Search found 536 matches

by Ryrir
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

"Rope is Nightmare" can get a little bit finicky with the ropes in the first half of the level, but at the same time the the whole level is pretty short and not all that hard, so I think it's still reasonable. The really silly jumps are all pretty much for the dragon coins anyway. You can ...
by Ryrir
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

In case anyone wants to see the level, but doesn't want to bother with getting old base ROM, I decided to upload a short video of this room (I decided to use savestates for a clean recording, because this room is actually quite annoying, but the savestate was set up at beginning of a room). Yeah, I...
by Ryrir
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

Not much to say about "Bridge Engineering" that hasn't already been said. It's basically a level filled with creative puzzles, the whole thing is super compact and despite it being a really long level it never gets boring and you fell really giddy inside once you finally figure out how eve...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

What did Phoenix not fully think out? Pretty much everything in the level can be dealt with by memorization and skill... A blind read of a few of the jumps are more than a little tricky, but that's about it. When you see the door in the second half of the level for the first time, your immediate re...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

It's really funny how raocow figures out all these puzzles before they are even "addressed" in the game. It's not the first time that has happened and I almost wonder if he already watched a playthrough or something because at times his ability to tell what's going to happen seems almost p...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

"Charge or Fire" is a pretty cool reaction based level that reminded me of the original VIPs and maybe even the Kouhais. While some setups require some amount of trial and error, the stage itself is pretty well made and if your reactions are fast enough you shouldn't have too much trouble....
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

"Spike Toss" is another level which lolyoshi completely revised. I remember the original version quite clearly, it was a standard grassy type level with a lakitu in it, and it didn't did much else. I remember saying so in my review, that it was nice but kind of forgettable, and I honestly ...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

The first aid kid is the one unlockable that changes the game the most in my opinion. The reason I say this is that you not only get an extra powerup whenever you enter a level, you're also almost guaranteed to get a fireflower or a feather as well - since there is usually another powerup right at t...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

What was the point of the midpoint if the next room had the Retry state active? If you run out of lives, you can leave the level, farm for lives and don't have to play the first half again once you reenter. Remember that retry prompts are not midpoints - so if you leave the level and reenter, you d...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

So yeah, "Perilous Pier". It's actually one of the easier morsel stages in the hack, "Rapture of the Deep" was a lot more difficult than most world four level, since it was on the secret path. I think raocow nails the point when he says that the jumps in the level are not even th...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

"Melt a Meat Locker" is one of my favorite stages in ice world. Maybe it's just the awesome music, but the level had a really cool vibe that just got to me. Now that I think about it, I guess it's true that the level is kind of cramped in terms of low ceilings and jumping over enemies, but...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

While it may appear that jumping on a disco shell just makes you fly off in a random direction, you can actually control your jumps and tell where you're going to end up before actually jumping on the shell. It's really finicky though, and in a level like "Disco Dance Party" where you're b...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

The retry system in "Chains of Atrophy" didn't used to take you to the beginning of the rooom you died in but all the way back to the midpoint in the first sublevel. This was kind of crazy, because while there are reset pipes in every room, the chance that you'll die is not zero either. Th...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

Playing them almost back to back like that, it's kind of weird how similar "Tactical Ambush Operation" and "Basball Mountain" are in terms of enemy and platforming setups, when both of these levels used to be completely different. "Basball Mountain" used to be "Jus...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

The one up room in the yoshi house is not supposed to do that, I guess something broke with the update. So, "Tactical Ambush Operation" is the title screen level of the game! I remember the discussion on which level we should choose for the title screen movie... I believe we agreed that it...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

Telamon wrote:What was the music track for time-break world? More Korean MMO tracks?
Unreal - All Hallows Sunset
I completely forgot, thanks for reminding me
It's another one of worldpeace's extremely amazing super accurate ports, but that's basically nothing new at this point
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

"Aquiferic Pressure" was originally located on the main path of world two (pretty much where "TIDES, OK?" is now). It was moved to the secret path because the level was basically too hard for world two (especially the path without water, but the main path itself is also not that ...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

Alright, so the yellow switch palace: raocow did everything the intended way in the end, but you could also beat the level by bringing a baby yoshi to the very end and repeatedly feed him the little blue koopa which you knock out of its shell (and scroll the screen to respawn him again and again), y...
by Ryrir
7 years ago
Forum: JUMP½
Topic: JUMP½ Main Discussion, Rules and Base ROM
Replies: 120
Views: 48663

Re: JUMP½ Main Discussion, Rules and Base ROM

So, are we using the "longer level names" patch? And if so, what is the max number of characters that I can use for my level name (including spaces)?
I'm currently reworking my level a bit, maybe I'll be able to post it sometime next week if real life doesn't get it the way
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

another day, another time for rad JUMP opinions You almost never see the moving layer two which moves the whole level up and down (that was used today in "Glacier Soup"). I wonder if it's actually vanilla and just so obscure that only someone like worldpeace would use it, or if it's a cust...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

Alright, there were levels played today! The second half of "PEEK-A-BOO!!" really is a bit harder than the first half in my opinion. There are some kind of devious traps here, for example you absolutely need to know that you can stand behind the dark blue part of the goal tape (which is no...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

So yes, there is a secret exit in "PEEK-A-BOO!!" To get to it, you need to solve this huge super complicated puzzle but since you specifically asked not to tell you the solution or give any hints, I won't (spoiler: you're just being your usual self and overlooking obvious things. Surprise!...
by Ryrir
7 years ago
Forum: let's play
Topic: lhb plays video games (JUMP)
Replies: 161
Views: 27181

Re: lhb plays video games (JUMP)

cozyduck wrote:Also, I think most people will agree that the green switch is the hardest level in the game!

1F8 though



Anyway, good job on beating morsel's mad sidepath of world six! If you made it this far without tools, I'm sure you'll be fine until the end of the game.
by Ryrir
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106891

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 26c - I beat the level :D :D :D

okay now should I vote for disco dance party or perilous pier... hmm... Kidding, kidding! Although you probably should play Perilous Pier at some point in near future since it links all the paths together and stuff. Maybe after playing a few "easier" levels you'll feel motivated enough? Vo...
by Ryrir
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - It's a talkhaus collab without demo in it.

"Fortress of Koumei's Trap" is another level that was added relatively late and for the longest while just kind of sat there next to the yoshi house in world one because there was no free space on the overworld. Once the decision about the cave world was made, it made sense to put this lev...