Search found 559 matches
- 7 years ago
- Forum: JUMP
- Topic: Spreadsheet of Level slots and Credits (ending scene here)
- Replies: 18
- Views: 7191
Re: Progress report (Spreadsheet of Level slots and Credits)
Except world 9, I managed to complete the overworld events, which will be available in the next base rom. I prepared a space for B-side to place "Shell Sitter" and anonymousbl00dlust's new level(SEE the list of level slots). These two exits in the world will be actually counted but won't b...
- 7 years ago
- Forum: JUMP
- Topic: The -OFFICIAL- What's Left to Be Done Thread
- Replies: 90
- Views: 28302
Re: The -OFFICIAL- What's Left to Be Done Thread
Also, are we still going to handle certain levels that are still deemed too hard? Or are we waiting for the testing phase to handle that? Authors can submit any changes whenever they want - before the testing phase or after getting some concrete feedbacks during that phase. If you're saying about m...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I heard a couple of players couldn't beat your level quite a long time ago. I have to say this sort of hearsay criticism annoys me - what is the value of telling a third party of your issues with a level to the exclusion of everyone else, particularly the creator of the level (who may do something ...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I should be more careful with moving your level than Cryophobia Cavern whose difficulty issue was more obvious for world 3. I heard a couple of players couldn't beat your level quite a long time ago. I need more recent opinions from testers for decision. But in my opinion, your level's difficulty is...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Manky Bridge shows a movie icon? (maybe you're adding a house to world 5). I wanted to provide some hints on the second half because its length is too long(it takes 300 smw seconds, more or less). But it doesn't seem there's enough space for a house in world 5, thus there will be no movie for this ...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
JUMP v1.44
Changelog
There will be only one more base rom(v1.45) before CBT/OBT, or maybe 1.44a if needed.
Changelog
There will be only one more base rom(v1.45) before CBT/OBT, or maybe 1.44a if needed.
- 7 years ago
- Forum: JUMP
- Topic: The hell is going on? [The "are you still alive" thread]
- Replies: 23
- Views: 9152
Re: The hell is going on? [The "are you still alive" thread]
Hey, did you check the message I sent on youtube? I said every level was expected to be completed around June. But there are still few big and small tasks remaining now, so maybe you have a little extra time to finish your level. We are almost ready to wrap up the project, and I would be glad if you...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
The other one: That first aid kit provides mushrooms to keep you from being small when you're in OW. Its purpose is to reduce the effort to visit an item house for every death when one is tackling a hard level. There could be another upgrade but I've yet to decide whether including it, since it may ...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Maybe I've been too uncommunicative. Only two big things are left - Bowser battle and OW events (plus one level and w9 submap if they are regarded as big things). Hopefully the next base rom is the last one in this developing stage, and we'll get into the testing phase soon. As promised, I implement...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
JUMP v1.43a
Changelog
This version reflects modifications of some levels. Thanks for updating levels.
Also implementing the checkpoint stuff for the final boss was completed. The battle may become too easy. idk
Changelog
This version reflects modifications of some levels. Thanks for updating levels.
Also implementing the checkpoint stuff for the final boss was completed. The battle may become too easy. idk
- 7 years ago
- Forum: JUMP
- Topic: The -OFFICIAL- What's Left to Be Done Thread
- Replies: 90
- Views: 28302
Re: The -OFFICIAL- What's Left to Be Done Thread
(July 24, 2015) 1. We're waiting for these to be done! - Level E claimed by Daizo - One level claimed by EvilGuy0613 - One level claimed by anonymousbl00dlust - Custom Bowser battle claimed by mellonpizza 2. Updation claims - Mushroom Tripper claimed by mellonpizza (world 5) - The Black Hole claimed...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
A8
A free falling elevator (not sure if it's physically realistic)
e: made the fish infight section slightly easier
A free falling elevator (not sure if it's physically realistic)
e: made the fish infight section slightly easier
- 7 years ago
- Forum: JUMP
- Topic: JUMP Level Submissions Thread
- Replies: 145
- Views: 45435
Re: JUMP Level Submissions Thread
Maybe there should be a message explaining the situation (but the mist!) or the status bar could have something like INVERSED FIGHT or KEEP BOO SAFE! somewhere, also the hit point indication may not be clear enough (?). How about this: JUMP_00000.png It blinks 3 times and returns to the normal stat...
