Search found 592 matches
- 5 years ago
- Forum: the gazebo
- Topic: TALKTOPIA - Post-Game Adventures!
- Replies: 594
- Views: 128984
Re: TALKTOPIA - An Island-less RPG (sign-ups welcome!)
jesus christ today had all the lua nerds
- 5 years ago
- Forum: the gazebo
- Topic: TALKTOPIA - Post-Game Adventures!
- Replies: 594
- Views: 128984
Re: TALKTOPIA - An Island-less RPG (sign-ups welcome!)
gosh dang venus fly... er i mean mars mii traps
- 5 years ago
- Forum: the gazebo
- Topic: TALKTOPIA - Post-Game Adventures!
- Replies: 594
- Views: 128984
Re: TALKTOPIA - An Island-less RPG (sign-ups welcome!)
excuse me
it's a JUMP meme
it's a JUMP meme
- 5 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 134082
Re: Claim a Thing Place
Also claiming map16 page 1C, first 2 rows.
- 5 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 134082
Re: Claim a Thing Place
claiming sublevel D6 and exgfx 1D6.
- 5 years ago
- Forum: the gazebo
- Topic: TALKTOPIA - Post-Game Adventures!
- Replies: 594
- Views: 128984
Re: TALKTOPIA - An Island-less RPG (sign-ups welcome!)
admit it
you did zyglrocks on purpose
you did zyglrocks on purpose
- 5 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 138179
YUMP - Yeah! UTrue MTalkhaus Production
YUMP - 1 - https://static-cdn.jtvnw.net/emoticons/v1/88/1.0 YUMP - 2 - https://static-cdn.jtvnw.net/emoticons/v1/160404/1.0 YUMP - 3 - https://static-cdn.jtvnw.net/emoticons/v1/4339/1.0 YUMP - 4 - https://static-cdn.jtvnw.net/emoticons/v1/62834/1.0 YUMP - 5 - https://static-cdn.jtvnw.net/emoticons/...
- 5 years ago
- Forum: the cartridgé
- Topic: SMBX vs Lunar Magic: Which is better?
- Replies: 96
- Views: 21077
Re: SMBX vs Lunar Magic: Which is better?
I have a question for people in the know about SMBX - is the engine built in a way that makes it difficult for some reason to freeze the world when Mario gets hit or gets a power up? For some reason when either of those things happen, Mario freezes but everything else keeps on moving. And also Mari...
- 5 years ago
- Forum: the gazebo
- Topic: TALKTOPIA - Post-Game Adventures!
- Replies: 594
- Views: 128984
- 5 years ago
- Forum: the cartridgé
- Topic: SMBX vs Lunar Magic: Which is better?
- Replies: 96
- Views: 21077
Re: SMBX vs Lunar Magic: Which is better?
There's a work-in-progress SMW camera movement API , but so far I've heard it doesn't work as intended (not familiar with SMW's camera, so can't comment on that). However, there has been discussion for a better camera movement API which will not only provide accurate movement but also shrink the sc...
- 5 years ago
- Forum: the gazebo
- Topic: TALKTOPIA - Post-Game Adventures!
- Replies: 594
- Views: 128984
Re: TALKTOPIA - An Island-less RPG (sign-ups welcome!)
i think all the text would be easier to read if it were below the image it relates to.
- 5 years ago
- Forum: the cartridgé
- Topic: SMBX vs Lunar Magic: Which is better?
- Replies: 96
- Views: 21077
Re: SMBX vs Lunar Magic: Which is better?
Wohlstand is working on remaking SMBX and fixing the bad decisions for the PGE Engine. SMBX2 will likely switch over to it sometime after the engine is finished, though that's not happening anytime soon. How far along is that? Wohlstand used to post updates here but that hasn't happened in at least...
- 5 years ago
- Forum: the cartridgé
- Topic: SMBX vs Lunar Magic: Which is better?
- Replies: 96
- Views: 21077
Re: SMBX vs Lunar Magic: Which is better?
I like SMBX and look forward to continued expansions and improvements but SMW is like way less janky ultimately. Obviously you can create jank in it but the baseline engine in terms of physics and shit is way less janky. What I would really be down for is a totally rebuilt from-the-ground-up platfo...
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - purgatory
I mean I beat it, but uh...Stink Terios wrote: ↑5 years ago Oh yeah. What's up with the sixth level? Is it broken or just inscrutable?
's just the way the gimmick's used.
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - platforming horses
ngl I kinda hoped raocow would forget about 38A-World so that we could end on the high note >_> Why? Are all the 38-A levels terrible? I'll leave that judgement to yourself. In my opinion, the last level in 38A-world is almost unplayable thanks to the way its gimmick is used. Also I just checked an...
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - platforming horses
So, a warning: The fourth level is a garbage fire that breaks completely under the slightest stress, so: DON'T ENTER ANY PIPES. No, shadowstar won't help. It doesn't work, cheats seem to be disabled in this version of the engine. Is that level Ying Yang ? Because I'm highly afraid of that level's a...
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - platforming horses
Oh man! 7NameSam's Yoshi level is so interesting. Maybe I'm wrong, but I don't think it used much LunaLua at all, if any. The level most certainly used SMBX2 elements, though I'm uncertain how much lua was written for the level itself. like 80 lines. -multipoints setup -parallax setup -setting powe...
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - platforming currency
I also think it would have benefitted from an engine where you don't start off inching along then suddenly fly forward at the speed of light within a second. SMBX has terrible momentum imo Not gonna mention which engine I think this level would have worked better in, but it's one where you have muc...
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - platforming currency
I feel like Bullet Heaven would've benefited from being like...half (or maybe 3/4) of the length it actually was, considering the difficulty of some of those jumps with the autoscrolling. I also think it would have benefitted from an engine where you don't start off inching along then suddenly fly ...
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - platforming currency
Reminder that Wolfcano Ruins had parabeetles that never returned after the first few screens.
- 5 years ago
- Forum: SMBX2 (Current - 2.0 Beta 4)
- Topic: DOWNLOAD SMBX2 (2.0 BETA 3)
- Replies: 38
- Views: 27072
Re: DOWNLOAD SMBX2 (2.0 BETA 3)
Yes.Action Max wrote: ↑5 years ago I didn't see a general thread for technical questions so I'll ask this here - if I made something in SMBX2's editor without using any of the new features, would it be playable in SMBX 1.3?
- 5 years ago
- Forum: let's play
- Topic: Level Contest Japan
- Replies: 692
- Views: 144471
Re: Level Contest Japan - cave story
I think he didn't. The pause button is just not properly overridable.Rockythechao wrote: ↑5 years ago And oh jeez, thank goodness you accounted for that death glitch, 0x! Or SMBX just happened to work like that. Either way, major relief rao didn't have to replay up to that point.

