Search found 1056 matches

by TiKi
8 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2002
Views: 277938

Re: A2XT: Septentrion's Pursuit of Blisteringly Hard Difficu

bugs Does Kood's hitbox count? I'm pretty sure you can modify the height in v7 with PlayerMemSet as well. And since you have to modify all 6 forms separately, it should count as $30! Wait, since you have to modify the Kuribo Shoe offsets too (though I do not know where they would be located) it cou...
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

If that's so you could use lunadll to set the player's small and (insert powerup here) heights to be the same
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Eh KINDA. You can do it, but if you get hit, you are pushed to the bottom of the screen through the ground.
by TiKi
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Pause the game on the world map, then press left or right to cycle through the characters. Speaking of this I keep having a strange issue with changing characters. It doesn't happen every time but for some reason a significant chunk of the time I go to change characters this way the game either unp...
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Did this guy find the stars variable?

"Here's some memory addresses I found a while ago when I first used LunaDLL. The really easy ones to find, maybe you have use for them?
Lives : 00B2C5AC / Float
Coins : 00B2C5A8 / 4,2,1
Score : 00B2C8E4 / 4,2,1
Stars : 00B251E0 / 8,4,2,1"
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

...lol me overcomplicating things
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

You could have an invisible npc that isn't used anywhere else on the goal screen, and when all npc of that ID die, have the lunadll activate
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Lol

Is it possible to pre empt the death sound and make a custom one for one level? It would be funny IMO for the megaman "bwoo bwoo bwoo" to play for a boss idea I had for ASMBXT2-2

gamma from MM3

by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

I mean how would I track which one was tagged? I'd be fine with them being re-tag-able or not.
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

So how would I return player to trigger zone "a,b c,d w,x y,z" once they step into the square created by those points?
by TiKi
8 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6348
Views: 998850

Re: request grab-bag

I liked TSB more than Psycho Waluigi. I 100 percent completed TSB but stopped at the W2 fort in PW. I do agree that it's kinda long (8-10 hours if you do the optional levels too) and more down to Mushroom Kingdom (it's not BORING, it's just less wacky than PW). The plot is also much blander ("b...
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Did anything come of the multiple checkpoint discussion with the axes and such?
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Whoa whoa whoa there's lunaworld now? Sweet!
by TiKi
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.1

Aren't you supposed to be launched over the pit?
by TiKi
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.1

It makes me feel out of the loop if I don't at least pretend to enjoy episodes like Super Mario Star Expedition. Unfortunately as said I only got to world 2. The stages aren't interesting enough to warrant their length.
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Ok in retrospect if it will help testing of custom player overlays I can get off my behind and make the bmp files
by TiKi
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.1

I'd like to mention to anyone who thinks I hate this game that I got to Science Tower while only cheating in two levels*. This is a bit pathetic but that's a lot more than I give most episodes these days**. *the electrified water level and Mishi **as in turning on invincibility in world 2 because yo...
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Okay. Before I save my sprites as individual bitmaps how would I get each sprite to display over Hammer Link (gourd Sheath)?
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

You could see what the bombsaway, hammer snake, and the bullet bill codes do to the memory in a level with no NPCs and search for "134" "29" "14" etc. I don't actually know anything about this stuff, but those numbers would seem to stick out in Cheat Engine or whatever
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

I'm looking for a way to make the player have an ranged attack regardless of power-up state. I was thinking give the player a fireball to hold whenever "b" is pressed. It might need a cool down time,but I'm not sure. ^ this would help with the boomerang flower too so I am also interested ...
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

So it's impossible then? Thanks anyways! :P
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Kil: any idea on the whole giant character business? Would you have to completely rewrite SMBX's graphics engine?
by TiKi
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.0

pholtos wrote:Riding a shell is actually very simple in smbx. If you simply walk, no running, onto a shell you should stay on it just fine 95% of the time.
Any shell? Even non-block top'd ones?
by TiKi
8 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

It's possible to change the height (see my SMW Mario and Luigi)
by TiKi
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247199

Re: LunaDLL help thread

Ooh did you get the Dino torch, super koopa, and parachute Goomba working?