- 7 years ago
- Forum: JUMP
- Topic: JUMP Level Review Thread
- Replies: 165
- Views: 45491
Re: JUMP Level Review Thread
Hey there. I played a lot of levels for this hack recently. And there could be so much I would have tot alk about level wise, mostly praise for this awesome game but a few valid criticisms as well. However, since I am totally busy with other stuff right now I won't have the time to give individual ...
- 7 years ago
- Forum: let's play
- Topic: 8th VLDC: RIP Ningamer
- Replies: 588
- Views: 97085
Re: 8th VLDC: RIP Ningamer
I was worried about the level's risky difficulty (maybe it could have been unsafe to make a hard level for an entry too, but I was really lucky to win). But I'm glad to watch that you quite enjoyed it. Nice play!
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
- 7 years ago
- Forum: JUMP
- Topic: JUMP Level Review Thread
- Replies: 165
- Views: 45491
Re: JUMP Level Review Thread
level 7 During the first half, you have to deal with bouncing koopas in the cramped space which became known to be bad. And you might want to put another on/off switch around the middle of screen 07~0B. Other than these two minor issues, there's no problem with me. In the movie, I was kinda careful ...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
I completed all the hubs and connections for Bowser's castle. Here's the overview. - Color(red/green/orange/white): hub/level/boss/unfinished - Width of rectangle: difficulty in terms of intensity - Height of rectangle: length - Dotted rectangle: undecided difficulty/length * The exact length doesn'...
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I'm kind of new on this forum and I'm a bit confused. I'm interested in helping (and I think I can be a quick designer), but if I'm to claim this ice level, how would I go about it? Should I post in some thread that I want it or make a thread somewhere? And should I grab the latest base ROM and des...
- 7 years ago
- Forum: JUMP
- Topic: JUMP Level Review Thread
- Replies: 165
- Views: 45491
Re: JUMP Level Review Thread
56
Great job on this. I really loved that big boo.
I noticed one screen exit for reset leads to midway of level 56. Maybe it's intended?
e: Nevermind, I just realized there's an edit.
Great job on this. I really loved that big boo.
I noticed one screen exit for reset leads to midway of level 56. Maybe it's intended?
e: Nevermind, I just realized there's an edit.
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I'm thinking of moving "Cryophobia Cavern"(ice cave level) from world 3 to world 8, because its difficulty or length doesn't fit world 3. It's just a thought right now but if it happens, there will be one empty space left by the level. Regardless of whether the plan really happens or not, ...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
Ah, thanks for reporting them. I will handle the scrolling problem and the bubble thing.
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I roughly guess the release date will be someday in July. I expect a month for having all levels finished, and other 2~4 weeks for testing.Slit08 wrote:True. When do you think will the game release anyway? Is there a rough estimation for a release date yet?
- 7 years ago
- Forum: JUMP
- Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
- Replies: 542
- Views: 106714
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
One thig I wanted to ask: Will you ask raocow to LP this game? Because it might end up being a mario hack he's interested at. But since he's always doing a Mario game and a Non-Mario game this might take a while for him to LP since he needs to start and finish the enourmous MAGLX 2 first. Yeah, I'm...
- 7 years ago
- Forum: JUMP
- Topic: Multiperson Levels Thread
- Replies: 131
- Views: 40788
Re: Multiperson Levels Thread
I created one sublevel for Bowser's castle in AB whose owner doesn't seem active for a year.
sublevel AB
edit: slightly fixed the p-switch section.
sublevel AB
edit: slightly fixed the p-switch section.
