Search found 928 matches

by Nimono
3 years ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 22722

Re: ᘛ⁐̤ᕐᐷ - Aaaaa A Aaaa AA Aaa AAA Aa AAAAAA Reckless Disregard For Instinct - 4

I don't know whether to be amused or sad that raocow managed to completely and utterly forget that upward throws are a thing for a long time :( I blame SMB3, and SMBX making upward throws practically unusable!
by Nimono
3 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 31441

Re: Super Mario Bros. 3MIX - attn: mr. mephistophiles

It'd have been better if world 0 was locked behind the star coins and then the replays unlocked bits of world 0. Then raocow at least wouldn't have had to do it all at once which would probably go over a lot better. The real issue, as far as I see it, is just that immediately after beating the game...
by Nimono
3 years ago
Forum: let's play
Topic: Super Mario Bros. 3MIX - Tippi and Count Bleck
Replies: 235
Views: 31441

Re: Super Mario Bros. 3MIX - i don't have any purple coins

I guess the author had no choice but to make them suck to preserve the extreme accuracy exhibited by everything else in this game. I have not run "making fun of 'accuracy' as a supposed design goal" into the ground enough yet actually, a lot of the Daredevil Comet sections in the original...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 1st

DAY 14: 1st ------------------------------------ WINst - idol - neil degrasse tyson Nimono: Design- 38/40 Comment: A really fun, well-designed level overall! It does have some problems with timings causing you to get hit or get way too close to it for comfort, but overall, very nice! My favorite par...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 3nd and 2rd

I don't know what this one did different to stand out amongst those ones. Well, it used Waluigi nyoro~n I dounno though. I haven't read Nimono's judge's score's list('s) It was basically carried by me and noivern loving the feel of the level nyoro~n It genuinely had nothing to do with Waluigi for m...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 3rd and 2nd

ye it's my level. If I remember correctly I was inspired by Kerkec's entry in magl3 which is a fun hectic vertical platformer. Thus I made a level only out of vertical sections. Meanwhile the theming was inspired by vldc9's Hotel level by Frost . And finally the room raocow missed is really just a ...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 3rd and 2nd

DAY 13: 3rd / 2nd ------------------------------------ 3rd - Blind Devil - Summer Hammer Time Nimono: Design- 35/40 Comment: I felt like there could've been a bit more exploration with this level, and hearts seem few and far between, but overall, what you have is still really fun. I love it! -------...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 5th and 4th

I MADE AN ASM is my personal favorite of the contest; I love how clever it is using minimal chocolate. I have a feeling most will like it more than the top 3. i dunno, yours was pretty good, too :3 I'm not sure if the other judges found the crash in sunset vista, but I do know that I at least ended...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 9th and 8th

DAY 11: 7th / 6th ------------------------------------ 7th - lolyoshi - A GRINDR EXPERIENCE Nimono: Design- 30/40 Comment: This level was really, really hectic, but really, really fun! Nothing felt unfair or anything! I loved it! Although, I must admit that towards the end, your creativity... falter...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 9th and 8th

DAY 10: 9th / 8th ------------------------------------ 9th - Pseudogon - Cloud Voyage Nimono: Design- 24/40 Comment: ARGH THOSE PIRANHA PLANTS THAT TRY TO SNIPE YOU WITH GRAVITYBALLS. There's also a part at the start of the second half where you can get permanently stuck and must wait for time to ru...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 10th

DAY 9: 10th ------------------------------------ 10th - HFD & TLMB - unnamed (I'll call it Mario the Magician) Nimono: Design- 14/40 Comment: ? I was left wondering what was going on through the level. It worked alright with your gimmick, but it left me...wanting. Also, your next-to-last room do...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 11th

DAY 8: 11th ------------------------------------ 11th - Skewer - Sica & the Dark Princess Nimono: Design- 5/40 Comment: HOW!? How were you supposed to realistically know how to get by some of those instakill lasers!? ESPECIALLY the hall of them at the end of the FIRST midpoint room! Like... What...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 12th

i am late because i was too lazy to go open the files for this :D DAY 7 - 12th ------------------------------------ 15th - Divemissile - DEATH AND BEYOND Nimono: Design- 28/40 Comment: Very interesting puzzle level you have here! I enjoyed the death aspect, though I'm left wishing you'd used it a bi...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 19th and 18th

