Search found 559 matches

by worldpeace125
8 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

JUMP v1.33 Changelog Sorry for being away. Recently I was very busy. There was one problem which made the old base rom not compatible with the latest lunar magic (version 2.30). Now it's fixed... and seems that it's possible to edit the rom with LM 2.30 without problem. If you observe a problem reg...
by worldpeace125
8 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

Thank you all for the opinions. Here's a little progress: shop system
http://youtu.be/CXvrynOougI

Note that the graphic, text, and design of this house is a placeholder.
by worldpeace125
8 years ago
Forum: JUMP
Topic: Claimability Calamity
Replies: 87
Views: 26813

Re: Claimability Calamity

also I'd like to preserve map16 page 21 for the shop system.
by worldpeace125
8 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

I also considered auto saving feature, but I didn't choose it because saving progress is not always good. For example, midway point status has been one of what is saved since the vanilla rom. You might not want to save it if you want to backtrack to the beginning for some reasons but beating the sec...
by worldpeace125
8 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

It would be nice to have things that help players to complete the game in various ways. Yoshi's houses are good places for them. There were some requests for it. - Each yoshi's house contains a bonus game where you farm your life. - There are multiple yoshi's houses located everywhere. - You can sav...
by worldpeace125
8 years ago
Forum: JUMP
Topic: Claimability Calamity
Replies: 87
Views: 26813

Re: Claimability Calamity

mellonpizza wrote:Claiming music slot 5C
5C was used by world 9 map, but I've moved it to 5D. Now 5C is yours.

Claiming music slot 5D and 5E. Also please preserve sublevels 16F~18F for item storage, life farm, or shop which will be in hut levels.
by worldpeace125
8 years ago
Forum: JUMP
Topic: Overworld Thread Redux
Replies: 64
Views: 21084

Re: Overworld Thread Redux

Some suggestions - Regarding world 9, there's an opinion that dragon coins are used to unlock the levels. It's lolyoshi's idea. People including me on IRC agreed on that. In this case, beating the levels could unlock only the path. Futhermore, world 9 should be accessible earlier as 9-1 could be unl...
by worldpeace125
8 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 28302

Re: The -OFFICIAL- What's Left to Be Done Thread

I could add some things into your list. 1. Overworld, specifically: - Rearranging levels and considering some suggestions. I will post them on the overworld thread. - Layer1/2 events. This will be just a routine which doesn't need opinion and can be done by anyone. 2. Hut levels (yoshi's house) cont...
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

Oh. Though the secret exit was meant to be hard, I wanted to make it possible for all people to find the solution without taking a long time. It was the purpose of two hint rooms, but it seems the hint for the mushroom puzzle wasn't that clear. I will attempt to make the hint room more obvious. Than...
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

Thanks for the reviews again. The moon at the end of bridge engineering is actually obtainable; making the bridge of invisible blocks has nothing to do with the moon. The message the level tries to convey is "invisible coin bridge is so bad that it cannot be recommended at all." And here's...
by worldpeace125
8 years ago
Forum: JUMP
Topic: Multiple Midway Point Manual / Request Thread
Replies: 5
Views: 4930

Re: Multiple Midway Point Manual / Request Thread

Daizo wrote:a random ASM for my Final Castle Sublevel
I might be able to code one of ideas that I have for the final castle but never implemented due to laziness. I will give it a try after finishing other stuffs.
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

I appreciate these reviews. I will try to fix the upside-down venus plants in Aquiferic Pressure. And yeah, I agree that "Melt a Meat Locker!" is especially great. I had a lot of fun in the level.
by worldpeace125
8 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

There would be yoshi's house in each submap (Each house would be an item storage and/or contain a bonus game for life farming). It can be built by multiperson, and discussing or claiming house levels can be done here. Currently only the house in the forest submap (world 6) is finished. I've complete...
by worldpeace125
8 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

I refined my opinion about the difficulty and here's the new list . (.zmv records are in the old list .) +/- signs were truncated, and in general many ranks went down to make it similar to VIP's scale. This is what I did: I divided levels into 5 groups + outliers by relying on my experiences like ho...
by worldpeace125
8 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

JUMP v1.32 Changelog One step closer to completion. e: To speed up the progress and to give opportunities to people who want to make a level, I might as well insist on not waiting levels which were claimed more than a year ago but never completed... Though the revamped coin SFX works properly in ge...
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

I have a question though: Would you (or anybody else that isn't the level creator for that matter) actually go and fix those smaller things that I pointed out earlier (for example moving a dragoncoin, adding some enemies or increasing the time limit)? Or is only the level creator "allowed"...
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

Thanks for the detailed review, Ryrir! I found many of them helpful and pointing out what I didn't realize. Just note that most levels were made several months/a year ago, and their authors are gone. If a level cannot be fixed by the author for some reasons, some of us will edit the level. We decide...
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 45435

Re: JUMP Level Submissions Thread

Inserted. On a side note, I was fine with the difficulty of the previous version too. I felt it was easier than other 3 levels, so I marked it as "3-" before, which is likely to become 2 after reconsideration. I suppose the level should have been marked as 1 or 2 in VIP's standard. Now som...
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

Thank you, and sorry for responding late... If you could review the existing levels, it would be really helpful. About beta release, yes I guess so. Still, there are several things to do before we can get into the testing phase.
by worldpeace125
8 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 45435

Re: JUMP Level Submissions Thread

Since we need at least 3 more finished levels in the current overworld, I might as well contribute another level for this. This reserved level would be included in the hack if it's decided to clean up some slots of levels which were never finished. The level temporarily uses Level 113 which can be c...
by worldpeace125
8 years ago
Forum: JUMP
Topic: Overworld Thread Redux
Replies: 64
Views: 21084

Re: Overworld Thread Redux

I'm done with world 9 map's song.

e: minor update
by worldpeace125
8 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Ah, I noticed that problem, but never thought of fixing it. Thank you.
by worldpeace125
8 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

JUMP v1.31

Changelog

This version contains several updated levels and new levels.
by worldpeace125
8 years ago
Forum: JUMP
Topic: Claimability Calamity
Replies: 87
Views: 26813

Re: Claimability Calamity

claiming sprite 1C and C0
by worldpeace125
8 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 28302

Re: The -OFFICIAL- What's Left to Be Done Thread

a new bug list - levels where you can bring yoshi but the graphic of his tongue is broken / there's a boss battle not compatible with yoshi: specifically, level 05, 0A, 14, 10A, 11B, 11E, 121, 12D, 12F, 134. Regarding these, "no yoshi" intro could be added or the tongue GFX could be correc...