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by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP 0.05/0.1 - Half a jump is still a jump

World 4 has a couple neat breather-ish opening levels and then right back into the grinder with Brothers in Arms. Spin-jumping on boomerangs is just kinda weird with how fast they go?
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Spellbreaker

Alright, official endgame is here, the last major steps to actually laying the Mother to rest, and so on and so forth. It's just getting there, of course, that's the tricky part.
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Starcross

It might actually favour his playstyle, since it works best when you're only getting intermittent hits. It's basically just +16 damage on top of a 32 damage hit when you're fighting a boss you can't rapidly hit. Works well with the axe, not so good with the whip... That's not how it actually works ...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Starcross

but i'll tell you what, i'll go through the boss rush with and without the spaulder and see what goes faster Holy crap you were right. There is a reason why the La Mulana randomizer explicitly has an option to remove the Spaulder from the item pool, and why the recent April Fools randomizer basical...
by Validon98
1 year ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7047
Views: 506572

Re: Mega Man 11 - Gearing Up for the Finale

In some ways I'm sad that this is over, I saw the beginnings of all the megamen, missed a big chunk of the middle parts, and came back in around Mega Man 9 and watched the rest on, and man, it's crazy how much Mega Man exists series-wise, for good and bad. Mega Man 11's also alright too and maybe it...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP |1/-2| - Half a jump is still a jump

I was just as confused by that end of castle 3 message. Is that some sort of saying or something? I think between like this group of trees is cOLD, Koopa Kraze, and the levels we saw today, this is where JUMP 1/2 is starting to become real. I'll admit to spending many lives on pretty much all of the...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Starcross

I really wish raocow would grind out key fairys and get either the spaulder or the fairy clothes, but I don't think he'll know to bring it to the spaulder and i doubt he realizes the qol he'd get from the fairy clothes. Maybe get the scriptures? But i don't think he's going back to moonland any tim...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Starcross

So THAT'S what that chest right before Palenque is for. I never knew that, I thought that was like, some sort of chest that Shorn somehow looted and you never got anything from, but nope, it's just to pick the ankh jewel back up if you don't activate the plane with the pochette key. Huh. Pretty sure...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP 0.1/0.2 - Half a jump is still a jump

Most of the world 3 paths in general just seem to be alternate paths rather than shortcuts. Probably something to do with how many levels exist in the game in general. In general, world 3 is pretty dense even though it's basically three different paths that all link up before the end. That also seem...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP 0.1/0.2 - Half a jump is still a jump

I do like how the palette of cold tree zone is vaguely Game Boy-esque so the trees are cold and old.

Congrats also to Brain Plague being a level about darkness that feels better than most things that try doing a darkness mechanic.
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Not Just An Ordinary Ballerina

I never bothered getting that orb when I played, because I beat the miniboss and then could never do the damage boost that you could do in order to get back up there. There's a reason why the randomizer for this game just has a "put a ladder in that room so you can just climb up there without shenan...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP (-1)/(-2) - Half a jump is still a jump

Rubicon was pretty neat, though I'll admit I thought when I was heading that way I was going the super postgame route or something, since yanno, crossing the Rubicon and all that, but nah, just the yellow switch. Speaking of, the yellow switch is more what I expected out of a Jolpe level than the fo...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP 1÷2 - Half a jump is still a jump

That Damn Fourth Chaos Emerald Dragon Coin in Koopa Khaos took me, quite awhile to figure out. I kept thinking I needed to feed Yoshi too until I noticed what I actually needed to do with the shell, but man actually getting the shell there afterwards is quite a pain given if you lose it at all it's ...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

World 3 feels pretty big for certain, and I do think it does have more levels at least compared to world one? World two was also pretty big so maybe they're about the same, but yeah, part of it might just be because of all of the weird paths that exist for it.
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - 69,105 Keys

Chamber of Birth progress occurring at a slow pace is honestly natural because this place is kinda garbage and extremely lousy with hidden walls and weird things you need to do to make progress. Finding Dimensional Key in particular's good stuff, congrats on getting it.
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP π/2π - Half a jump is still a jump

I guess I'm just so used to enemies falling down pits or even just being spawned above the ground, pit or no, for other reasons that I don't think too much when I see an enemy directly spawned over a pit (even if usually that's done via those blocks that break open to reveal a goomba or something fa...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP π/2π - Half a jump is still a jump

I managed to pick up on the hint myself but I'm pretty half and half on it being a decent hint. Sometimes levels just have enemies falling into pits for no good reason, how is this time any more special? Things like that. I do love what the level does though, no idea how it manages to do that outsid...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Augmented Fourth

Balancing the Spirits being one-time activated through just reading the tablet is pretty dang rude, and another streamer who I watched play this game also got caught by the same trap. It's real unfortunate, though a reload does fix that. Or would have. Still, philosophers waking up, that's another b...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP (√1)/(√4) - Half a jump is still a jump

I know when I was watching Authorblues playing a bit of this, he laughed at ILLUSIYELLOW but I am unaware of the context of the joke. SMW level names are by default 19 ($13) characters long, so the ILLUSI and YELLOW in FOREST OF ILLUSION and YELLOW SWITCH PALACE are crunched up a bit to fit in the ...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP (√1)/(√4) - Half a jump is still a jump

I know when I was watching Authorblues playing a bit of this, he laughed at ILLUSIYELLOW but I am unaware of the context of the joke. Mud boot mud level was pretty neat with using the weird physics of that weird tile, maybe could've done without the sun section but it's fine I guess. Bubble level al...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - All Things Devours

Attempting to understand the geometry of the La-Mulana ruins is just asking to make your head hurt, things just really don't line up the more and more you map it out (and this is obvious even as early as Gate of Guidance).
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP 5*10^-1 - Half a jump is still a jump

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident. There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though ...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP 5*10^-1 - Half a jump is still a jump

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident. There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though h...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 73381

Re: JUMP 5*10^-1 - Half a jump is still a jump

:demo: PUNCHLINE is probably the first level where my thought was "hmm I dunno how to feel about this gimmick." It's a bit finicky doing those jumps where you have to fall off a cliff and get punched and hope you're not holding any directionals or you'll get flung into the abyss with no mercy. Also,...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 65760

Re: La-Mulana - Photopia

Sebby19 wrote: Funny how the last two areas raocow will discover is 'all combat' and 'all puzzles'.
That's kinda just how it is in the basically kinda sorta not exactly late mid/early endgame? Just "here's hell combat zone" and "here's hell puzzle zone." Two polar opposite hell zones.

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