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mario fan games galaxysmbx communitypge project

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by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

I already said that I agreed that there wasnt an easier way.
If you're wondering why I ask all the questions, SMBX can only make one direction of autoscroll, in section 1, at the start.
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

Can you please give me the codes? #-1 // reset drown counter SetVar,0,0,0,0,1,MyDrownCounter #0 // -> #1000 if in water OnPlayerMem,0x34,2,0,1000,0,w // -> #1001 if not in water OnPlayerMem,0x34,0,0,1001,0,w #1000 // underwater so add to counter SetVar,0,1,1,0,1,MyDrownCounter // -> #1002 if counte...
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

Is there a way to make the autoscroll move in multiple directions (like YI) without manually setting it to move after like 1500 frames? If I have to wait till v8 that's fine by me.
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

Hm
Does this allow to edit the HUB and it's images?
I have to say the collectible item is VERY impressive

This is very pie in the sky thinking, but will lunadll ever be more integrated with SMBX? Like, will there be a more user friendly GUI or scriptable within SMBX?
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

So you mentioned something about interrupting the HUD drawing event.
Is that possible? A lot of cutscenes in SMBX's current form are sort of ruined by how the distracting "game stuff" is there.
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

NPCMemSet,202,0xE2,134,0,0,w
by TiKi
6 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 106582

Re: SMBX Help Thread

How do I auto-disable the Demos counter? I like it, but other people don't, and I don't want them to be annoyed by it in the SMBX hack I'm making.
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

I'm trying to make the iceblock (npc-263) have a width of 32 and height of 32 no matter what NPC it freezes. I'm using this code, but it doesn't work. What's wrong? NPCMemSet,263,0xE2,10,0,0,w NPCMemSet,263,0x+88,32,0,0,qw NPCMemSet,263,0x+90,32,0,0,qw NPCMemSet,10,0x+88,32,0,0,qw NPCMemSet,10,0x+90...
by TiKi
6 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 106582

Re: SMBX Help Thread

I'm afraid the background betrays that you're not actually changing size.
by TiKi
6 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 106582

Re: SMBX Help Thread

Is that something I can do?
by TiKi
6 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 106582

Re: SMBX Help Thread

How did ASMBXT1 change the names to "Demo Game", "Iris Game"?
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

Is there a way to disable Hammer Mario's protective shell?
by TiKi
6 years ago
Forum: A2XT
Topic: Random Resources Thread
Replies: 28
Views: 7010

Re: Random Resources Thread

SAJewers wrote:The SMBX Ultimate CGFX Pack Version 4
They're taking submissions ATM, but when it comes out, this may be valueable for A2MBXT.
Hey, that was mine! Hey, that was cancelled!
Here's a completed one by somebody else. It's currently at 1.1.
http://www.supermariobrosx.org/forums/v ... f=31&t=508
by TiKi
6 years ago
Forum: Superb Demo Sisters
Topic: Superb Demo Sisters
Replies: 315
Views: 46782

Re: Superb Demo Sisters

Can't you use the "score" flag to change an enemy's score?
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

How would I make a custom cheat setting the "saving after cheats" value to "allow saving"? I tried to, but I couldn't get it to work.
by TiKi
6 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 106582

Re: SMBX Help Thread

Okay guys, so you know how if you put like 1/2 of the custom map scenery in your episode folder, and you save, it crashes? Well, I took someone else's advice of putting them in the default folder so the game doesn't think they're custom, but this makes a new problem - it doesn't show them being cus...
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

no I see. Sorry for the admittedly silly question but I'd gotten into a debate about whether or not it was a good idea to use Yoshi gimmicks in a Mario/Luigi/Toad/Peach project with another guy, so I was wondering if lunadll could solve that. I guess not! I've saw another post about how lunadll cou...
by TiKi
6 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 106582

Re: SMBX Help Thread

Okay guys, so you know how if you put like 1/2 of the custom map scenery in your episode folder, and you save, it crashes? Well, I took someone else's advice of putting them in the default folder so the game doesn't think they're custom, but this makes a new problem - it doesn't show them being cust...
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

Would there be a way to "enable" toad and peach to ride Yoshi?
by TiKi
6 years ago
Forum: the cartridgé
Topic: Official "Mario Maker"!
Replies: 440
Views: 49110

Re: Official "Mario Maker"?

I wonder how Tall and Thin Mario looks like in the New Mario Bros. style. Perhaps to prevent overwhelming first time creators, they can keep some elements locked until later. Hopefully, unlocking stuff will be in big chunks, rather than bit by bit. Didn't everyone hate that locking idea in the "Sup...
by TiKi
6 years ago
Forum: A2XT
Topic: Level Design Tips/What Not To Do (READ SECOND)
Replies: 32
Views: 14624

Re: Level Design Tips/What Not To Do

After playing Item Babysitting... Test your levels with Sheath/Link . You'd be surprised how different your level plays. You guys will never understand the amount of rage I had trying to play through this level with Sheath. Also, remember the following: raocow, Kood, and Sheath can not ride Catnip....
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

I would like to note for posterity that changing NPCs to a checkpoint or a SMW star doesn't have any effect - the stars just don't register on your counter, and the midpoints don't register as a midpoint - even if your changed npc is the only checkpoint in the level. You could use that property to m...
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

Kil wrote:You can't save it, so it would reset when they closed the game.
What I was talking about was an actual game structure. I guess this is impossible? If so, thanks for answering anyways.
by TiKi
6 years ago
Forum: Superb Demo Sisters
Topic: Superb Demo Sisters
Replies: 315
Views: 46782

Re: Superb Demo Sisters

Do the level intro screens cover up the HUB? Sorry for being nosy but if they do, I might look into how you guys did it and reverse engineer it for my episode
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 169570

Re: LunaDLL help thread

You can use SetVar to create your own variable and increase it based on a condition. You can then use that variable as a condition (if it's greater than 6, move a gate out of the way or something) with IfVar. Would it be saved in the save file? And if so, would it be possible for there to actually ...

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