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by kitikami
11 months ago
Forum: let's play
Topic: JIGGLY ZONE
Replies: 108
Views: 7121

Re: JIGGLY ZONE

I never would have expected a sylvie/hubol collaboration, but I was really happy to see it existed when raocow started playing this, and it didn't disappoint. And the collaboration makes a ton of sense once you see it, but I guess they're both niche enough that the thought of them teaming up wouldn'...
by kitikami
11 months ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 428
Views: 25732

Re: VIP 4 2018 - The keyhole keeps not appearing in hard mode

In raocow's defense, a tutorial saying "To fire, hold down the A button" is not necessarily the clearest instruction that in order for the level to work properly, you have to keep holding the A button after firing the cannon. It looks like it is just telling you how to fire the cannon.
by kitikami
11 months ago
Forum: art showcase
Topic: kitikami's Touhou arrangements (music)
Replies: 3
Views: 788

Re: kitikami's Touhou arrangements (music)

I made an album of Touhou arrangements. It has the "Bad Apple!!" cover I posted before along with six other tracks:

by kitikami
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 771
Views: 40536

Re: Celeste - Broad Peak (Gasherbrum was greedy)

I've been literally raising my fist in the air in triumph every time raocow finishes a B-side with fewer deaths than the A-side. It's a great dramatic subplot for the LP.
by kitikami
1 year ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 856
Views: 68855

Re: COMING UP NEXT

All the Touhous could be a fun C-side at some point. The games aren't that hard to get through as long as you play on Normal mode, use continues, and have some experience with shmups. Playing the games one stage at a time in stage practice mode could also work well for a C-side where short videos ar...
by kitikami
1 year ago
Forum: let's play
Topic: Celeste - Everest
Replies: 771
Views: 40536

Re: Celeste - Masherbrum

I also appreciate the X/Zero webcomic taking place in the B side.

I really need to get around to watching The Grand Budapest Hotel, because this is not at all how I imagined it being from the trailers.
by kitikami
1 year ago
Forum: let's play
Topic: Super Mario Doomsday - Turning Off The Matrix
Replies: 298
Views: 20468

Re: Super Mario Doomsday - Daleks in the Sky with Diamonds

While the game was unfortunately held back by glitchiness and some wonky physics in the engine, there really was a lot of interesting stuff to see in the level design and overall presentation, especially once the story/exposition stuff in the early game took more of a backseat to the gameplay. I'd b...
by kitikami
1 year ago
Forum: let's play
Topic: Rabi-Ribi - Dolphin Room
Replies: 545
Views: 34116

Re: Rabi-Ribi - Alternative

I'm a few days behind, but Nieve's Touhou equivalent is Suwako (even if she's actually based on Ice Climbers): -Her bear ears resemble Suwako's hat-eyes, and her wide sleeves/overall dress shape are similar to Suwako's -You have to fight her just because she wants to play with you -She can go underw...
by kitikami
1 year ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 856
Views: 68855

Re: COMING UP NEXT

I don't really mind which order raocow decides to play the games in, but I don't think there is any real tension to counting down the list of games. I think most people either already know the full list from the Patapon vote or don't even think about it being an ordered list at all (especially since...
by kitikami
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 12056

Re: Full Bore - Full CircleelcriC lluF - eroB lluF

At first impression I wasn't really sure about this game and was worried the seemingly limited mechanics would make for a boring experience (especially since you can't even jump and movement options are typically the first thing you notice), but man did this turn out to be good. I had a lot of fun w...
by kitikami
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 47848

Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel

If nothing else, it's kind of cleverly self-aware of Haimari to hide a P-switch in a place you'll only see if you die in a particular spot.
by kitikami
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 12056

Re: Full Bore - SOOIE! HERE PIG(x26) PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG

Being ready to stop after fairly significant progress but not having an accessible save point is one of the most frustrating experiences in video games (and probably doubly so when you're also in the middle of Hyper VI endgame). This game has been pretty good about that for the most part, at least.
by kitikami
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 12056

