Search found 466 matches
- 8 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
Is there a way to make backgrounds static? As in, they remain in a fixed position as the screen scrolls?
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters
- Replies: 314
- Views: 63942
Re: Superb Demo Sisters
Yes, this is dumb. Yes, it took way more time than it should have. No, I'm not thrilled with the final product.
But this is a thing now anyways.
But this is a thing now anyways.
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 49414
Re: Superb Demo Sisters Enters Genesis
...really? I tested it out today and it seemed to be working fine. I even recorded some footage from 1-1 in the bonus room and the correct graphic was there. Are you sure you got the correct files?
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 49414
Re: Superb Demo Sisters Enters Genesis
I've been working on this a bit today. Linked the credits to the end of the main game and made some changes to 9-9. I've added the World -1 to Minus World, but I could switch it to junk text. Keep fixing little things I keep finding, in case you want to know why I'm not done yet. Should have everyth...
- 8 years ago
- Forum: project showcase
- Topic: M & L's Delightful Adventure (RELEASED!!!)
- Replies: 9
- Views: 3664
Re: Mario & Luigi's Delightful Adventure (WIP, news)
How many of these graphics are custom made by yourself? The tilesets are super sexy (the thorn screenshot is gorgeous) and the general stage layouts look nice.
Colour me impressed.
Colour me impressed.
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Post Levels Here
- Replies: 359
- Views: 91700
Re: Episode 2 Level Submission
Sea Side Slumber -Updated background to new customer one. Not sure how it turned out (the perspective is odd) or if I'm even allowed to use it (it's an edit I made on a google image search for moons) -Thinking about expanding the level. Something feels missing right now. Night Light Fright -Minor l...
- 8 years ago
- Forum: project showcase
- Topic: The Lost & Found Levels (Scrapped SMBX Project)
- Replies: 3
- Views: 1532
The Lost & Found Levels (Scrapped SMBX Project)
Went looking through my files today and realized I've done nothing with these in over a year now. The Lost & Found Levels p2O8GVuVGGU These were the first levels I ever made in SMBX, and for the most part it shows. Most levels suffer from a lack of midpoint (they're ever so slightly too long not...
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
- Replies: 546
- Views: 104030
Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
I'm not opposed to helping craft the plot, but I feel I'm: A) Fairly far removed from the general talkhaus population and their jokes/references/culture B) Probably more interested in changing the entire course of the games plot rather then working within the confines of what I've seen posted/discus...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 127216
Re: Episode 2 Discussion Thread
Unrelated to the current talkings, I just wanted to post some thoughts on A2XT now that the LP has finished. Haven't put much though into this, so beware of ramblings. What Worked? -The single biggest improvement in A2XT (over both ASMBXT and ASMT) is the difficulty. The game isn't impossibly hard, ...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
Any reason why we can't just use leeks for that? Agreed. Raocoins will function in an identical manner to leeks unless they meet three conditions: (1) They access non-permanant content (i.e. you have to pay each time for something) (2) Once collected, they are collected for good (otherwise, content...
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 49414
Re: Superb Demo Sisters Enters Genesis
I think golden pallette is neat-o. If we're worried about the story in any shape or form, just set the leeks to SMW style and make an exit to credits appear. This would resolve the issue methinks. I'm color blind, so I could have never told you the spinie colors were different. Whatever floats your ...
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 49414
Re: Superb Demo Sisters Enters Genesis
If its not offensive, its probably not worth doing.
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 49414
Re: Superb Demo Sisters Enters Genesis
I'll gladly give a look over Worlds 7 and 8 and adjust difficulty if you'd like Swirls. I'll be giving the game a one over this weekend anyways. On the subject of leeks, it could be as simple as this: (1) In Normal Mode, we use Roulette, sending to the Credits. In the credits, the player would get a...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
Quick Pro Vs. Con for Currency Pros +Adds more character/interest/flavour to towns +Handy way to limit access to things like Life Farms and broken power-ups +Alternate method of accessing levels (i.e. towns may have secondary exits requiring payment to access, leading to new routes on the map) +Extr...
