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by Rednaxela
4 years ago
Forum: let's play
Topic: Rednaxela Plays: Ys 2 (Chronicles+ version)
Replies: 41
Views: 5319

Re: Rednaxela Plays: Soul Blazer

Took longer than I originally expected, but got Ep 3 up now.
Image
by Rednaxela
4 years ago
Forum: let's play
Topic: Rednaxela Plays: Ys 2 (Chronicles+ version)
Replies: 41
Views: 5319

Re: Rednaxela Plays: Soul Blazer

At the end of the recording, I forgot that I didn't check up the house on the hill yet, but during editing, I did find myself thinking "Oh yeah, I should probably give that a quick check at the beginning of next episode"
by Rednaxela
4 years ago
Forum: let's play
Topic: Rednaxela Plays: Ys 2 (Chronicles+ version)
Replies: 41
Views: 5319

Re: Rednaxela Plays: Soul Blazer

Thanks for the words of encouragement. Also, Ep 2 posted now.
by Rednaxela
4 years ago
Forum: let's play
Topic: Rednaxela Plays: Ys 2 (Chronicles+ version)
Replies: 41
Views: 5319

Rednaxela Plays: Ys 2 (Chronicles+ version)

Current LP: http://i.imgur.com/7Vibnik.png Y'know, let's move onto the next part of the Ys series! I've been told it's sort of like Ys 1 and Ys 2 were meant to be one game, or so it felt, to my informant. <Playlist> Episode 1 - Second Awakening Episode 2 - Revered Statues Episode 3 - Unlimited Fire...
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165685

Re: LunaDLL/LunaLUA help thread

just re-do those sheets so we don't require those ini files This is not really doable without changing large parts of the fundamental design of those sprites. Not only would the default hitbox size be odd with it, but many frames have significant features that rely on being able to draw above and l...
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165685

Re: LunaDLL/LunaLUA help thread

HenryRichard wrote:I don't think that eventObj should be there...
No, that needs to be there.

Hmm... not sure what's... uhless... you're on an out of date version of lunadll without thinking you are. Other than that, something for Rocky to look into.
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165685

Re: LunaDLL/LunaLUA help thread

HenryRichard wrote:What am I doing wrong?
On a hunch... could you post the "function paralX.onCameraUpdate" line, from your paralX.lua in the version of paralX.lua that you're using?

I have a hunch you're on an out of date version, with a very specific bug.
by Rednaxela
4 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 85344

Re: Episode 2 Discussion Thread

There's a part of me that wants to say, we could rename the thing that's not yet started on but has been called "A2XT Ep 3", to be "A2XT Ep 2, Part 2" That way the sequence could be: ASMBXT A2XT A2XT Ep 2 A2XT Ep 2, Part 2 (Disclaimer: I'm not sure I'd actually advocate what I'm now saying, I just t...
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 143762

Re: LunaLua Offical Thread

I'm just going to drop this here, demonstrating an experimental LunaLua feature in the works:


(ignore the raocow hitbox being screwed up, I just neglected to load the .ini data that's required for the new A2XT raocow spritesheet to work right)
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165685

Re: LunaDLL/LunaLUA help thread

How Do you use PNPC? The documentation is here Basically, NPC instances can normally only be trusted to be valid on the same tick you retrieved it. An example of usage is like: local pnpc = loadSharedAPI("pnpc") local myNpc = nil function onStart() -- Get the first npc-42 that exists in the level l...
by Rednaxela
4 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 986
Views: 104701

Re: A2MBXT - Graphics

So, fun fact, with modern LunaLua, you can override the previously 'hardcoded' graphics that required the base game executable to be modified. It's just a matter of putting "hardcoded-*.png" files in your episode directory, or level custom graphics directory. No code required, just the right graphic...
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165685

Re: LunaDLL/LunaLUA help thread

What exactly are the contents of a luaImageResource? Is it just a table or RGBA values? Could you edit (a copy of) that at runtime to make certain parts of it invisible/transparent (change alpha)? (like applying a mask) You technically can I think, but only if you want to shoot your framerate in th...
by Rednaxela
4 years ago
Forum: A2XT
Topic: Episode 2 Bosses?
Replies: 99
Views: 11555

Re: Episode 2 Bosses?

