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by DinnerSonic
1 year ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4708
Views: 228465

Re: All The S@nics - 1 - Dusting Doilies Since 1991

for what it's worth I didn't think the music posts where annoying People were complaining? I don't see any complaint posts? I assume it was in response to me being worried I was posting too many of them by doing it daily before I got sidetracked after the first zone or so. But since he didn't think...
by DinnerSonic
1 year ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4708
Views: 228465

Re: All The S@nics - 1 - Dusting Doilies Since 1991

Between busy-personal things, getting caught off guard with the switch from acts to zones, and a bit of worry about being annoying with constant video posts, I ended up holding off on posting those song-a-day things, so, kids at home, just go and google the "Masa Demo Version" of your favorite song ...
by DinnerSonic
1 year ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4708
Views: 228465

Re: All The S@nics - 1 - Dusting Doilies Since 1991

The positive of a "One Zone Per Video" format is that I won't run out of Interesting Versions Of The Day's Music for every Sonic 1 Act 3. Still, I at least got this for today's, if not an official arrangement. https://www.youtube.com/watch?v=MPWnvlYcn38 Beautiful, isn't it? We're only three Green Hi...
by DinnerSonic
1 year ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4708
Views: 228465

Re: All The Sanics - 1 - Dusting Doilies Since 1991

For episode two of All The Green Hills, have another Green Hill Zone. For the 2013 mobile version of Sonic 1(as well as the Sonic 2 one), the entire OST got a bit of a remaster, using high quality synths and the original source drum samples and such. https://www.youtube.com/watch?v=Q9vILTQIpY4 Those...
by DinnerSonic
1 year ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4708
Views: 228465

Re: All The Sanics - 1 - Dusting Doilies Since 1991

Nicely surprised to see the video was longer than 30-ish seconds, and it's nice to see areas I tend to be too lazy to get to on the upper routes! I'll have to get adjusted to not seeing the "hold right to win" mentality as well as not seeing my own preference of "hold down to win" where I roll down ...
by DinnerSonic
1 year ago
Forum: let's play
Topic: So A Fox, A Rabbit, & Knuckles Walk Into A Bar - Advance 2 - Neon Genesis Evangelion 2
Replies: 4708
Views: 228465

Re: All The Animal Friends - Flicky - A Certain... Ornithological Piece

Something neat I found out once from Sonic the Hedgeblog: In 1994, the Sega Saturn got a version of Rad Mobile called Gale Racer, but instead of just one Sonic air freshener, they included a whole set of them! This includes some characters who barely showed up in Sonic games even back then.
by DinnerSonic
1 year ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 37510

Re: Last Impact : Third Strike (turkey)

Ceilings disguised as walls, Mario's greatest foe. gotta correct you right there, walls don't act that way in sm64 I'm rusty on my pannenkoeken wall/ceiling physics lately, so I may be wrong, but does this imply that the majority of the issue is just that level designs have the wrong flag/value, an...
by DinnerSonic
2 years ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7047
Views: 512833

Re: Mega Man X6 - An Absolute Nightmare

I have my own theories on what happened to Isoc...

Image
by DinnerSonic
2 years ago
Forum: the gazebo
Topic: Discordhaus 2.0 | Like Skypehaus, but on Discord
Replies: 267
Views: 47233

Re: Discordhaus 2.0 | Like Skypehaus, but on Discord

I'm more of a lurker than a chatter or poster, but can I still get an invite? DinnerSonic#1384
by DinnerSonic
3 years ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7047
Views: 512833

Re: Mega Man - The Man that is a Robot Kid

Also, here's a couple songs infamous for sounding similar to Elec Man's music. OMD8hBsA-RI IE7z3i8PYMU Worth noting Faithfully was released 4 years prior to Mega Man, and with the series' running theme of rock music, it's not too hard to believe there was some inspiration with that riff. All the Ri...
by DinnerSonic
3 years ago
Forum: project showcase
Topic: Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)
Replies: 11
Views: 2683

Re: Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)

What are you using to make this engine? Is it done in C++? It looks very nifty either way, and I personally have no issues with the artsyle (I grew up with Kirby's Adventure, I've always been fond of it). I feel it'd be convenient and coherent enough to make level designing for the engine easy as w...
by DinnerSonic
3 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1167
Views: 108570

Re: MaGL 3 results: can't spell tragedy without gyrated

What makes things especially tragic to me is this isn't just some random newbie/joke/badly designed level, under the potential "rudeness" of using a different rom as a base and the emulator glitches looks to be a really nicely designed level? Actually, looking at the video of the secret exit, basica...
by DinnerSonic
3 years ago
Forum: project showcase
Topic: Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)
Replies: 11
Views: 2683

Re: Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)

I was wondering about if the art stuff would cause issues or not. I was figuring it'd work out because of how Make a Good Mega Man Level happened, occasional 16-bit tilesets, music in different styles, etc., and I planned on not making restrictions too strict(There'd be a paralax BG layer or two so ...
by DinnerSonic
3 years ago
Forum: project showcase
Topic: Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)
Replies: 11
Views: 2683

Re: Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)

CBL: I've actually got a private list of different abilities I wanted to include/were plausible to include, what I might tweak or have to remove for them, etc, though it's definitely too big for this project unless I find out I can seriously streamline ability creation(though I'm hoping maybe I can?...
by DinnerSonic
3 years ago
Forum: project showcase
Topic: Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)
Replies: 11
Views: 2683

Kirby Thing(NES-ish Kirby engine, maybe Make A Good Kirby?)

