Search found 700 matches
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Although where does the tongue come out? Well, you know when a cat's mouth is closed, the fur covers up parts of it so that from certain perspecives, it looks pretty small normally and then is revealed to be like twice that size when it is opened? [attachment=0]feedme.PNG[/attachment] Yeah, it's a ...
- 12 years ago
- Forum: let's play
- Topic: Kirby's Dream Land 3
- Replies: 375
- Views: 69034
Re: Kirby's Dream Land 3
There's absolutely nothing wrong with it, it's probably still a very good game, it's just that for some reason, I didn't find it very enjoyable. I'm not sure what the reason for that is though, maybe the fact that it lacked the combinatorial powerup variety of Dreamland 3 or 64, or perhaps the disj...
- 12 years ago
- Forum: let's play
- Topic: Kirby's Dream Land 3
- Replies: 375
- Views: 69034
Re: Kirby's Dream Land 3
I can't say I expected this! I'm definitely not complaining though. This is actually my favourite Kirby game, really. (Because I seem to be like the only person on this planet who doesn't like Kirby Super Star at all.) I also liked the commentary in this one. I guess you really needed some "fr...
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Haha, I checked on this thread just as I was working on a suggestion for a Yoshi replacement. [attachment=0]gastrodon.PNG[/attachment] Diggin' the alien guy though. It's just that like Crimson said, I'm not sure if it'd work as a global graphics replacement. We should definitely use it in a few lev...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion
Would it be possible to leave the standard global palette as it is, but tick "enable custom palette" in every single level and have everyone import that palette (again, with a different version depending on which background they're using)? Quickaddendum: I wouldn't mind having to redraw e...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion
I don't see a problem with "standard" FGs. It worked well in KC's Castle, people are creative enough to make something out of it. And honestly now, how many levels in ASMT didn't use the standard SMW level tilesets or a variation thereof anyway? It would certainly help against things like...
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408188
Re: ASMT: Hey there raocow, here be everybody.
During the actual playing period of ASMT the opinions throughout the thread seemed to be either "omg best thing ever" or "everyone who says the above is a goddamn idiot", so it's kind of nice that we can get opinions a little more straight afterwards. My personal thoughts on the...
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Or - Each planet has a basic theme, then the levels that don't fit that theme are in little dome bubbles on the map? That's been pretty much decided on, like, at the beginning of the other A2MT thread. It's just that I consider that something of an "emergency solution" and if the number o...
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268413
Re: smwcentral madness: Vanilla 2010
I'm going to be playing something non-mario in parallele to this, though, I reckon. Please do. While I imagine the first and last twenty or so videos will be reasonably entertaining, the middle part will probably be somewhat... Well, less so, commentary or not. And I imagine with 100 (one hundred? ...
- 12 years ago
- Forum: the gazebo
- Topic: Favorite Music From Video Games
- Replies: 63
- Views: 10358
Re: Favorite Music From Video Games
Funny how the majority of the mentioned songs/soundtracks are from platformers. I personally don't really have "that one series with the awesome music" (well, aside from touhou, but that's really only because there's SO many remixes to listen to), instead listening to a variety of remixes...
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
The thing is, the themes should be reasonably generic in order to give the level designers maximum amount of freedom. Pandamona: As far as I understood, we pretty much decided on giving her the desert area. Sounds reasonable enough to me anyway. Mishi: Hell if I know. I'd just go ahead and say that...
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Terry, how did you become such a good artist? Go play Metal Slug. This very instance. I don't care which one, any will do. Actually, wait. Not the fourth. Stupid low-budget work. And gaze at the spritework of the future. Metal Slug spritework is the valhalla of the game artist compressed into two d...
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
[attachment=0]desertboat.PNG[/attachment]Kilon wrote:And once again, I'm envisioning this with really high graphics that are in no way able to appear in a SNES game. Let alone SMW.. That is one of my weaknesses I guess..
=D ?
...Sorry.
Quickedit: Stupid new page nearly ruining the joke
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408188
Re: ASMT: Hey there raocow, here be everybody.
More importantly, what is it with chdata and ridiculous teleporter bosses
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408188
Re: ASMT: Hey there raocow, here be everybody.
The train is the single best thing from the touhou fightan games and it still is the best thing here. It's actually also the only sprite aside from Demo that I made for ASMT. I just wish the Yukari fight was a bit longer as a whole and the fact that some bullets don't spawn when you're at the edge ...
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 156565
Re: Askorium
Okay, another thing I'd like to make sure: I'm familiar with the concept of overflow, but is there such a thing as "underflow" as well? Basically, if I DEC a value that is already at 0, will it spin around to 255?
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Oh boy lots of new posts - The name "science" still fits the naming theme (names originally proposed for Demo), I don't really see the problem here. - I personally don't like the idea of incorporating ATXS into the hack. I don't even have a real reason to, I mean I don't even read that th...
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 156565
Re: Askorium
Okay, thanks, even though I'm starting to get the impression that I set myself overly high goals for my first sprite(s) my plans seem to be working out so far. But once more, another set of questions is raised (of course!): The SMW RAM Map lists a lot of 12-Byte "Sprite Tables" and I've b...
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408188
Re: ASMT: Hey there raocow, here be everybody.
Okay I was disappointed by World 9 being something of a dramaturgical breather, but this more than makes up for it. Bosses are the best thing and Treasure-style boss sequences are, if you will allow me to put it this way, super-special doubleplusgood. Looking forward to what other things people hav...
- 12 years ago
- Forum: the gazebo
- Topic: I need to make a confession...
- Replies: 38
- Views: 6813
Re: I need to make a confession...
Everything is better than South Park. Always.
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Megaman type powers throughout the entire game is no and ew and generally impossible. As much as I like the idea, balancing everything will be a complete and total nightmare. Of course, we could possibly still keep this sort of thing if we, rather than giving you the powers throughout the entire ga...
- 12 years ago
- Forum: suggestion box
- Topic: LP suggestion and a Hello
- Replies: 2
- Views: 1407
Re: LP suggestion and a Hello
Well, there's been quite a bit of discussion around Iji and some other obscure games that are actually not at all obscure in the slightest all over this thread already. I think the Iji discussion begins around page 4. I mean, yeah, I had to dig up that thread somewhat, but I'm sure I'd have found i...
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 156565
Re: Askorium
So there's this handy address - $13 - that continously increases itself with every frame. My question is, when does it start increasing? When a sprite is created, or when the level is loaded, or what? Does it also overflow (i.e. become 0 again after being at FF)? Would something bad happen if I hav...
- 12 years ago
- Forum: art showcase
- Topic: Hito's Art Thingy
- Replies: 328
- Views: 59117
Re: Hito's Art Thingy
Well Blinx shouldn't be allowed to post anywhere ever either way, so! Although it is kind of funny that he managed to create this kind of shitstorm the one time he actually probably wasn't actively trolling. Well, as much as I as there is still ground for argument (I mean, "They do show a lot ...
- 12 years ago
- Forum: art showcase
- Topic: Hito's Art Thingy
- Replies: 328
- Views: 59117
Re: Hito's Art Thingy
That does it. You are officially no longer allowed to post in this thread.
Read, and be informed.
Seriously, pal. Sometimes a pipe is just a pipe.
Read, and be informed.
Seriously, pal. Sometimes a pipe is just a pipe.
