Search found 559 matches
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
JUMP v1.42a A quick update because of the weird interaction between line-guided sprites and obtained DC tiles. When it comes to line-guided sprites, custom tiles cannot act like any blocks in page 0 due to the nature of smw. It was not an exception for the obtained DC tiles which should act as 25(e...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
The hijacked address was exactly where the double spinjump fix was tackling, so I assumed it's related to only spin jumping. But with a breakpoint, I've confirmed these cases you mentioned are also affected by the modification. I expect normal jumps would consider the relative y speed.
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
I recently changed the spinjump physics, which now checks whether the relative y speed is downward instead of mario's absolute y speed, that is, if (mario's y speed - sprite's y speed) >= 0 then spinjumping on the sprite will be successful. In vanilla smw, it just checks if mario's y speed >= 0. Ori...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Let me survey trend of opinions when to finish the hack concerning this upcoming C3, since C3 is a nice event to join. (we participated the event in 2013) http://strawpoll.me/4511812 Some of us has done a great contribution in these recent days, and still some of us are still struggling with hard wo...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
"Shattered Dreams" is chosen for the level's name
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I think I also like the box idea more, so implemented that option: JUMP_00001.png "Level Info" field is under construction. It will contain info about dragon coins, no yoshi intro, retry prompt, and existence of the level's movie. The dialogue pops up when you press start on a level. It fu...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Personally, I liked the way ASMT did it with the txt-file: Players who wanted to know who did which level could look it up, and those who didn't care could easily ignore it. If you put the names on the map like that, maybe it would be too prominent? I agree on this, and to be honest, I'm the other ...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Recently I implemented author name on the overworld border.
Two polls:
scale of anonymity
way to show authors
Also any feedback about the appearance of this is welcome (the position of author name field, etc)
scale of anonymity
way to show authors
Also any feedback about the appearance of this is welcome (the position of author name field, etc)
- 7 years ago
- Forum: JUMP
- Topic: JUMP Level Review Thread
- Replies: 165
- Views: 45491
Re: JUMP Level Review Thread
Thanks for the review. Some explanations.. - Screen 02: What exactly is the point of the grey block between the flower and the noteblock? Not that it breaks anything, but it’s just kind of there without serving any purpose that I can think of. - Screen 0D: Is there any point to that blue switch bloc...
- 7 years ago
- Forum: JUMP
- Topic: Overworld Thread Redux
- Replies: 64
- Views: 21084
Re: Overworld Thread Redux
I've been aware of the bug allowing you to move toward wrong directions. There are actually more than what you mentioned. Also those cutoff things too. They should be fixed when everything is ready so that I can complete the overworld. World 3A: The position of the star looks kind of weird – Basical...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
JUMP v1.41 Changelog A quick update due to game crash caused by sumo brother flame. Also some new levels and updated levels are included too. See the changelog. The new level can be beaten only in autumn(i.e. special world passed features). The images below describe how to activate it. JUMP_00000.p...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Alright, I found out the bug. Thanks a lot! Cool! I'm glad that this problem is resolved. I have another question though: If you choose the path that crosses Isrieri's level (the one on world 1 with the season change), do you have to play the rest of the hack with the changed graphics? The reason I...
- 7 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 45435
Re: JUMP Level Submissions Thread
I'll leave the season filtering to you. I can't think of how to make one that wouldn't be tedious or annoying with vanilla stuff. Alright, this is how the filter works. 1. Spring JUMP_00000.png I'm not good at writing. This message is my best attempt ;-; If it doesn't work quite well, feel free to ...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Alright, I found out the bug. Thanks a lot!
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I wasn't using any savestates from an older rom. Basically what happened was that the screen froze, the background went black (foreground stayed in colour), but the music was still playing. This always accured on screen 13, while jumping between the fishes to the gray platform. From hearing what wa...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
oh well alright then, just wanted to be helpful :) It was kinda unfortunate that we couldn't have more levels due to some reasons, but thanks anyway ^-^ "Gourmet Hindrance" crashes consistantly on screen 13 for me in the latest baserom. Thanks for the report. I will proofread the codes wh...
- 7 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 45435
Re: JUMP Level Submissions Thread
I do have to know: How likely are players to hit the Yellow Switch before they get here? If this level can be reached before that, we're all golden. But if its an assured thing that they'll press it before getting to this level I might need to adjust the yellow switch blocks I've placed. Your level...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I can give you my room B7 In my opinion, it's not a good idea to have more sublevels for real final now. It has 12 completed rooms. And the number of them is (probably more than) enough already, especially when the difficulty is considered. All the B0~BF slots could have been filled if they were no...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Probably not. All claimable things are fully occupied and most of them were already done.Nin wrote:Could I maybe claim something for the Real Final then?
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
If possiable I'll claim level 13E then. If nothing else can be added, that's ok. yeah... as mellonpizza said, overworld planning is a nonnegligible issue. And I'd like to make the number of exits NOT exceed 124, otherwise I need to code another huge ASM for extra OW events which is beyond 0x77 and ...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
poll(removed) I guess it's good to get more suggestions for a while Shattered Dichotomatic Dream(s) could fit. I mostly say because Trials is used in.... huh, neither Jolpe or Iso's levels? I'm sure any level having a relevant title is not in this hack. The Trial Of Monty Hall's Shattered Dichotomat...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
JUMP v1.40
Changelog
Certainly every update was reflected in this rom.
Note that "double spinjump antifail" patch was applied. If you encounter any problem with the patch, I will discard it.
Changelog
Certainly every update was reflected in this rom.
Note that "double spinjump antifail" patch was applied. If you encounter any problem with the patch, I will discard it.
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
I have something to discuss with you all. 1. Is it okay to use double spinjump antifail in general? I doubt there's any level in which it's unsafe to use it, but some of you might not want that patch. It was said the sublevel BD requires the patch anyways. 2. Since the real final is almost done, we ...