Re: Full Bore - SOOIE! HERE PIG(x26) PIG PIG

The Whitecloaks were researching multiple projects. The emails talk about the Augmentation Project and Energy Project as distinct things, which I think would be pretty normal for a large research institute. Both projects just happened to relate to how the world got to the state that it is in by the ...
by kitikami
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 47848

Re: Hyper VI - Calm before the Storm

Even pausing the video and turning my monitor up to max brightness, I still couldn't see anything other than vaguely where the ghosts were in this level, just like with ano0maly's phone last time. But even if that helped, it would not be a good solution for people with sensitive eyes. For me, turnin...
by kitikami
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 12056

Re: Full Bore - SOOIE! HERE PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG

After everything in the game's lore, the thing that finally moves raocow to sadness is seeing a room titled "A Family United" with no context. Which is kind of a testament to how well this game plays with mood whiplash, I think.
by kitikami
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 12056

Re: Full Bore - SOOIE! HERE PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG PIG

I love how raocow's genuine reaction as the lore gets darker and more involved is "So they call us the Tall Ones? That's adorable!" It's a perfect summary of what makes raocow so fun to watch, but also of how this game treats its own tone. In general I think this game has been a great fit for raocow...
by kitikami
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 47848

Re: Hyper VI - Featuring Haimari's Pact with the Devil

It feels like Haimari wanted to make a game designed around traps and figuring out the solution to go forward, but ran into the issue that because they designed everything and knew all the traps and solutions ahead of time, they all felt too obvious to him/her. Then, to compensate, they started maki...
by kitikami
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 47848

Re: Hyper VI - It's Puzzle Time With Haimari (・∀・)

There are certainly times when this hack makes design decisions that I find a bit baffling, but for the most part it makes a good effort to try out different things and push the limits of Mario design. Even if the risks don't always work out, it's been mostly interesting so far, and it's always enjo...
by kitikami
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 12056

Re: Full Bore - SOOIE! HERE PIG PIG PIG PIG PIG PIG PIG PIG

I don't know if it was deliberate, but I got the exact same Cave Story vibe from Repose. My brain just went straight to Cave Story as soon as I saw it on the map. I figured it was probably a coincidence, but maybe it was intended as a shout-out since both games have intelligent animal/man-made speci...
by kitikami
1 year ago
Forum: let's play
Topic: Full Bore - Full CircleelcriC lluF - eroB lluF
Replies: 171
Views: 12056

Re: Full Bore - SOOIE! HERE PIG PIG PIG PIG PIG PIG

This game gives me strong MariAri vibes, but only when the boar is in his free fall animation. I think raocow has mentioned that he likes post-post-apocalyptic settings, so this seems like a good fit for him. The little bits of world building so far have been an interesting take on that concept, I t...
by kitikami
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 47848

Re: Hyper VI - Going Spelunking

I already wasn't a fan of the earlier darkness gimmick, but this one literally just looks like a blank screen to me. If I strain I can barely make out the big boo, but I definitely can't keep that up for long enough to watch the video, so this basically turned into a radio episode. In general this h...
by kitikami
1 year ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 856
Views: 68855

Re: COMING UP NEXT

I agree to getting peteyboo involved if raocow agrees to go to other levels to get outside power-ups to bring into new levels.
by kitikami
1 year ago
Forum: let's play
Topic: novideo for like a week?
Replies: 179
Views: 20522

Re: novideo for like a week?

Right, with WD40, you have to gargle it and then spit it out.
by kitikami
1 year ago
Forum: Talkhaus Mosts 2017
Topic: Best Demo Header Artwork
Replies: 16
Views: 1456

Re: Best Demo Header Artwork

RenaTurnip
by kitikami
1 year ago
Forum: let's play
Topic: Aquaria: The Thread (Is No Longer A Corporate Entity) final
Replies: 100
Views: 8854

Re: Aquaria: The Thread Inc.

It seemed like there were also times he was getting sniped from offscreen enemies or having to deal with stuff shooting at him while trying to dodge since he wasn't fighting any of the things that shoot at him, but maybe it's not much of a difference maker. Now that you mention it, it does seem like...

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