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mario fan games galaxysmbx communitypge project

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by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Darkchaox100 wrote:Aww...
Well thats alright.
(I just asked btw,because i made my own launcher.)
Agreed for *my* game too

I guess you have to manually go in each exe and get the triggers for the main game menu?

Hey guys who's up for a "pay Kil" kickstarter for Yoshi's Island X?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Hey Kil: could you please make the minigame event trigger a DeleteEventsFrom (so after calling that event once it deletes itself)?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Thanks a ton

Hoeloe: your RaoCoins system levels call "load image a nil value" on level load, and afte you quit testing a level it crashes. The RaoCoins counter also isn't visible for me so I bet there's a problem there. Do I need to download Lua Luna as well or are the necessary files included?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

http://speedy.sh/Q6rBp/Yoshi-Castle.zip Okay in section 8 we have MC Ballyhoo's (and his talking hat Big Top who is currently a Paragoomba lol) shop. The way I'm doing powerups is it shows and hides a generator for a split second. What I'm looking for is: Typing "mushroom" triggers the SMBX event "M...
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 36014

Re: Episode 2 Theme/Town Thread

Lv27MarkerMMan wrote:I have an idea for at least a part of a town. Would an enemy zoo be a good idea? It could be used to help the inform the player about what the enemy types can do.
I don't think that could be done because a lot of enemies are sprite swaps and can't be used with each other. The TYPES yes.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Darkchaox100 wrote:Kil could you help me a bit?
I want the 3 Section of my castle to be a autoscroll section,i got the scrolling to work but the screen
still moves like normal when i walk to the right... How can i stop that?
EDIT:
This is my code:
http://pastebin.com/PHBxTikK
I fixed this btw
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

I guess I can use custom cheats, but I don't know how to make it only avaliable once per level visit. Is that what Delete Events From is for?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Okay, could I please have an example code that when you touch block ID 5, it activates a event that drains 3 of the RaoCoins variable and activate a SMBX event?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

What would the GUI do exactly?
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 69462

Re: Episode 2 Discussion Thread

Before you knock a SMBX game for having bosses you don't jump on keep in mind until Rocky invented the Broadsword duel method which uses bob ombs and lua code, you have a grand total of THREE complicated boss AI that can be stomped.
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 36014

Re: Episode 2 Theme/Town Thread

-> ifnpc *whatever the soda can is* is dead, bank and set var "escaped" to 1
If escaped=1 activate #1337
#1337
TriggerSMBXEvent "HideWall"

Bam done
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Can auto code refer to variables set by lua?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Kil wrote:Again there's so many ways to do that, the best implementation depends on how your level is designed and what you want to happen. The easiest way would be to ignore showing SMBX layers and just put the correct powerup into their reserve box.
...I have no reserve box. My episode has Toad and Link
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

It's just the easiest thing to do really for me. Re: block trigger: so you have to use different blocks if you want different stuff to happen when you touch them? And how would I go about making a single-activate event that can be re-triggered after re entering the level? Like you touch a block or t...
by TiKi
5 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 85900

Re: SMBX Help Thread

I've got 2 or 3 minigames but I need 6.
by TiKi
5 years ago
Forum: the cartridgé
Topic: SMBX Minigames (LunaDLL allowed) need suggestions
Replies: 3
Views: 809

Re: SMBX Minigames (LunaDLL allowed) need suggestions

Sorry but Toad's sprite swap looks like Nearly Headless Nick and Link can't even do that.
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 36014

Re: Episode 2 Theme/Town Thread

Huh. I don't tend to make seperate rooms for my coins or anything, a tricky jump at worst, and some are almost handed to you. I DO know exactly what you are talking about
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 36014

Re: Episode 2 Theme/Town Thread

Forcing? Do some people purposefully dodge raocow coins? As long as the prices for the permanent stuff are NOT set up to assume you got 5 coins from every coin level, it's fine with me to add replay value.
by TiKi
5 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 85900

Re: SMBX Help Thread

Kil wrote:So does seeing the credits give you that last percent on a save file? Is that info saved in the save file?
Yes and I believe so.

I also need help with this:
viewtopic.php?f=11&t=15027#p247352
by TiKi
5 years ago
Forum: the cartridgé
Topic: SMBX Minigames (LunaDLL allowed) need suggestions
Replies: 3
Views: 809

SMBX Minigames (LunaDLL allowed) need suggestions

Okay so as you may or may not know the project I'm helping with Yoshi's Island X is 44/48 levels done. It's far from done because I was planning to add amongst other things towns and shops to spruce it up. These towns may have minigames you can buy with Yoshi coins. They will prob have a timer and t...
by TiKi
5 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 6753

Re: Post your lunadll findings

Kevsoft wrote:Do you know the address?
It's somewhere with the gravity and player width guy's posts.

Kil: it's touching that you'd go to those lengths on my request
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 36014

Re: Episode 2 Theme/Town Thread

Okay the guy who's against the item box is right, stuff like the vine could muff up certain situations. And I got the armor idea from "Megaman in Megacity", a megaman metroidvania (it is as fun as it sounds), a game I beat 4 times
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Oh. The bad thing is I don't *use* lua code, so unless someone volunteers to be the lua guy I can't do it I'm afraid.
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 69462

Re: Episode 2 Discussion Thread

Demolition wrote:

It's written in the story bible and I mentioned earlier that Nevada has been in contact with the flesh lord all of his life.

it could be like final fantasy 4 where the flesh lord drove Nevada to evil by messing with his head his whole life

by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 140370

Re: LunaDLL help thread

Okay so I know how to make the dragon coins into money. How would one go about buying stuff though? I was thinking of hit a block to buy the item... But I don't think lunadll can activate upon SMBX events? And I'd be re using a block type (the message block) for all buying blocks.

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