: 14595
Re: kitets cool drawing thread
Spoilers, Kitet!Kitet wrote:nah, I've read the whole thing, Sheath is eternal.
But anyway those doodles are totes adorbs.
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
I believe there should be a variable in there for the number of letters it shows per frame. More advanced timing controls, like X-second pauses mid-text, are another eventual goal. In the meantime, you can achieve those using waitSeconds() and messing with the dialog____ variables.
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
1. going to the town for a powerup and 2. going to a different level, grinding for a raocoin or two, then going to the town for a powerup are the exact same thing except one's more time-consuming. And that's a fair criticism, it's one of the biggest issues with the idea that we've been discussing t...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
Arright, it seems we'll have to set up a proper FAQ for this thing because this post just isn't going to cut it. The point of the system is not to take the A2MT raocoin system and turn it into a non-renewable currency. We're not talking about Mario Sunshine's blue coins or NSMB/Galaxy/whatever's st...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
you need to wait 24 hours after completing a level in order to play the next one, but you can buy 'early access' at the cost of a parrot coin OR .49 USD (your choice) ...You know, we have access to the os time functions in LunaLua, in theory we could actually hack together something like that :twis...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
I should really stop posting from my phone, was gonna suggest more stuff like Dr. Shemp said. And two ideas to address common complaints (one of which Demolition beat me to): - Filter forecast: A sign or NPC around the leek sanctuary or shop that lists off which levels you shouldn't buy powerups and...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
CinematX currently doesn't have any way to handle overflowing text. I'm still implementing Hoeloe's bugfixes so I can't test it myself, but either it'll stop displaying text at the end of the fourth line or just run off the screen. I could implement overflow scrolling in the future, but for now I'm ...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
Well, I really don't care about changing the string so much as rendering the NPC "mute", so to speak. Can't you just not give it a message then? And set it to friendly or whatever. Reading SMBX strings won't really help you on that front. Because I need to index the messages first. Once I...
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161998
Re: A2MBXT - Graphics
Sure thing! And your art style isn't weird, the hand-drawn style is always cool. I'm even getting a bit of an ATXS vibe from it, so bonus points!Narolas wrote:Hey RockytheChao, I love your art, I was wondering if I could use it ?
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
Well, I really don't care about changing the string so much as rendering the NPC "mute", so to speak. If I can somehow disable the player's ability to trigger NPC messages then I'll be free to set up my own NPC dialogue/event trigger system based on a table of the message strings. I'm assu...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
Updated the post. LunaDLL's variable bank lets us keep track of variables between play sessions, so we can make event flags for one-time payments.
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
Arright, don't mean to be rude or anything but the last page or two have mostly been re-explaining how the proposed currency system works. So to make sure everyone's on the same page, here's a quick FAQ on the current implementation as of this post: 1. The currency system uses raocoins (dragon coin...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
My apologies. You never said you did, it's just that you're the project manager and you voiced your disapproval twice now so I couldn't not acknowledge that. Let me go ahead and edit that bit for clarity.
- 8 years ago
- Forum: the gazebo
- Topic: Talkhaugotchi Life - The End
- Replies: 1348
- Views: 175325
Re: Talkhaugotchi Life - A Drama Simulator
Arrighty, here we go: http://i.imgur.com/bX4KxsN.jpg http://i.imgur.com/MrEgYnY.jpg Nick's just pronounced "Mack" 'cuz it's probably going to get tiring hearing the 151 all the time. http://i.imgur.com/9kaIArt.jpg http://i.imgur.com/HcMltZQ.jpg But just ignore these and go for whatever per...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
I can respect Dr. Shemp's concern -- I'm practically the king of feature creep -- and SAJewers' disapproval. Like I said before, we have coin collection working but we don't have any shops or gates or anything working yet. There's still a lot to be done. So how about this: instead of continuing to a...
- 8 years ago
- Forum: the gazebo
- Topic: Talkhaugotchi Life - The End
- Replies: 1348
- Views: 175325
Re: Talkhaugotchi Life - A Drama Simulator
Posting so I can follow this thread, might as well throw myself into the cavalcade of chaos while I'm at it. ...Aaand it looks like you can't share miis with the demo version. Welp, time to go buy the game. ...Aaand it looks like my 3DS can't connect to the internet. Welp, time to go configure my in...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
At the very least it would be cool to have some bonus content in each episode that's only available to players who've beaten the previous one. Maybe even an extra level/world in Ep. 4 that can only be unlocked once the player's beaten all four episodes. World X: The Post-Postgame The issue there is...
