Search found 453 matches

by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

kil3 wrote:Welp, I spontaneously can't open the level editor anymore, it just kind of crashes/closes itself. Pretty interesting program. I just had an amazing idea for a thing too...
tried re-downloading?
by shaman
10 years ago
Forum: ASMBXT
Topic: THE DEADLINE!
Replies: 59
Views: 18486

Re: THE DEADLINE!

Would it be possible to have a deadline set up for getting your name in the credits? I'd like to get working on that soon. the credits level won't have the same deadline as other levels that said, IF someone didn't post an eavatar/text by the deadline, just put them together in the end in a sign or...
by shaman
10 years ago
Forum: ASMBXT
Topic: Credits avatar and comments
Replies: 174
Views: 46593

Re: Credits avatar and comments

That was quite unilateral. My Idea was originally just dedicate a level to the masses. It would be an adventure of its own, in its own way. It would be everyone's chance to wish the player good luck before the final world. Just a hallway of NPCs wouldn't be too hard to pull off, would it? Heck, I c...
by shaman
10 years ago
Forum: ASMBXT
Topic: Credits avatar and comments
Replies: 174
Views: 46593

Re: Credits avatar and comments

just to be clear here: only people who worked directly on the game will have a sprite/text on the credit level outsourced credits will be in a separate room on the same level, with only a few signs with the names and nothing else as for other talkhaus members easter-eggs, they'll be there only if a ...
by shaman
10 years ago
Forum: ASMBXT
Topic: Credits avatar and comments
Replies: 174
Views: 46593

Re: Credits avatar and comments

Here it is!

http://www.mediafire.com/?baqp11ak2vj9nf3

Message:
Oi! I kinda came out of nowhere and suddenly I was coordinating everything, so I really hope I did a good job on that. It's been a blast to work on this project, and I look forward to the next. See you in A2MBXT!
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Password System
Replies: 81
Views: 24739

Re: ASMBXT - Password System

docopoper wrote:Are these passwords more supposed to be hidden or hard to get?
that's for you, the mr. level designer, to decide!
by shaman
10 years ago
Forum: A2XT
Topic: ASMBXT wiki
Replies: 44
Views: 11665

Re: ASMBXT wiki

docopoper wrote:Are we going to decide the comments and avatars at the end of the project, or should there be a section for them here?
I think it would be neat to put them there on the wiki, but since not everyone goes there, it will be better if we opened a thread for this
by shaman
10 years ago
Forum: A2XT
Topic: ASMBXT wiki
Replies: 44
Views: 11665

Re: ASMBXT wiki

Project Coordinator
shaman666
wow that sure makes me feel important!
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

dr_kraid wrote:
shaman666 wrote:No NPCs are going to change from their current incarnation
only sprite changes from now to the final version will be the player characters
In that case would it not be prudent to have a separate NPC graphics exchange thread/Wiki page?
not really, I don't see the point on that
by shaman
10 years ago
Forum: ASMBXT
Topic: THE DEADLINE!
Replies: 59
Views: 18486

Re: THE DEADLINE!

Frozelar wrote:So then it'll just be one person that will be appointed to test all the levels? Is that how it's gonna roll?
no. the game will be "released" only here on the forum, and anyone can download and report bugs so the final version is flawless
think that as a "closed beta"
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

If you want to have more than one star per section - you can make a background that looks like a star, clone the section and place an instant warp over the background that teleports you to the star. However - this only really works for the level ending stars, since otherwise it would renew all brok...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

the only weird thing I found is that the climbing animation is backwards (as in, kood is looking at the screen while climbing) That was intentional, as he originally had no "facing away" sprite, and thus left that way as a send-off to the jankiness. It's the same reason why his jump sprit...
by shaman
10 years ago
Forum: ASMBXT
Topic: SMBX string replacements
Replies: 39
Views: 15077

Re: SMBX string replacements

SAJewers wrote:I'd personally rather have a custom level for the credits.
Agreed
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

Little request: you know when you are in the editor, you have this 'debugger' that gives you a bunch of stats on your level, right? Would some people willing to post that information for some of their levels? I'd check myself but I don't want to download any of the seperate levels, for obvious reas...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

It doesn't quite disappear, but it sorta does a "flash glow" that at first I thought was part of Peach's ball throwing so I didn't think anything of it. Turns out I left out the masks for the throwing, so I think that's why it looks odd. Also got a bunch of frames backwards, because I rea...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

MarioMaster12 wrote:That Kood works really good. But the fire balling pose looks horrible because Kood dissapears when shooting.
that didn't happen for me, works perfectly. amazing job cadwyn
by shaman
10 years ago
Forum: ASMBXT
Topic: THE DEADLINE!
Replies: 59
Views: 18486

Re: THE DEADLINE!

I had a feeling. Of course with the internet I can never tell a person's primary language. my excuse is that the deadline I imposed first as the 30th, so right after realizing January had a 31st, I only changed the 0 to 1. and yeah, my first language is portuguese If you are working on a thing and ...
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

Shinoda wrote:Last things before I decide to scrap this idea and do something different... how about a survival timer? So basically survive X amount of time?
that's pretty easy, just make an event that starts with the level, and will call another event in X seconds
Image

like this
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

MarioMaster12 wrote:I remember reading that Iris is just a recolor of Demo nothing else. In SMBX you HAVE to resize the player for Luigi. Or else the player floats off the ground.
she's not a complete recolor, there are slightly small differences, but I'm pretty sure the spriters are aware of that
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

1- not possible with warps. maybe if you make unreachable holes in the ceileing with a set number of enemies falling from there, it will work In that case, is it possible to make the screen NOT scroll up if the player jumps up high so I can put a platform in the air out of sight? What i'm trying to...
by shaman
10 years ago
Forum: ASMBXT
Topic: THE DEADLINE!
Replies: 59
Views: 18486

Re: THE DEADLINE!

Pholtos wrote:
shaman666 wrote:that deadline is the 31th of January
Do you by chance mean the 31st? Sorry I'm a bit picky like that.
friggin english language and it's little thingies

fixed
by shaman
10 years ago
Forum: ASMBXT
Topic: THE DEADLINE!
Replies: 59
Views: 18486

Re: THE DEADLINE!

One week to playtest over 100 levels, and build a hub based on their difficulty? Good luck. can't honestly see somebody playing through 100 levels in a week. the 2nd and 3rd parts will be done previously. we are already making the world distribution on the wiki, and the HUB is already being build t...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

No NPCs are going to change from their current incarnation
only sprite changes from now to the final version will be the player characters
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

Hey guys, new guy here, working on a quick level and I needs some help! I'm trying to work on a kill room. Essentially some sort of endurance thing where the player has to work to defeat waves of enemies. Here are my problems. 1. is there a way I can make a generator that only generates a certain n...
by shaman
10 years ago
Forum: ASMBXT
Topic: THE DEADLINE!
Replies: 59
Views: 18486

Re: THE DEADLINE!

Releasing in the first week of February seems too soon. We should have at least a month to playtest the game itself and make small changes here and there. that's why I said it "should" be released, not that it is going to be released. one week is way more than we need to playtest every si...