Search found 536 matches
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Help for porting Mountain OW song needed)! UPDATE 1.8 IS OUT!
I have a suggestion for the music for the mountain submap. In the original ASMT, there was supposed to be an overworld theme that played in world seven, the desert map. However, they couldn't get it to work because the patch that allows for multiple songs on the main overworld didn't exist yet. You ...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180683
Re: VLDC9 - ventures livening dusky canyons 9
That's a very fair point. I guess if you'd have to write an individual comment for over 100 levels while under relative time pressure, you can't expect to have individualized, meaningful comments for every entry. I guess at that point it would be better to do without judge comments at all, instead o...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180683
Re: VLDC9 - ventures livening dusky canyons 9
oh man opinions, they exist. You can't really discount those who didn't like the level, really. I can imagine a world where raocow did not accidentally solve that second puzzle leaving people to criticize more of the level design (using knowledge of sprite spawns is some unintuitive design tbh), or...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180683
Re: VLDC9 - ventures livening dusky canyons 9
interesting concept but suffered heavily from not being super clear on what needed to be done I don't know man, if a puzzle level is "super clear" on "what needs to be done" it's not a very good puzzle level now is it Not being clear about what you need to do is literally the po...
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Bug report: Sublevel 1C0 (the ghosthouse of "I need a P!") has some extreme spawning problems. Both the red koopa and the chest don't spawn half of the time. I had to scroll the screen back and forth about seven times to get the chest to spawn, and similar issues exist for the red koopa. ...
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Bug report: Sublevel 1C0 (the ghosthouse of "I need a P!") has some extreme spawning problems. Both the red koopa and the chest don't spawn half of the time. I had to scroll the screen back and forth about seven times to get the chest to spawn, and similar issues exist for the red koopa. T...
- 6 years ago
- Forum: let's play
- Topic: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
- Replies: 430
- Views: 75499
Re: Let's Play A2MT: The Fixed Edition! - Ep25s - Indoor Beach and Limepie
Alright, here are a few thoughts. Note that I'm not trying to defend the level (I agree with you that it's super terrible), but I think it needs to be noted that you were doing the p-speed part incorrectly. The reason why you didn't make the jump to the second key wasn't because you lost momentum by...
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
the echo is what makes the game break on snes9x though, so it would be still worth it to edit those values
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Maybe I can help with the cave overworld theme not working correctly. I found this in an old tutorial thread for Addmusic v4.05 on SMWC: You may need to change (or in some cases add) this line of coding depending on whether you want the music in a level or an overworld map. If you want the music in ...
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Thank you very much for explaining! Getting insight into the decisions that went into making this project is very interesting! :) Re: Switch palace - I'm playing on ZSNES. I can't post a screenshot because I already beat the level so I can't reenter it, but what happened was that I went for the Gree...
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Help for porting 2 OW songs needed)! UPDATE 1.8 IS OUT!
Hey, so I just finished sky world, and I have a few gameplay related questions: 1) After beating the normal exit of "Woodchuck Woods", the path connecting "Into the Sky Castle" to "Wrathful Romp" as well as the path connecting "Wrathful Romp" back to the first...
- 6 years ago
- Forum: let's play
- Topic: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
- Replies: 430
- Views: 75499
Re: Let's Play A2MT: The Fixed Edition! - Ep26b - The Not-So-Lovely Penguin
violet velocity is pretty easy so I'll vote for that. (I'm hesitant to vote for "A Beach" because the only other Limepie level I've played so far is THUMP, so yeah)
- 6 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 149203
Re: A2MT Complete (Future Music Update left)! UPDATE 1.8 IS OUT!
DUDE!! This is seriously pretty freakin' awesome. Thank you so much for investing your time in this!
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180683
Re: VLDC9 - verified lucidity defensive coldness 9
I don't like this level at all. Visually it's amazing of course, but I'm really bummed out about the level design. It seems to be centered around waiting around (for the pufferfish to sink to the bottom, for the various platforms to line up correctly etc) but then you have these hard platforming bit...
- 6 years ago
- Forum: JUMP½
- Topic: [15] if my heart were a bridge level
- Replies: 20
- Views: 7392
Re: [15] if my heart were a bridge level
Thanks for the link! Unfortunately you were playing a super ancient version (like version 1 or something). I don't know what happened there. Almost all of the things you criticized have changed (the level is about half as long now). I can't really do much about the zigzaggy nature of it though, but ...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 134082
Re: Claim a Thing Place
Secondary Exits E8 & E9
- 6 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 26483
Re: Multiperson sections
Thank you very much for your feedback. Version 2 The only thing that I'm unsure about is whether or not the kicked shell is actually more consistent than the falling paragoomba. I guess if it doesn't work I can always replace it with a super koopa or a regular winged koopa, they seem to be the most ...
- 6 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 26483
Re: Multiperson sections
It's not a matter of emulators, it's the fact that Mario's pspeed is randomly generated between 5 values (i think). So sometimes the whole chain just randomly doesn't work. Also there's like no indication at the end that you need to divebomb the lotuses. So, uuuhh.... :v Well that's annoying then. ...
- 6 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 26483
Re: Multiperson sections
Sublevel D0 for RNG I'll be honest here - I don't know if this type of level works on every hardware/emulator out there. I've tested it on two different PCs and with a bunch of different emulators but I can't test all of them, so... Let's just say that if it turns out that it actually is inconsiste...
- 6 years ago
- Forum: JUMP½
- Topic: [15] if my heart were a bridge level
- Replies: 20
- Views: 7392
Re: [15] if my heart were a bridge level
the red parakoopa spot. Perhaps have them fly vertically instead of horizontally to make them easier to hop off. In the newest version I've edited the exit point of the reset pipe to be a lot closer to the actual obstacle now, and I've covered up the entire hole with floor. You can't actually die a...
- 6 years ago
- Forum: JUMP½
- Topic: [15] if my heart were a bridge level
- Replies: 20
- Views: 7392
Re: [15] if my heart were a bridge level
shots firedft029 wrote:The real issue is how the level is quite boring.
I did cut out a lot of stuff though. Should be less boring now? I mean I guess I could cut even more, but I feel like it should be ok now
edit: could definitely do without screen 0C. Thoughts?
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 134082
Re: Claim a Thing Place
Re-Claiming Secondary Exit 15
Un-Claiming Sublevel A7
I'm sorry for the inconvenience :(
Un-Claiming Sublevel A7
I'm sorry for the inconvenience :(
- 6 years ago
- Forum: JUMP½
- Topic: [15] if my heart were a bridge level
- Replies: 20
- Views: 7392
Re: [15] if my heart were a bridge level
ok the level should be somewhat better now (I hope) version 4 Do note there are a couple places where you glitch into a pipe and die. I really don't know what you mean by that. Could you be more specific? As for music, I actually think the default works quite well. Maybe of the VLDC Remixes? Alterna...
- 6 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 180683
Re: VLDC9 - visionary leafage deadly chambers 9
just fyi - you didn't have to bounce on the thwimp to get to the ceiling, if you'd brought the p-switch there would have been invisible platforms. You were right that you can't make the jump back out of the water once you've fallen to the midpoint, but if you're in ice mode the water is frozen, so y...
- 6 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 106891
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep74 - Impetuous Incompetence
Scrolling the screen to the right can be very helpful. Keeping the screen scrolled to the right at all times , however, can also backfire pretty badly (as seen with this level). You seem to default to scrolling the screen in any given situation, and I'm not sure if you're really helping yourself wit...