Hmm, y'know... I'll throw my hat in the ring, announcing intention to work on W9 Boss (Serac). Have some ideas about how to really make it something special, and the means to pull it off.
by Rednaxela
4 years ago
Forum: A2XT
Topic: Episode 2 Bosses?
Replies: 99
Views: 11555

Re: Episode 2 Bosses?

SAJewers wrote:If I have everything correct
Who's Red refer to? You sure you don't mean Rocky?

(As an aside, I may have some interest in doing one boss perhaps, but not sure which yet, and plenty else on my smbx-related todo list)
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 143762

Re: LunaLua Offical Thread

One other thing I forgot to mention. One of the levels I'll be submitting to the project will feature the exact same gimmick, so whatever your work around is needs to work for my level too. It will if a single line gets added to a lunadll.lua file for your level. Any levels using this exact bitwise...
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 143762

Re: LunaLua Offical Thread

I think this update might have made Willhart's Dark Prince completely unplayable. It's the only thing I've updated since I last opened the level file up. It was fine before but now the level doesn't work at all. Ahh yes, that is... sort of expected. The method I had used to make Dark Prince work wi...
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165685

Re: LunaDLL/LunaLUA help thread

Thanks. However, it's missing the sound effect near the end that's supposed to signal the end of the p-switch effect (something that's also in SMW's original jingle): https://onedrive.live.com/redir?resid=AFE450966B2C456B!32342&authkey=!AEZYPXiLiVpvtBM&ithint=file%2cogg Ahh right, that there's an e...
by Rednaxela
4 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165685

Re: LunaDLL/LunaLUA help thread

ping Kev was talking about something different, if you want to trigger a p-switch effect from Lua code. Anyway, here you go. Update LuaScriptsLib\core\defines.lua from this version (will be included in future LunaLua updates) Unzip the pSwitchTicking library into LuaScriptsLib pSwitchTicking.zip (w...
by Rednaxela
4 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 891673

Re: MaGL X2 - Sturg × LUESoldat OTP

Haha, nice stuff with the cat planet thing... Nice stuff Sylvie. A rather nice final level-level for it! So, about that gameboy emulator, some backstory: No, I didn't code a gameboy emulator from scratch in Lua, but I did port one already in Lua, to run properly in LunaLua Horikawa once upon a time ...
by Rednaxela
4 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 891673

Re: MaGL X2 - Sturg × LUESoldat OTP

Super good job Sturg! Re: Control Methods and Gimmicks It's interesting what can be used to prompt the player into using controls in an atypical way. In the first room of the Talkhaus relay level, I made that powerup thing where you could press a button to quickly cycle through the options. I then t...
by Rednaxela
4 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 891673

Re: MaGL X2 - Talkhaus x Waluigi OTP

Full music credits for the Talkhaus MaGLX2 Relay: waha.mp3 - Dog Run (by unknown, sourced from Nijikaku) HCD3043_05.ogg - Stage 1 music (by Ken-ichi Hirata, from Cotton: Fantastic Night Dreams for PC Engine) Snowfall.mp3 - Snowfall [NES cover] (cover by kvee, original by juni productions) panepon.o...
by Rednaxela
4 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 891673

Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Really dig the music used in today's relay. What is it? I don't know the name of the song, it's from the nijikaku fighting game (I tend to source that often for music) That's funny, the name (according to the ID3 tags) is the only thing I had for that song, I couldn't find the source despite being ...
by Rednaxela
4 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 891673

Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

I still don't get it. Hearing that it's a visual pun just makes it more confusing for me. It's both a visual pun, and a reference. So, the SMW VIP series had some really really really really bad english translations by some someone who goes by the handle Oyster, and later Horikawa made some better ...
by Rednaxela
4 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 891673

Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Oh geeze, it's time.... very interesting to see how things go! Pretty smoothly for the most part it seems! (though poor drunk bees... curious math.random() issue that didn't occur for other people testing) leads me to believe that whoever organized the Talkhaus's relay put a lot more effort into mak...
by Rednaxela
4 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9787
Views: 891673

Re: MaGL X2 - Horikawa x LunaLua OTP

Here's the last updated copy that's been uploaded: https://www.dropbox.com/s/b2jvb8wm0qfrtco/MaGLX2Relay-58C.zip?dl=1 (Just as a note, that wasn't the last copy that was uploaded, though versions after were bugfix/tweaking, no content changes that would change screen boundary stuff you're talking a...

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