Search found 1533 matches

by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - "Someone should change the thread title as it is clearly no longer topical.".

Well I'm glad that's over. There is little point in trying to defend my levels. I can offer only two excuses. One is that I would very much want to attempt them myself (imagining that I hadn't made them). The other, as Kingsley Amis didn''t say, is that if you can't annoy somebody with your romhack,...
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

Someone should change the thread title as it is clearly no longer topical.
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

^Stolen from VIP 4

Hot beach taizr

by morsel/morceau
6 years ago
Forum: JUMP½
Topic: [105] Curse of Discontinuity
Replies: 4
Views: 1690

Re: [105] Curse of Discontinuity

No I don't mind. I thought it was funny, and cool to interlock the series like that.
by morsel/morceau
6 years ago
Forum: JUMP½
Topic: [105] Curse of Discontinuity
Replies: 4
Views: 1690

Re: [105] Curse of Discontinuity

It's a great level (of course!), particularly the boo fight. The only thing I can find to criticise is the use of the 1-up checkpoints: it is possible (not likely of course) that you won't spawn the 1-up as you aren't forced to go through them all in exact order (you can stop at 3, go touch 2 again ...
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

^^^These levels were not made with the intention of being in a row (also see below). There are other strange sequences in the hack: the next level (not by me) also uses angel blocks (which are rather rare); there are three levels close together in the next world that use the skull raft of all things...
by morsel/morceau
6 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106889

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 33b - Uncivil Engineering

I vote for the red switch followed by DDP. I'm not sure how far you will make it if you insist on beating all levels, but you will always have a marginal victory in hand because you are definitely capable of reaching and defeating Bowser as most of the hardest levels are optional to this goal (and t...
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

LHB wrote:Proposal for the improved second half.
This is better
[attachment=0]Level050.png[/attachment]
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

There is a little more level history. Manky Bridge was originally a completely different level (although with the same gimmick), which worldpeace kindly made a video of in testing: https://www.youtube.com/watch?v=Mm9bBEGKDDQ. The level was changed because I didn't think it made very effective use of...
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

I will have to add 'using something which has the potential to be confused with a completely different thing in smbx' to the list 'What Not to Do (unless it's on purpose)' that I made in my level design workbook. Actually, I can't remember what resulted in this gimmick; perhaps it was the propellor ...
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

The gimmick is explained late as a joke. It's the same joke as this one JUMP_00001.png The throw blocks have a time limit because they are smw throw blocks. The alternative reason is that if they didn't have a time limit there would have had to be lots of things which destroyed them. This level does...
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

Purists would only use 'nerf' to mean making a particular thing less powerful; e.g. you would nerf the cape power-up by disabling flight.
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

It's disappointing to see Leaping getting trashed when it's a perfectly fair level. My proof can be seen here, as levelengine beats it sight unseen with barely any trouble.
by morsel/morceau
6 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106889

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 31b - That last dragon coin D:

Sorry, I don't use the subscribe feature (it seems less convenient for me), but I have watched some of your other videos (the zoo one and the car journey, which was really cool!). I'm not sure what I feel about the update to Chains . My initial experience of the level was similar to yours ('this is ...
by morsel/morceau
6 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

As was mentioned a couple of days ago, the double spin bounce glitch was fixed for this hack (I immediately abused this of course). Similarly, worldpeace fixed the 'rising' glitch. This means you should safely be able to bounce on footballs or green koopas, to spin bounce on rising grinders, to fall...
by morsel/morceau
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106889

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 30 - An M/M level beaten in one video?!?!

It was great that you found the star like that (another way is to fly to jump off Banzai).

I'd like to make, if this is allowed, a negative vote against DDP until you have found the red switch.
by morsel/morceau
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

You've been incredibly lucky with Chuck Magnet, or you simply know how they work? There were several such levels in SPLU, also made by doownayr (this is obviously ryan wood backwards, but I always think of two rivers in Scotland (Doon & Ayr)). I dunno, CHARGE! OR FIRE!? is one of those kinds of...
by morsel/morceau
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

I wonder if anyone can think of how to make the first 'finicky' jump easier when you're heading back towards the midpoint. Here is how: You jump with the other button, the A button, the button that you've used several times before in the level. The teleport blocks were originally used as a convenien...
by morsel/morceau
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

There's another shortcut (give me 35 dragon coins to reveal the spoiler)
[attachment=0]disc0.gif[/attachment]
by morsel/morceau
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

basically, the first time I beat the level nothing happened. Second time, finally the path between it and the 'pier' level opened up. Second time through, did you not die after collecting the midpoint? -- worldpeace was juggling midpoints outside of translevels. I hope you haven't activated a diffe...
by morsel/morceau
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106889

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 28a - Even the winning run is a trainwreck

Because you're moving forward at a constant speed, holding jump when you're in the air will give you a longer arc, and not holding it a shorter one. There are some applications in the level: for the three puffas, as described; 'A' jumping between the downward moving urchins (not necessary, but may h...
by morsel/morceau
7 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1290
Views: 206481

Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.

worldpeace cleverly placed Rapture of the Deep (which is an other term for nitrogen narcosis) after the pressure differential level. The level name simply attributes the strange environment to Mario's distorted perceptions (I always name levels after the fact). People who think raocow makes things l...
by morsel/morceau
7 years ago
Forum: let's play
Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
Replies: 644
Views: 106889

Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - VOTE - To patch or not to patch?

Update and we can continue the direct comparison. You can set your mind at rest: I stubbornly refused to countenance updating my levels so you can look forward to the requisite dose of misery from me in any case :D .
by morsel/morceau
7 years ago
Forum: JUMP½
Topic: [007] Color a Dinosaur
Replies: 13
Views: 4434

Re: [007] Color a Dinosaur

Another method for the first half (I should have known that turn block set up wasn't a red herring, but a different sort of

fish

).