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by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

So I solved that puzzle in the cinema differently, and I am 99% certain I did it in a bit more unintended way (maybe? maybe), but there is a very small fraction of time where if you bring a shell into that pipe, you can quickly place it down right in front of the pipe, run forward, grab the mushroom...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP cos(π/3) - Half a jump is still a jump

I don't know why everyone decided that ratchet scrolling is bad for this level in particular. It just wants to keep you moving, which is not something I've ever seen people take issue with. It's mainly that it's done with awkward bad feeling layer 2 platforming. My problem with the level is honestl...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP 1:2 - Half a jump is still a jump

Cave of Moving Sponges is probably the first level in the game I was so frustrated at how wonky the platforming was to use save states on, outside of like, the dragon coins in Brothers in Arms? Layer 2 sponge block shenanigans really are something else in terms of just, how they handle. First half i...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP 2^(-1) - Half a jump is still a jump

Oh, one last thing: That dragon coin raocow couldn't find caused a lot of other people a lot of problems. To me personally, the coin guide that appears and leads you to the left when you hit the P-Switch is a pretty clear hint though. Author bias maybe? Pretty much everyone I've seen has gotten tri...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP 2^(-1) - Half a jump is still a jump

They're the ships of SMW hack players who have tried and failed to complete some of Jolpe's more brutal offerings (which honestly, it surprises me how easy in comparison the ones we've seen up to now have been, other than Questionable Switch Palace and even then that wasn't too bad).
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

This is the part of world 4 with athletics levels that use vanilla blocks. Guess it makes sense what with the world map being all in the high mountain zone.
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - Make It Good

The mantra puzzle has a few hints but putting them all together in the way that is expected of you is just, a bit? Kind of expects a lot of figuring out honestly, and of all the puzzles in the game, it happens to both be extremely easy to brute-force but honestly so vague that brute-forcing it is ju...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Even with the editing, raocow hasn't take a whole lot of deaths. Like, by this point in the game I was taking at least 15+ deaths per level, a pattern that has mostly continued to where I am in world 6 where things are really kicking me in the teeth outside a couple not-so-bad things, and that's me ...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

They're all just Yoshis with messed up palettes and all will equate to one of the normal colors (like how the weird golden-brown Yoshi was actually just a blue Yoshi).
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

The video for the level shows how to solve it and that is absolutely how it's done, there's no other ways I can think of that can pull off all that. It's a pretty neat level showcasing just how weird some stuff with Yoshi is in this game I guess. I do appreciate boo Charlie Yoshi though, that's good...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP 0.05/0.1 - Half a jump is still a jump

World 4 has a couple neat breather-ish opening levels and then right back into the grinder with Brothers in Arms. Spin-jumping on boomerangs is just kinda weird with how fast they go?
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - Spellbreaker

Alright, official endgame is here, the last major steps to actually laying the Mother to rest, and so on and so forth. It's just getting there, of course, that's the tricky part.
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - Starcross

It might actually favour his playstyle, since it works best when you're only getting intermittent hits. It's basically just +16 damage on top of a 32 damage hit when you're fighting a boss you can't rapidly hit. Works well with the axe, not so good with the whip... That's not how it actually works ...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - Starcross

but i'll tell you what, i'll go through the boss rush with and without the spaulder and see what goes faster Holy crap you were right. There is a reason why the La Mulana randomizer explicitly has an option to remove the Spaulder from the item pool, and why the recent April Fools randomizer basical...
by Validon98
1 year ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7047
Views: 477288

Re: Mega Man 11 - Gearing Up for the Finale

In some ways I'm sad that this is over, I saw the beginnings of all the megamen, missed a big chunk of the middle parts, and came back in around Mega Man 9 and watched the rest on, and man, it's crazy how much Mega Man exists series-wise, for good and bad. Mega Man 11's also alright too and maybe it...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP |1/-2| - Half a jump is still a jump

I was just as confused by that end of castle 3 message. Is that some sort of saying or something? I think between like this group of trees is cOLD, Koopa Kraze, and the levels we saw today, this is where JUMP 1/2 is starting to become real. I'll admit to spending many lives on pretty much all of the...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - Starcross

I really wish raocow would grind out key fairys and get either the spaulder or the fairy clothes, but I don't think he'll know to bring it to the spaulder and i doubt he realizes the qol he'd get from the fairy clothes. Maybe get the scriptures? But i don't think he's going back to moonland any tim...
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - Starcross

So THAT'S what that chest right before Palenque is for. I never knew that, I thought that was like, some sort of chest that Shorn somehow looted and you never got anything from, but nope, it's just to pick the ankh jewel back up if you don't activate the plane with the pochette key. Huh. Pretty sure...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP 0.1/0.2 - Half a jump is still a jump

Most of the world 3 paths in general just seem to be alternate paths rather than shortcuts. Probably something to do with how many levels exist in the game in general. In general, world 3 is pretty dense even though it's basically three different paths that all link up before the end. That also seem...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP 0.1/0.2 - Half a jump is still a jump

I do like how the palette of cold tree zone is vaguely Game Boy-esque so the trees are cold and old.

Congrats also to Brain Plague being a level about darkness that feels better than most things that try doing a darkness mechanic.
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - Not Just An Ordinary Ballerina

I never bothered getting that orb when I played, because I beat the miniboss and then could never do the damage boost that you could do in order to get back up there. There's a reason why the randomizer for this game just has a "put a ladder in that room so you can just climb up there without shenan...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP (-1)/(-2) - Half a jump is still a jump

Rubicon was pretty neat, though I'll admit I thought when I was heading that way I was going the super postgame route or something, since yanno, crossing the Rubicon and all that, but nah, just the yellow switch. Speaking of, the yellow switch is more what I expected out of a Jolpe level than the fo...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP 1÷2 - Half a jump is still a jump

That Damn Fourth Chaos Emerald Dragon Coin in Koopa Khaos took me, quite awhile to figure out. I kept thinking I needed to feed Yoshi too until I noticed what I actually needed to do with the shell, but man actually getting the shell there afterwards is quite a pain given if you lose it at all it's ...
by Validon98
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 66962

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

World 3 feels pretty big for certain, and I do think it does have more levels at least compared to world one? World two was also pretty big so maybe they're about the same, but yeah, part of it might just be because of all of the weird paths that exist for it.
by Validon98
1 year ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1213
Views: 58100

Re: La-Mulana - 69,105 Keys

Chamber of Birth progress occurring at a slow pace is honestly natural because this place is kinda garbage and extremely lousy with hidden walls and weird things you need to do to make progress. Finding Dimensional Key in particular's good stuff, congrats on getting it.

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