Search found 928 matches
- 8 years ago
- Forum: AZCT
- Topic: Dungeon/Overworld Video Testing
- Replies: 41
- Views: 17228
Re: Dungeon/Overworld Video Testing
The whole whistle->mirror interaction feels arbitrary anyway, like a chicken you hit with the hammer to reveal a stairway. These triggers are possible in ZC, but that doesn't mean they're good. I don't know what made the developers decide to add it to ZC, and the only reason I put it in my level is...
- 8 years ago
- Forum: AZCT
- Topic: Dungeon/Overworld Video Testing
- Replies: 41
- Views: 17228
Re: Dungeon/Overworld Video Testing
Video 2 I can't figure out the wizzrobe mirror room. It looks like the beam is reaching the target but it might not be. Either way nothing is happening. Two other points: I agree that the wizzrobes in this dungeon should have their damage output lowered. Which block is a push trigger and in which d...
- 8 years ago
- Forum: AZCT
- Topic: AZCT Boss Discussion
- Replies: 12
- Views: 10818
AZCT Boss Discussion
Okay, since we're nearing the end of the project, we need to discuss something very important: The bosses. We need to sit down and come up with a plan for the bosses in the game, ASAP, so we're not just creating things on a whim and then struggling to find a place for them so they don't go to waste....
- 8 years ago
- Forum: AZCT
- Topic: Dungeon/Overworld Video Testing
- Replies: 41
- Views: 17228
Re: Dungeon/Overworld Video Testing
We could always just give her face a bit of an outline so it's clear where it ends!Nabe wrote:As an alternative I could try burning or hue-shifting all of Sheath's colours a bit to match whatever wacky colour I'd have to pick for her skin, similar to Link's healthy orange glow in Zelda 1.
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Quite honestly, I'm not sure what to put in for myself (the name betrays the avatar, and i'm not really good at drawing detailed things like characters!), if anything at all! Sure, I'm the leader, but... (on that note: apologies for no updates on the Shield dungeon as of late. I've been distracted b...
- 8 years ago
- Forum: AZCT
- Topic: Dungeon/Overworld Video Testing
- Replies: 41
- Views: 17228
Re: Dungeon/Overworld Video Testing
I recommend you do a video test of everything you can in the merged quest, and then everything that's not, test separately. Even the unfinished things. It'd be very helpful to see the balance issues in action!
- 8 years ago
- Forum: AZCT
- Topic: SPOILER ALERT: AZCT Plot
- Replies: 113
- Views: 43282
Re: SPOILER ALERT: AZCT Plot
My personal view is that A2XT is already an overly complex mess of semi-contradictory storylines (for example, try working out whether it's set before or after ASMT, and if it is set before, how are the characters reset to what they are at the start of ASMT?), and that's probably only going to get ...
- 8 years ago
- Forum: AZCT
- Topic: SPOILER ALERT: AZCT Plot
- Replies: 113
- Views: 43282
Re: SPOILER ALERT: AZCT Plot
I'd rather not shoehorn ASMT into this if at all possible; if Sheath does exist within that canon then it ruins the joke of her just randomly being there in the ASMBXT games. At the same time, though, wasn't the plot brought up at one point as ending with Sheath getting sent to the Castle of No Sig...
- 8 years ago
- Forum: AZCT
- Topic: SPOILER ALERT: AZCT Plot
- Replies: 113
- Views: 43282
Re: SPOILER ALERT: AZCT Plot
I did actually think of something that would cover that reason as well as explain some of the silliness: although their followers are extremely serious, the gods themselves have the mentalities and temperaments of children. You know, that would be quite interesting. The Creator represents the child...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
I was just wondering, should we make our own dungeon wall tileset to minimize the amount of tiles we use? I mean, just adding inner corners requires a TON of tiles currently for the Outlands set just to catch all possible corner setups, and the Z1 set needs a ton just for the edges anyway, so I thin...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Cset 6 changes based on Link's Color? I'll have to remember that. CSet 6 changes based on Link's current color because CSet 6 is the palette Link uses. Pols Voices also use CSet 6 by default, which is why their whiskers change color when Link does. Other things that change color with Link by defaul...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
The thing about Cset 6, though, is that it changes when you get the Blue/Red/Gold Rings. It'd be much better to have them on a static CSet (say, 10 or 11, since they're barely used) than 6 or 9 that change for whatever reason.
