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by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 40029

Re: Episode 2 Theme/Town Thread

Okay the guy who's against the item box is right, stuff like the vine could muff up certain situations. And I got the armor idea from "Megaman in Megacity", a megaman metroidvania (it is as fun as it sounds), a game I beat 4 times
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Oh. The bad thing is I don't *use* lua code, so unless someone volunteers to be the lua guy I can't do it I'm afraid.
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 74305

Re: Episode 2 Discussion Thread

Demolition wrote:

It's written in the story bible and I mentioned earlier that Nevada has been in contact with the flesh lord all of his life.

it could be like final fantasy 4 where the flesh lord drove Nevada to evil by messing with his head his whole life

by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Okay so I know how to make the dragon coins into money. How would one go about buying stuff though? I was thinking of hit a block to buy the item... But I don't think lunadll can activate upon SMBX events? And I'd be re using a block type (the message block) for all buying blocks.
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 40029

Re: Episode 2 Theme/Town Thread

Also here's a way to make early levels not farm-y: make stuff const a good amount of raocow coins and make the coins in each world give that world's number. For example, world 3's coins are worth 3, world 1's are worth 1, etc.
If there are tiers of worlds like episode one, just use the tier number.
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 40029

Re: Episode 2 Theme/Town Thread

This whole "transfer your save" makes me feel giddy as a schoolgirl

Re: episode 1 RaoCoins - divide them by 4 or 5. Done. A nice bonus for (re) playing episode 1 but not too much to make new players feel cheated.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Yeah. Oops, should I delete the link?
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 320
Views: 40029

Re: Episode 2 Theme/Town Thread

Stuff that should be sold (using coins or raocow coins or anything): 1. Mount rentals - simple, you get a mount that disappears the next time you clear a level. 2. Minigame houses - something like "collect all the axe resprites in 30 seconds for a 1up" or "survive this room for 30 seconds and get a ...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

http://speedy.sh/tAqk3/The-Ultimate-Stronghold.zip

So when the "change dry bones to crab" code triggers while the dry bones is crumbled, it shows the crab sprite but it's friendly thankfully. Is there any way to not trigger the sprite change when the dry bones is crumbled?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Oops I forgot to say I only really get auto code. Not lua.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

So the only thing to do is actually to have 240 copies of the coin sprite code floating around?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Thanks

And my episode has 48 levels x 5 dragon coins = 240 coins
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

So if "StarCoin x = 1 (collected)", I'd subtract 1 from the total StarCoin counter in the "add 1 to the star coin counter once the custom npc dies" event? Also to Kil: you know how Game Maker allows you to make one object and when you place an instance of it, use "creation codes" to modify it? Is th...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Kil: you know how for example your Luna tower 2 had items you collected only once, and you couldn't collect them again? Well I'm planning on having a "shop" in a tutorial (like NSMB where you spend star coins). Collecting the star coin adds to a variable and hides the coin forever, and buying someth...
by TiKi
5 years ago
Forum: Superb Demo Sisters
Topic: SDS 2
Replies: 107
Views: 24769

Re: SDS 2

I realized that it should be the last door, not the last room. My point stands nonetheless
by TiKi
5 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 7200

Re: Post your lunadll findings

You forgot the black of the shadow star cheat in "cheats"
by TiKi
5 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 7200

Re: Post your lunadll findings

marry me?
by TiKi
5 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 7200

Re: Post your lunadll findings

I thought hex edited cheats had to be the same amount of letters?
by TiKi
5 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 704
Views: 74305

Re: Episode 2 Discussion Thread

Kil wrote:It seems the redigitiscool cheat is around here (0x008E7863), and if anyone wanted to hex edit it they would just have to change the char values it's pushing


Image
I suggest koodiskoolaid
by TiKi
5 years ago
Forum: A2XT
Topic: Post your lunadll findings
Replies: 46
Views: 7200

Re: Post your lunadll findings

Kil wrote:It seems the redigitiscool cheat is around here (0x008E7863), and if anyone wanted to hex edit it they would just have to change the char values it's pushing


Image
whodarestotry
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Man, lunadll gets better every day

So about speed: wouldn't there be some value SMBX sets the cap to, like "if player is above x set acceleration to 0"? One that could be modified?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

So would normal gravity in lunaworld overwrite the custom gravity? I hope not.

Also custom sprites: let's say I set a custom sprite to display when the player has 1 heart. If I got another heart would it disappear or would it keep displaying until told to disappear?
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

I spent about 2 hours finding it, now have a good use for it! 0x00B2C59E at type WORD 0x00B2C59E = 0 means currently not winning 0x00B2C59E = ? means current winning at win-type '?' http://media.tumblr.com/c393bac94f17f8ecef9a26430b0397a9/tumblr_inline_n140hypTUN1s0homk.gif Finally a way to remove ...
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

Heh, the cursed key could be a episode 2 gimmick. You can use a provided key that triggers Phanto or go through a harder route to find a "cursed" key.
by TiKi
5 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1470
Views: 148501

Re: LunaDLL help thread

So #101 and above are the only ones who need a positive active time?

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