So, hi there! I'm DinnerSonic, you might know me from A2XT as "he made a snow level I guess" or from MaGL X as the guy who made a level with a dead Yoshi Baby joke. Maybe you heard of Thingio or Super Mario Melatonin? Or maybe you know me as the guy who programmed certain Cat Girl game? Anyways non...
by DinnerSonic
3 years ago
Forum: let's play
Topic: Kirby's Adventure - Getting Bullied by a Children's Game
Replies: 116
Views: 13820

Re: Kirby's Adventure - More pink than pink

"I hope you enjoyed my level for the Make A Short Kirby Level Game contest!"

Did you know there's level editors for Kirby's Adventure and Kirby Super Star Ultra out there? They're no Lunar Magic or SMBX, but is a Talkhaus Kirby Contest out of the question?
by DinnerSonic
4 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 292
Views: 52135

Re: General Planning Thread

SO. We've decided it's probably about time to actually check who of you guys with claimed names even still exist. Hey! That's me! I exist! ... frick I forgot to try to get back to this, huh. I had some neat ideas and how I could pull them off, but both time and actual level design talent are things...
by DinnerSonic
4 years ago
Forum: Magl X : the Lost Levels
Topic: Name-Claiming Thread
Replies: 273
Views: 57258

Re: Name-Claiming Thread

Unless you want to wait for me to get more free time, I realize I'm probably not going to get around to my two claimed levels... "A Blue Pipe in the Starry Underground" and "Oh this? It's just your average sinking mountain level" So you can unclaim those two, unless someone wants me to give the idea...
by DinnerSonic
5 years ago
Forum: Magl X : the Lost Levels
Topic: Discussion. Do we have a running plot or not?
Replies: 27
Views: 8067

Re: Discussion. Do we have a running plot or not?

I'm guessing if it goes with a hub it won't happen, but I really like the idea of an attempt at having every level have some plot relevance, ideally as dumb as can be. Heck, maybe even have it an excuse plot in-story? The Spirit of Rejected MAGL Levels leaves books outside of each level explaining h...
by DinnerSonic
5 years ago
Forum: Magl X : the Lost Levels
Topic: Name-Claiming Thread
Replies: 273
Views: 57258

Re: Name-Claiming Thread

Okay, I'm not even sure if I should do this, I don't know how long this is going on, if my skills are quality enough for something that's not "literally anything with a goal gets in" still, etc, etc, but dang it, I want to do stuff again! It might be a bad idea to take more than one level, but it me...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 191170

Re: A2MBXT beta testing

I'll try and fix things up to work with the things that were pointed out, but before that, I'll say that the switch song is actually a remix of sorts. Technically it's just an MP3 of a midi of the NSMB switch slowed down with different instruments but it shouldn't trigger things any more than other ...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 191170

Re: A2MBXT beta testing

I'm not gonna bother with excuses or whatnot, just gonna say, Out of Season update as I mentioned finally. :P Posted it in the submission thread and on the Wiki, but for those testing, here. Let's see just how many issues I forgot to fix! http://www.mediafire.com/download/ty4ywzidlft9q9d/dinnersonic...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: Episode 1: Post Levels Here
Replies: 535
Views: 56491

Re: A2MBXT: Post Levels Here

http://www.mediafire.com/download/ty4ywzidlft9q9d/dinnersonic-outofseasonTweaked.rar http://asmbxt.wikia.com/wiki/Out_of_Season Hopefully I've fixed the major issues people had with the level, merged in any changes others have made and made it a little bit more enjoyable. Changes that I can remember...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: A2MBXT beta testing
Replies: 2378
Views: 191170

Re: A2MBXT beta testing

Out of Season -Someone needs to make the level creator’s intended patch if they don’t. It will fix everything wrong with this level except that you should remove the warp out of the secret route back to the normal route as well. There's no reason to want to go back. Sorry for the delays, a mixture ...
by DinnerSonic
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 165333

Re: LunaDLL help thread

Sliding chains enemies like a starman when you slide into them, right? Then again, sliding doesn't kill nearly as many enemy types as the hammer, which also has chainability. Could a single invisible hammer be spawned, given some form of extra tag in the memory for LunaDLL to scan for, then glued to...

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