Search found 2235 matches

by Rixithechao
8 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161998

Re: A2MBXT - Graphics

Uncle Denmark sprites formatted for cinematX (once I get the animation system working again) Features: - Talk/Walk - Compress (up) & launch (up, down) - In air, mouth open (8-way dir) - Spin (up, down) - Emotives (happy, srsbzns, freakout) denmark_ext.gif denmark_extm.gif Bonus: Nana Doormaze na...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Bosses?
Replies: 99
Views: 17501

Re: Episode 2 Bosses?

Apologies for taking so long with cinematX, everyone. The library's been going through some major revisions since the Broadsword videos to make it easier to work with. Planning this Uncle Denmark battle... once that Cinemax thingy is ready Itll be grand.. (I also need sprites since im bad at them) T...
by Rixithechao
8 years ago
Forum: A2XT
Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Replies: 546
Views: 104031

Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)

Same here. I seriously doubt I'd make a good lead, but I'm going to have ideas and opinions about the story regardless so I don't see any point in keeping myself out of the loop here.
by Rixithechao
8 years ago
Forum: the cartridgé
Topic: What games are you playing?
Replies: 10230
Views: 1237107

Re: What games are you playing?

Dark Moon, Dream Team and Link Between Worlds are all great games, as are Shovel Knight and Risky's Revenge. The third Shantae game will be available on the 23rd, and you can nab the GBC original on virtual console. Here's a few other suggestions.
by Rixithechao
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Why not use a timer to prevent it from triggering in the subsequent frames? The event only activates if the timer is inactive, and then it sets the timer to half a second or so.
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

Perhaps what we need - or, at least, what I would like to see so I can understand better how this works - is for someone who knows how to code this to go ahead and code a simple "shop" example so we can see this in action. I'm thinking an episode file containing: - a "shop" leve...
by Rixithechao
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

I can fill in some details, but I can't sign up to the wiki and I don't know if you're ready for others to contribute just yet (haven't checked since yesterday, gonna do that now.)
by Rixithechao
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Kil wrote:I'm working on a GUI framework actually which will help with that
hype mode activate
by Rixithechao
8 years ago
Forum: art showcase
Topic: kitets cool drawing thread
Replies: 71
Views: 14595

Re: kitets cool drawing thread

Kitet wrote:nah, I've read the whole thing, Sheath is eternal.
Spoilers, Kitet! :P
But anyway those doodles are totes adorbs.
by Rixithechao
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

I believe there should be a variable in there for the number of letters it shows per frame. More advanced timing controls, like X-second pauses mid-text, are another eventual goal. In the meantime, you can achieve those using waitSeconds() and messing with the dialog____ variables.
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

1. going to the town for a powerup and 2. going to a different level, grinding for a raocoin or two, then going to the town for a powerup are the exact same thing except one's more time-consuming. And that's a fair criticism, it's one of the biggest issues with the idea that we've been discussing t...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

Arright, it seems we'll have to set up a proper FAQ for this thing because this post just isn't going to cut it. The point of the system is not to take the A2MT raocoin system and turn it into a non-renewable currency. We're not talking about Mario Sunshine's blue coins or NSMB/Galaxy/whatever's st...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

you need to wait 24 hours after completing a level in order to play the next one, but you can buy 'early access' at the cost of a parrot coin OR .49 USD (your choice) ...You know, we have access to the os time functions in LunaLua, in theory we could actually hack together something like that :twis...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

I should really stop posting from my phone, was gonna suggest more stuff like Dr. Shemp said. And two ideas to address common complaints (one of which Demolition beat me to): - Filter forecast: A sign or NPC around the leek sanctuary or shop that lists off which levels you shouldn't buy powerups and...
by Rixithechao
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

CinematX currently doesn't have any way to handle overflowing text. I'm still implementing Hoeloe's bugfixes so I can't test it myself, but either it'll stop displaying text at the end of the fourth line or just run off the screen. I could implement overflow scrolling in the future, but for now I'm ...
by Rixithechao
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Well, I really don't care about changing the string so much as rendering the NPC "mute", so to speak. Can't you just not give it a message then? And set it to friendly or whatever. Reading SMBX strings won't really help you on that front. Because I need to index the messages first. Once I...
by Rixithechao
8 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161998

Re: A2MBXT - Graphics

Narolas wrote:Hey RockytheChao, I love your art, I was wondering if I could use it ?
Sure thing! And your art style isn't weird, the hand-drawn style is always cool. I'm even getting a bit of an ATXS vibe from it, so bonus points!
by Rixithechao
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Well, I really don't care about changing the string so much as rendering the NPC "mute", so to speak. If I can somehow disable the player's ability to trigger NPC messages then I'll be free to set up my own NPC dialogue/event trigger system based on a table of the message strings. I'm assu...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

Updated the post. LunaDLL's variable bank lets us keep track of variables between play sessions, so we can make event flags for one-time payments.
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

Arright, don't mean to be rude or anything but the last page or two have mostly been re-explaining how the proposed currency system works. So to make sure everyone's on the same page, here's a quick FAQ on the current implementation as of this post: 1. The currency system uses raocoins (dragon coin...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

My apologies. You never said you did, it's just that you're the project manager and you voiced your disapproval twice now so I couldn't not acknowledge that. Let me go ahead and edit that bit for clarity.
by Rixithechao
8 years ago
Forum: the gazebo
Topic: Talkhaugotchi Life - The End
Replies: 1348
Views: 175325

Re: Talkhaugotchi Life - A Drama Simulator

Arrighty, here we go: http://i.imgur.com/bX4KxsN.jpg http://i.imgur.com/MrEgYnY.jpg Nick's just pronounced "Mack" 'cuz it's probably going to get tiring hearing the 151 all the time. http://i.imgur.com/9kaIArt.jpg http://i.imgur.com/HcMltZQ.jpg But just ignore these and go for whatever per...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

I can respect Dr. Shemp's concern -- I'm practically the king of feature creep -- and SAJewers' disapproval. Like I said before, we have coin collection working but we don't have any shops or gates or anything working yet. There's still a lot to be done. So how about this: instead of continuing to a...
by Rixithechao
8 years ago
Forum: the gazebo
Topic: Talkhaugotchi Life - The End
Replies: 1348
Views: 175325

Re: Talkhaugotchi Life - A Drama Simulator

Posting so I can follow this thread, might as well throw myself into the cavalcade of chaos while I'm at it. ...Aaand it looks like you can't share miis with the demo version. Welp, time to go buy the game. ...Aaand it looks like my 3DS can't connect to the internet. Welp, time to go configure my in...
by Rixithechao
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

At the very least it would be cool to have some bonus content in each episode that's only available to players who've beaten the previous one. Maybe even an extra level/world in Ep. 4 that can only be unlocked once the player's beaten all four episodes. World X: The Post-Postgame The issue there is...