I think it's quite well designed. Would fit very well in JUMP. I'm late replying but I agree with this and I think it's a shame a bunch of the judges gave it unfairly low scores for design. 5/40 12/40 5/40 3/40 Yeah it needed a tutorial and could have used some midpoints but it's otherwise very wel...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 19th and 18th

DAY 5 - 17th / 16th ------------------------------------ 17th - DaSpongeBobMan - Yoshi Berry Orchard Nimono: Design- 26/40 Comment: A very nice SMB3-SMW-style level! A bit plain, but definitely fun! BUT WHERE'S MY YOSHI!? I WANT MY YOSHIIII ;_; ---------------- Creativity- 8/30 Comment: While it was...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 19st and 18nd

Also, wow, that second level. I cannot believe it got ranked higher than the previous levels, since that just seems extremely frustrating. :gravytea: Would not recommend yeah it's entirely due to the fact that chocolate contests favor what can't be done in vanilla over actual design- while design a...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 19th and 18th

DAY 4 - 19th / 18th ------------------------------------ 19th - Kaito - Iggy's Sky Fortress Nimono: Design- 10/40 Comment: Pretty plain level design. Flat platforms everywhere, not too many obstacles, not even that many enemies. It's also pretty short. ---------------- Creativity- 10/30 Comment: The...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 24th and 23rd

The links are broken, but the comments DO survive to this day!!! In fact... I might as well post them each day if you guys don't mind!! Until then, please permit me to show you... THE COMMENTS!! Nimono's Comments - https://www.dropbox.com/s/pc1q209y6e8j12c/CHOCOLATE%20ISLAND%206%20SCORING.txt?dl=0 ...
by Nimono
4 years ago
Forum: let's play
Topic: Chocolate Island 6 - 1st
Replies: 112
Views: 16660

Re: Chocolate Island 6 - 24th and 23rd

I noticed that no one has posted judge comments, so I thought that I may as well do it myself. Then I realised that one judge hasn't even posted the comments and that none of the other comments survived to this day. Have some numbers instead Also, that second level slightly reminded me of Chateau C...
by Nimono
4 years ago
Forum: let's play
Topic: ><> Fishing ><> Season ><> 2 ><>
Replies: 42
Views: 6015

Re: ><> Fishing ><> Season ><> 2 ><>

Where's the Green Switch? I won't consider the LP finished until it's found! the green switch is a myth. it doesn't exist. It's nowhere to be found. I even made sure to remove the Green Switch's programming from the game so no-one can trace it. you'll never find it. evil laughter. you MONSTER!!! bu...
by Nimono
4 years ago
Forum: let's play
Topic: ><> Fishing ><> Season ><> 2 ><>
Replies: 42
Views: 6015

Re: Fishing Season 2 ><>

BobisOnlyBob wrote: 4 years ago Well, this brings the number of good rollercoaster levels up to.... one. Well done! :D
DKC2 would like to have a word with you :P
by Nimono
4 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 72947

Re: Last Impact : Fifty-First Game of Simon Says And Simon Is An Onion

That star really should've been called "Dance with the Onion" :/
by Nimono
4 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 72947

Re: Last Impact : Forty-Ninth Little Mario Fell Down the Well

da-na na dana na

NA
by Nimono
4 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 72947

Re: Last Impact : Forty-Sixth Ka-Ching Sound

So originally if you fell off in the Roulette, you died, same as the Pinball but this time the change hurt it, you STILL only get one chance to grab it once you reveal it, only now it's way more annoying! WHY did Kaze not just think "Oh, I should widen the platforms so you actually have time to...
by Nimono
4 years ago
Forum: let's play
Topic: Last Impact : Final Impact
Replies: 557
Views: 72947

Re: Last Impact : Forty-Third Visit To The Zoo Aquarium

Looking at those Mecha Koopas from Sunshine, I just realized that the FLUDD Hover Nozzle from Course 2 hasn't reappeared since then. In fact, the only powerup to have appeared multiple times is the Fire Flower. yeah as far as I can tell, Kaze does that a lot in this hack- introduce a gimmick, then ...