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Hey Nabe, are the last two Candies 8-bit tiles or are they using an edited palette? I'm having difficulty figuring out what colors they should be using, and if it's the latter, could you send me the palette as well?
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
I like it, Nabe! I'll go ahead and implement them in the Shield dungeon. :D By the way, guys. Aren't we being a bit slow on the design? I mean, we still have 6 dungeons left to finish... I haven't heard anything about the final dungeon, boomerang dungeon, or quiver dungeon in quite a while; what, if...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
We can easily do that just by editing the drop sets themselves than the enemies. Heck, we could even have enemies that only dropped arrows! :D
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
Kind of a general thing (I have to bear this in mind for my levels as well), but throwing masses and masses of enemies that don't drop anything at the player like me and shemp are doing kinda is leaving a bad taste in my mouth. Is it possible to make the bats and the little slimes at least have a c...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
We're using the first one, combo 768, I believe.
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
On top of that, aren't all the Things inherently silly? A2XT has a serious-sounding "Gotta save the everything!" plot, yet nothing in it is really taken seriously. There's no reason we can't have silliness while simultaneously having an overall serious story with trying to stop the Destroy...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
What do you mean regarding A2XT and Sheath? I haven't played it yet, just been watching raocow's playthrough of it. Do you mean how all the characters basically seem to see Sheath as forgettable? (see: intro where "Sheath was there, too" with no talk) So far, from watching (I'm sure Shemp...
- 8 years ago
- Forum: AZCT
- Topic: AZCT - Luna's chariot (Shield Dungeon Topic)
- Replies: 20
- Views: 9483
Re: AZCT - Luna's chariot (Shield Dungeon Topic)
Righto. I'm inclined to say 1 damage would probably be better on the shooters, regardless. Although I think my largest annoyance with screen 10:34 is that the engine forces you out the bottom door if you even think about going near it. :D The room itself is cool. Ah! I hadn't taken that into accoun...
- 8 years ago
- Forum: AZCT
- Topic: AZCT - Luna's chariot (Shield Dungeon Topic)
- Replies: 20
- Views: 9483
Re: AZCT - Luna's chariot (Shield Dungeon Topic)
I love the atmosphere and the palette. Luna's Chariot looked a bit garish, but this is nice. Purple is a good call on the weak Wizzrobes, and the use of enemies overall is good. Lots of subtleties that make me smile. The one immediate problem I notice is that the sword shooters have a habit of poki...
- 8 years ago
- Forum: AZCT
- Topic: AZCT - Luna's chariot (Shield Dungeon Topic)
- Replies: 20
- Views: 9483
Re: AZCT - Luna's chariot (Shield Dungeon Topic)
Nabe: Now I'm wondering if maybe we SHOULD make the Mirror Shield be sponge. We could even call it "Absorbent Aegis"! https://www.dropbox.com/s/nq2g4i1in4kdg9e/shields.qst?dl=0 I have a new update for the dungeon. You can now claim the Magic Shield. I'd greatly appreciate some tests to see...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
We're not using the Lens revealing triggers rule? Well, you speak of wanting to use the Stone of Agony to reveal secrets so the Hipster Glasses don't give away all secrets just for being used, and there's a rule that shows you what item you need to use to activate a given trigger, which gives it al...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
The only thing I can think of is magic, amusingly. We use a lot of Wizzrobes in this game, right up to and including Level 8, so it would be good to still have them be a viable threat. But that can be mitigated somewhat by using other types of Wizzrobes, so it's not really a big deal. Yeah, I'm not...
- 8 years ago
- Forum: AZCT
- Topic: AZCT: A Zelda Classic Thing - Basic Planning Thread
- Replies: 970
- Views: 164688
Re: AZCT: A Zelda Classic Thing - Basic Planning Thread
@Mirror Shield, +1 for blocking boss fireballs, and we could make an enemy laser weapon that it can reflect as well, for variety's sake? Perhaps it also wards off vampires... Sure thing! But, should the Magic Shield have any defenses removed? Since the Lens is a main quest item, Stone of Agony shou...
