Search found 559 matches

by worldpeace125
7 years ago
Forum: JUMP
Topic: Spreadsheet of Level slots and Credits (ending scene here)
Replies: 18
Views: 7191

Re: Progress report (Spreadsheet of Level slots and Credits)

Except world 9, I managed to complete the overworld events, which will be available in the next base rom. I prepared a space for B-side to place "Shell Sitter" and anonymousbl00dlust's new level(SEE the list of level slots). These two exits in the world will be actually counted but won't b...
by worldpeace125
7 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 28302

Re: The -OFFICIAL- What's Left to Be Done Thread

Also, are we still going to handle certain levels that are still deemed too hard? Or are we waiting for the testing phase to handle that? Authors can submit any changes whenever they want - before the testing phase or after getting some concrete feedbacks during that phase. If you're saying about m...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

I heard a couple of players couldn't beat your level quite a long time ago. I have to say this sort of hearsay criticism annoys me - what is the value of telling a third party of your issues with a level to the exclusion of everyone else, particularly the creator of the level (who may do something ...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

I should be more careful with moving your level than Cryophobia Cavern whose difficulty issue was more obvious for world 3. I heard a couple of players couldn't beat your level quite a long time ago. I need more recent opinions from testers for decision. But in my opinion, your level's difficulty is...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Manky Bridge shows a movie icon? (maybe you're adding a house to world 5). I wanted to provide some hints on the second half because its length is too long(it takes 300 smw seconds, more or less). But it doesn't seem there's enough space for a house in world 5, thus there will be no movie for this ...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

JUMP v1.44

Changelog

There will be only one more base rom(v1.45) before CBT/OBT, or maybe 1.44a if needed.
by worldpeace125
7 years ago
Forum: JUMP
Topic: The hell is going on? [The "are you still alive" thread]
Replies: 23
Views: 9152

Re: The hell is going on? [The "are you still alive" thread]

Hey, did you check the message I sent on youtube? I said every level was expected to be completed around June. But there are still few big and small tasks remaining now, so maybe you have a little extra time to finish your level. We are almost ready to wrap up the project, and I would be glad if you...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

The other one: That first aid kit provides mushrooms to keep you from being small when you're in OW. Its purpose is to reduce the effort to visit an item house for every death when one is tackling a hard level. There could be another upgrade but I've yet to decide whether including it, since it may ...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Maybe I've been too uncommunicative. Only two big things are left - Bowser battle and OW events (plus one level and w9 submap if they are regarded as big things). Hopefully the next base rom is the last one in this developing stage, and we'll get into the testing phase soon. As promised, I implement...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

JUMP v1.43a

Changelog

This version reflects modifications of some levels. Thanks for updating levels.
Also implementing the checkpoint stuff for the final boss was completed. The battle may become too easy. idk
by worldpeace125
7 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 28302

Re: The -OFFICIAL- What's Left to Be Done Thread

(July 24, 2015) 1. We're waiting for these to be done! - Level E claimed by Daizo - One level claimed by EvilGuy0613 - One level claimed by anonymousbl00dlust - Custom Bowser battle claimed by mellonpizza 2. Updation claims - Mushroom Tripper claimed by mellonpizza (world 5) - The Black Hole claimed...
by worldpeace125
7 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

A8

A free falling elevator (not sure if it's physically realistic)

e: made the fish infight section slightly easier
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 45435

Re: JUMP Level Submissions Thread

Maybe there should be a message explaining the situation (but the mist!) or the status bar could have something like INVERSED FIGHT or KEEP BOO SAFE! somewhere, also the hit point indication may not be clear enough (?). How about this: JUMP_00000.png It blinks 3 times and returns to the normal stat...
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

Hey there. I played a lot of levels for this hack recently. And there could be so much I would have tot alk about level wise, mostly praise for this awesome game but a few valid criticisms as well. However, since I am totally busy with other stuff right now I won't have the time to give individual ...
by worldpeace125
7 years ago
Forum: let's play
Topic: 8th VLDC: RIP Ningamer
Replies: 588
Views: 97085

Re: 8th VLDC: RIP Ningamer

I was worried about the level's risky difficulty (maybe it could have been unsafe to make a hard level for an entry too, but I was really lucky to win). But I'm glad to watch that you quite enjoyed it. Nice play!
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

level 7 During the first half, you have to deal with bouncing koopas in the cramped space which became known to be bad. And you might want to put another on/off switch around the middle of screen 07~0B. Other than these two minor issues, there's no problem with me. In the movie, I was kinda careful ...
by worldpeace125
7 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

I completed all the hubs and connections for Bowser's castle. Here's the overview. - Color(red/green/orange/white): hub/level/boss/unfinished - Width of rectangle: difficulty in terms of intensity - Height of rectangle: length - Dotted rectangle: undecided difficulty/length * The exact length doesn'...
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

I'm kind of new on this forum and I'm a bit confused. I'm interested in helping (and I think I can be a quick designer), but if I'm to claim this ice level, how would I go about it? Should I post in some thread that I want it or make a thread somewhere? And should I grab the latest base ROM and des...
by worldpeace125
7 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 45491

Re: JUMP Level Review Thread

56
Great job on this. I really loved that big boo.
I noticed one screen exit for reset leads to midway of level 56. Maybe it's intended?

e: Nevermind, I just realized there's an edit.
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

I'm thinking of moving "Cryophobia Cavern"(ice cave level) from world 3 to world 8, because its difficulty or length doesn't fit world 3. It's just a thought right now but if it happens, there will be one empty space left by the level. Regardless of whether the plan really happens or not, ...
by worldpeace125
7 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

Ah, thanks for reporting them. I will handle the scrolling problem and the bubble thing.
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Slit08 wrote:True. When do you think will the game release anyway? Is there a rough estimation for a release date yet?
I roughly guess the release date will be someday in July. I expect a month for having all levels finished, and other 2~4 weeks for testing.
by worldpeace125
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 542
Views: 106714

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

One thig I wanted to ask: Will you ask raocow to LP this game? Because it might end up being a mario hack he's interested at. But since he's always doing a Mario game and a Non-Mario game this might take a while for him to LP since he needs to start and finish the enourmous MAGLX 2 first. Yeah, I'm...
by worldpeace125
7 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 40788

Re: Multiperson Levels Thread

I created one sublevel for Bowser's castle in AB whose owner doesn't seem active for a year.
sublevel AB

edit: slightly fixed the p-switch section.