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by TiKi
5 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 24136

Re: SDS 2

I think we should can that. I mean, don't Beezos and Pidgits get introduced by 1-2 or 1-3? I think we should just judge the difficulty of enemies and their placement in the meta game ourselves. * also are we going for Clawgrip instead of Mouser 3? And here's the pack with the SMB2 bosses* in it. Sor...
by TiKi
5 years ago
Forum: project showcase
Topic: Super Mario Dynamo
Replies: 7
Views: 1639

Re: Super Mario Dynamo

I've completed it. Hard game! For example,

there's 3 combinations of switch blocks in the final level's first room. You have to have the two colors in at least one combination to enter a pipe and continue, because they "fill in" a pipe that would drop you to a spike pit.

by TiKi
5 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 121512

Re: Presenting: Lunadll for Lua!

Okay, so I tried to delve into your lunaworld code to get what controlled the "RaoCoins x" image, and here are my problems. 1. Lua seems to be less organized than auto code. Every auto code function was on a new line, but it seems lua bunches similar-in-the-timeline things together. 2. Lua seems to ...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Is it possible to:

1. Make an event happen when a boss is at a certain HP
2. Interrupt the player's death after a certain amount of frames has passed and transport them to coordinates, alive again?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 121512

Re: Presenting: Lunadll for Lua!

Hoeloe: what would my friend need for that red coin thing to work?
1. Lunadll for lua
2. Said code - is it a world/global or level code?
3. Anything else other than the posted code? Would he need the shop library?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Do you guys think LunaDLL is ever going to be plain "simple" to code in or use? A lot of the recent stuff done in lua is way over my head, much more newbie's heads. Is LunaDLL's "hacky" nature going to mean it's always going to be disjointed to code new stuff? It seems like that for example finding ...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Full of sunshine aren't you Kil

It's gonna be pretty bang-up that PGW is open source and has a lot of its stuff modifiable by .ini files
by TiKi
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14740

Re: Smbx Community Contest 9 RESULTS (and DPYLAIY)

I can name (I.E. "the world 2 desert one where you ride a wood platform and get 8 red coins for a star") at least 2-4 levels from each main world.
by TiKi
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14740

Re: Smbx Community Contest 9 RESULTS (and DPYLAIY)

I didn't say being bland was a good thing! I just said that it's not much for an LP. I have to agree though; the best gimmicks in my eyes are the ones where you don't notice it's a gimmick until you talk about it and go "that was the level with the fire chomps and para beetles... oh that's what it d...
by TiKi
5 years ago
Forum: archive
Topic: Smbx Community Contest 9 RESULTS (WINNER!!!!!)
Replies: 141
Views: 14740

Re: Smbx Community Contest 9 RESULTS (and DPYLAIY)

this is kind of off-topic, but I know the smbx forum have these seasonal contests, but did they ever do a downright community game like talking time bros or something ? There was "Return to Yoshi's Island" way back in 2010 and 1.2 of the game. It was/is like 98 percent complete, and it was going to...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 121512

Re: Presenting: Lunadll for Lua!

Great! That's easy to do! Is it possible to make it not retain the count between levels?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 121512

Re: Presenting: Lunadll for Lua!

Hey Hoeloe could you please make something like the RaoCoin counter but for red coins? That doesn't store anything (a la shop) except for displaying the level's amount you collected? A friend of mine wanted that.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1318
Views: 121512

Re: Presenting: Lunadll for Lua!

Oddwrath wrote:So, I've looked at the section class code and I'm still not sure about one thing: can we do autoscrolling like this yet?
It better not be
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Oh. I was using custom cheats. I replaced my lunadll with the lunalua one (to use your raocow coin system). Thanks for the info otherwise.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Hoeloe: could you please get this level working so that events #2000 and #2003 in the lunadll.txt for Yoshi Castle deduct Raocoins? ...I can't seem to get them to trigger the SMBX events either.
Here's my lunadll.txt, lunadll.lua, and lunaworld.lua and the level.
http://speedy.sh/U2RzK/raocoins.zip
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Okay so I was able to get Forever-Fire raocow working by setting all his heights to be the same, but whenever he's below two hearts he always goes back to 2 :/
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Kil said he may not use transparency. Apparently if the game lags AT ALL the transparent stuff flickers and could cause seizures.
by TiKi
5 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 88844

Re: SMBX Help Thread

Anyone know how to make the glass case npc vulnerable to fireballs? I remember it being so in an old version (hence

Science replacing glass

having "15" HP), but I can't seem to replicate it in 1.3+ even with nofireball=0
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

You could replace it with like a spiny or sidestepper (crab) with changing npc id. That would be the easiest solution.

Kil: did you see my inquiry sorry to bother you but this is the final piece of the puzzle I hope to the shop code
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72418

Re: Episode 2 Discussion Thread

What are you talking about? We can have cryptic references to disco in episode 2!
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72418

Re: Episode 2 Discussion Thread

If Ep.1 is Analog Funk and Ep.2 is Digital Something, what would Ep.3 be called? what comes after analog and digital? Episode 3: A Return to Analog Centered Entirely on its Expense and Coolness Rather Than any Acoustic Benefits or Lack Thereof. All the protagonists where lens-less glasses, ironic 8...
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72418

Re: Episode 2 Discussion Thread

But guys we need to cut down on the memes!!!
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 144397

Re: LunaDLL help thread

Is it fair to suggest someone use lunadll to make a gimmick work better (such as global variables instead of stars) when that majorly improves or makes possible a gimmick (like a switch palace)? Cause it's bugging me out how people still suggest SMW stars these days as global stuff
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 72418

Re: Episode 2 Discussion Thread

How about Trackball Boogie?
by TiKi
5 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 88844

Re: SMBX Help Thread

The SMB2 cave BG does that.

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