tried re-downloading?kil3 wrote:Welp, I spontaneously can't open the level editor anymore, it just kind of crashes/closes itself. Pretty interesting program. I just had an amazing idea for a thing too...
Search found 453 matches
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
- 10 years ago
- Forum: ASMBXT
- Topic: THE DEADLINE!
- Replies: 59
- Views: 18486
Re: THE DEADLINE!
Would it be possible to have a deadline set up for getting your name in the credits? I'd like to get working on that soon. the credits level won't have the same deadline as other levels that said, IF someone didn't post an eavatar/text by the deadline, just put them together in the end in a sign or...
- 10 years ago
- Forum: ASMBXT
- Topic: Credits avatar and comments
- Replies: 174
- Views: 46593
Re: Credits avatar and comments
That was quite unilateral. My Idea was originally just dedicate a level to the masses. It would be an adventure of its own, in its own way. It would be everyone's chance to wish the player good luck before the final world. Just a hallway of NPCs wouldn't be too hard to pull off, would it? Heck, I c...
- 10 years ago
- Forum: ASMBXT
- Topic: Credits avatar and comments
- Replies: 174
- Views: 46593
Re: Credits avatar and comments
just to be clear here: only people who worked directly on the game will have a sprite/text on the credit level outsourced credits will be in a separate room on the same level, with only a few signs with the names and nothing else as for other talkhaus members easter-eggs, they'll be there only if a ...
- 10 years ago
- Forum: ASMBXT
- Topic: Credits avatar and comments
- Replies: 174
- Views: 46593
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Password System
- Replies: 81
- Views: 24739
Re: ASMBXT - Password System
that's for you, the mr. level designer, to decide!docopoper wrote:Are these passwords more supposed to be hidden or hard to get?
- 10 years ago
- Forum: A2XT
- Topic: ASMBXT wiki
- Replies: 44
- Views: 11665
Re: ASMBXT wiki
I think it would be neat to put them there on the wiki, but since not everyone goes there, it will be better if we opened a thread for thisdocopoper wrote:Are we going to decide the comments and avatars at the end of the project, or should there be a section for them here?
- 10 years ago
- Forum: A2XT
- Topic: ASMBXT wiki
- Replies: 44
- Views: 11665
Re: ASMBXT wiki
wow that sure makes me feel important!Project Coordinator
shaman666
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
not really, I don't see the point on thatdr_kraid wrote:In that case would it not be prudent to have a separate NPC graphics exchange thread/Wiki page?shaman666 wrote:No NPCs are going to change from their current incarnation
only sprite changes from now to the final version will be the player characters
- 10 years ago
- Forum: ASMBXT
- Topic: THE DEADLINE!
- Replies: 59
- Views: 18486
Re: THE DEADLINE!
no. the game will be "released" only here on the forum, and anyone can download and report bugs so the final version is flawlessFrozelar wrote:So then it'll just be one person that will be appointed to test all the levels? Is that how it's gonna roll?
think that as a "closed beta"
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
If you want to have more than one star per section - you can make a background that looks like a star, clone the section and place an instant warp over the background that teleports you to the star. However - this only really works for the level ending stars, since otherwise it would renew all brok...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
the only weird thing I found is that the climbing animation is backwards (as in, kood is looking at the screen while climbing) That was intentional, as he originally had no "facing away" sprite, and thus left that way as a send-off to the jankiness. It's the same reason why his jump sprit...
- 10 years ago
- Forum: ASMBXT
- Topic: SMBX string replacements
- Replies: 39
- Views: 15077
Re: SMBX string replacements
AgreedSAJewers wrote:I'd personally rather have a custom level for the credits.
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
Little request: you know when you are in the editor, you have this 'debugger' that gives you a bunch of stats on your level, right? Would some people willing to post that information for some of their levels? I'd check myself but I don't want to download any of the seperate levels, for obvious reas...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
It doesn't quite disappear, but it sorta does a "flash glow" that at first I thought was part of Peach's ball throwing so I didn't think anything of it. Turns out I left out the masks for the throwing, so I think that's why it looks odd. Also got a bunch of frames backwards, because I rea...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
that didn't happen for me, works perfectly. amazing job cadwynMarioMaster12 wrote:That Kood works really good. But the fire balling pose looks horrible because Kood dissapears when shooting.
- 10 years ago
- Forum: ASMBXT
- Topic: THE DEADLINE!
- Replies: 59
- Views: 18486
Re: THE DEADLINE!
I had a feeling. Of course with the internet I can never tell a person's primary language. my excuse is that the deadline I imposed first as the 30th, so right after realizing January had a 31st, I only changed the 0 to 1. and yeah, my first language is portuguese If you are working on a thing and ...
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
that's pretty easy, just make an event that starts with the level, and will call another event in X secondsShinoda wrote:Last things before I decide to scrap this idea and do something different... how about a survival timer? So basically survive X amount of time?

like this
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
she's not a complete recolor, there are slightly small differences, but I'm pretty sure the spriters are aware of thatMarioMaster12 wrote:I remember reading that Iris is just a recolor of Demo nothing else. In SMBX you HAVE to resize the player for Luigi. Or else the player floats off the ground.
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
1- not possible with warps. maybe if you make unreachable holes in the ceileing with a set number of enemies falling from there, it will work In that case, is it possible to make the screen NOT scroll up if the player jumps up high so I can put a platform in the air out of sight? What i'm trying to...
- 10 years ago
- Forum: ASMBXT
- Topic: THE DEADLINE!
- Replies: 59
- Views: 18486
Re: THE DEADLINE!
friggin english language and it's little thingiesPholtos wrote:Do you by chance mean the 31st? Sorry I'm a bit picky like that.shaman666 wrote:that deadline is the 31th of January
fixed
- 10 years ago
- Forum: ASMBXT
- Topic: THE DEADLINE!
- Replies: 59
- Views: 18486
Re: THE DEADLINE!
One week to playtest over 100 levels, and build a hub based on their difficulty? Good luck. can't honestly see somebody playing through 100 levels in a week. the 2nd and 3rd parts will be done previously. we are already making the world distribution on the wiki, and the HUB is already being build t...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
No NPCs are going to change from their current incarnation
only sprite changes from now to the final version will be the player characters
only sprite changes from now to the final version will be the player characters
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
Hey guys, new guy here, working on a quick level and I needs some help! I'm trying to work on a kill room. Essentially some sort of endurance thing where the player has to work to defeat waves of enemies. Here are my problems. 1. is there a way I can make a generator that only generates a certain n...
- 10 years ago
- Forum: ASMBXT
- Topic: THE DEADLINE!
- Replies: 59
- Views: 18486
Re: THE DEADLINE!
Releasing in the first week of February seems too soon. We should have at least a month to playtest the game itself and make small changes here and there. that's why I said it "should" be released, not that it is going to be released. one week is way more than we need to playtest every si...