- 8 years ago
- Forum: A2XT
- Topic: Episode 1 Level Review Thread
- Replies: 546
- Views: 91349
Re: A2MBXT Level Review Thread
Thanks for the feedback Oddwrath. -The flicker timing is... a WIP. I'll try and adjust the timing to be more reasonable -I might drop the moving platforms entirely. Getting them to be even semi-fair has been difficult. I have other ideas to fill the void. -I trust that fixing the flicker will fix th...
- 8 years ago
- Forum: A2XT
- Topic: Episode 1: Post Levels Here
- Replies: 534
- Views: 89662
Re: A2MBXT: Post Levels Here
(1) Updated Sea Side Slumber -The level hasn't chaned much -Changed music to something shorter to match the level length -Updated graphics -Fixed the POW Block (no longer acts wonky on hit) -Might add a hidden leak in the future (2) Posted a super-duper WIP Night Light Fright -Seriously, this has b...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Theme/Town Thread
- Replies: 315
- Views: 69717
Re: Episode 2 Theme/Town Thread
I was wondering if we could keep the overworld music silent, and use something like LunaLua's playSFX function to play custom music instead. That might allow us to use all the music we like. I'm not sure if it will work... How much of the LunaLua/Dll stuff works in the overworld, though? I don't be...
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 49414
Re: Superb Demo Sisters Enters Genesis
One thing I forgot to look at was the connection in Hard Mode for... I know Foxtrot had it where one of the levels led to the normal mode, not Hard Mode. Did Swirly change that?
- 8 years ago
- Forum: Superb Demo Sisters
- Topic: Superb Demo Sisters Enters Genesis
- Replies: 229
- Views: 49414
Re: Superb Demo Sisters Enters Foxtrot
(1) Everyone who has kept this going is seriously awesome (2) I've compiled what I believe to be the most up to date version of everything into Version Genesis, linked in the opening post (3) I haven't had a chance to test it out yet, but from what I've seen, Hard Mode is looking pretty awesome (4) ...
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 127216
Re: Episode 2 Discussion Thread
Probably not possible, no. I suppose you could simply ask the player to kindly ignore the changing icons on the map and accept that those characters aren't playable yet (since LunaDLL can at least prevent them from being played), but that may be too immerson ruining.
- 8 years ago
- Forum: A2XT
- Topic: Episode 2 Discussion Thread
- Replies: 701
- Views: 127216
Re: Episode 2 Discussion Thread
Just tossing this out there, but rather than having Sheath travel back in time and gather the gang in a cutscene, why not have the player unlock the characters in the first world? For instance, the Intro level for World 1 would be Sheath only. She would end of gathering Demo/Iris at the end of the l...
- 8 years ago
- Forum: A2XT
- Topic: Episode 1 Cut-scene Feedback
- Replies: 26
- Views: 6192
Re: Episode 1 Cut-scene Feedback
I'll just give my quick thoughts on these things: (1) The stuff with the siblings worked best (namely because it added to the worlds themselves) (2) The heavy exposition and dialogue cutscenes worked worst (Worlds 1 and 2 felt like the biggest offenders) (3) The lampshade hanging worked well. The ex...
- 8 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 277938
Re: A2XT: World 8 (because it's midnite)
And that's it for my contribution to the game. Sedron kind of hit the nail on the head about the level being handicapped thanks to the Spin Jump (AKA the worst feature ever introduced in a Mario game... ever) so Kood became the default choice. Thanks to the folks who took the time to make the level ...
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
Re: A2MBXT - Graphics
Sooooooooooooooooooooo.... Rocky's art is awesome. My interest in the Uncle idea has just become tenfold.
- 8 years ago
- Forum: A2XT
- Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
- Replies: 546
- Views: 104030
Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
It would be funny if you guys tried to come up with a plot based on whatever levels get in the game. Just looking at a2mbxt I see world 1 having giant egg and evil peach's castle, and them not even being referenced in the localized plot of world 1 at all, not even in a serial fashion like world 3, ...
