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by worldpeace125
6 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 34160

Re: JUMP Level Review Thread

Yay, resurrection of Talkhaus!

Here, I give you a review that I recently made.
http://www.youtube.com/watch?v=JMkkry7Ruh4

e: As I mentioned in the video's description, I made this video public for a reason.
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 71064

Re: -Main Discussion Discoursition (Base ROM Here) Thread-

Did the updated level files I sent not get inserted or something? I made sure I deleted those unused secondary entrances. Also if my level is unplayable with the fastrom patch I could probably modify it so it doesn't require the falling blocks. It seems pretty strange that that sprite has a differe...
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 34160

Re: JUMP Level Review Thread

Get the normal exit This is a really fun clever level. Looks like the repeating key sfx is making fun of me, and I liked the goal segment so much. Well done! I think the difficulty is not a problem since it's doable after practice. To me, the 4th and 5th room is easier than the before ones. In the ...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 71064

Re: -Main Discussion Discoursition (Base ROM Here) Thread-

When you load a level from mwl file, the secondary exits whose destination are that level were recorded in the file and they will be overwritten. In level 8 by Isocitration (08.mwl and 80.mwl), it is the secondary exists #000~#006 that are used and hide behind #080~#086. (This is why we cannot see t...
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 32280

Re: JUMP Level Submissions Thread

Edit2: Did level 8 by Iso was edited? Because now the brown block go to the left without going down making the level impossible. :/ I guess it's because of the fastrom patch. Level 8 was fine in base ROM of version 0.32. But when I applied the patch to that ROM privately, the same thing happened. S...
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 34160

Re: JUMP Level Review Thread

Bad english, but let me review some levels submitted lately. Horse Eating Disorder I like the concept of eating berries and extending the time limit. There are some slowdowns, but it will be solved by applying the "FastROM" patch. Overall, nice vanilla flavor. Good job! About the difficulty.. It is ...
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 32280

Re: JUMP Level Submissions Thread

Here's my level called "Angry Fish".
The version is 0.1 now, and I will update it if needed.
by worldpeace125
7 years ago
Forum: JUMP
Topic: Claimability Calamity
Replies: 87
Views: 20100

Re: Claimability Calamity

Claiming level 11, sublevels 31 and 32, as well as secondary exits 31 and 32. Also I need slot 3FF that will be used for a turn block with mushroom inside, like activated yellow switch blocks. It is a simple generic level for world 2~3, and is called "Angry Fish". Hoping that gimmicks in my level ar...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 71064

Re: -Main Discussion Discoursition Thread-

I opened the base rom v0.32 with lunar magic and I've just noticed FastROM patch isn't enabled yet. The patch would reduce slowdown a bit, especially in the disco-light cave(Level 1CC).
So, why not?

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