Search found 453 matches
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
We'll I still have the "everyone in talkhaus" level in mind, But I have little idea how I would approach it. How is the credit level being created on the technical level? well, that's up to you to decide, remember that your level isn't a "community effort" like the real credit l...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
I've ... I've been replaced as the hub guy? http://i.imgur.com/nciwd.png actually was i even the hub guy in the first place i don't think that was ever quite well decided but it does make sense for ignoritus to do it regardless but still http://i.imgur.com/qGmFN.png MY NONEXISTENT PRIDE I'm pretty ...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
This is one of the reasons I why didn't want to make "Welcome to River City", and made that previous suggestion for a level. I already done a bunch of levels already, and thought I should limit myself, but then there are people who've made a dozen or so levels that I felt I could squeeze ...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
And I will say, we probably should have limited the number of levels per person. I know, hindsight is 20/20, but if you submitted more than 5 levels, it kinda feels like you were just making levels for the sake of making levels. No offense intended, that's just kinda how I see it. I agree, and I to...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
I'm pretty sure Ignoritus (the guy who designed ToB2 Hub and is designing ours) can explain better than me but... there is a limit of 99 warbs per level, which means we need to split the hub in 2 levels. Yes, indeed this is the cause for the midpoint bug on ToB2, but Ignoritus said he had a fix for ...
- 10 years ago
- Forum: the gazebo
- Topic: The Talkhaus Talk House Thread
- Replies: 29263
- Views: 3823787
Re: Twitter: The Thread
pretty sure raocow is quebecois, not frenchmuuma wrote:Half-Happy New Year 2013! :D
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
no. we already must have 2 hubs because of the limit on the amount of warps, so that's out of questiondocopoper wrote:Can't we just make the worlds bigger if we run out of space?
100 levels, or whatever many we have by jan. 31st. whichever comes first
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
I think it'd be a nice courtesy to pm these creators for the heck of it, if you haven't yet? I'll try to do it next week since I'm not home at the moment, and just come to check on the interwebs ocasionally. but some of those people haven't even logged on the forums since the level submission or cl...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156474
Re: ASMBXT Discussion Thread
indeed, there's no deadline today. and stop worrying about the January 31st deadline as well, just work on your levels and if they're done by then, great, if not, save them for a future project or something I still plan on doing at least 2 more levels, and even if there are 100+ levels "submitt...
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
you can make a "limited" reset door, by copying the whole room into another and make the warp go into the copy
- 10 years ago
- Forum: ASMBXT
- Topic: Credits avatar and comments
- Replies: 174
- Views: 46593
Re: Credits avatar and comments
guys, please prepare your avatars for the game already. as in, with the npc-XX files, and stuff. if you don't know how to do it, ask someone to do it for you
- 10 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] ASMBXT: Post Levels Here
- Replies: 341
- Views: 72853
Re: ASMBXT: Post Levels Here
Well, here's what I came up with so far for an intro.lvl: http://sdrv.ms/ZKPDCJ put it in the main game folder (where asmbxt.exe is located), then start the game instead of loading the level editor. can you upload to mediafire or something? skydrive sucks, and now it's asking me to login to download
- 10 years ago
- Forum: Talkhaus 2012 Mosts
- Topic: AND THUS BEGINS THE COMPETITION
- Replies: 23
- Views: 9714
Re: AND THUS BEGINS THE COMPETITION
do I still count as a newcomer even if I registered a few years ago, before becoming active because of ASMBXT? haha
- 10 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] ASMBXT: Post Levels Here
- Replies: 341
- Views: 72853
Re: ASMBXT: Post Levels Here
FYI: link is broken. ITs working totally fine for me but im reposting it just in case http://www.mediafire.com/?g1sa15mc3wmyprw The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and ...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
don't you think you already have way too many levels? hahaha give other people some chance!8flight wrote:OK I'm gonna make the worst lvl evershaman666 wrote: we don't care for level quality. actually we're lacking on the bad levels department, we could use more of those
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
so after two or so days of making the intro of raocow's intro i realize i have no idea how to design a level... http://talkhaus.raocow.com/viewtopic.php?f=29&t=11880 no, i got that part, I'm just super not very creative in actual level design, i mean most of the two days were spent creating gra...
- 10 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] ASMBXT: Post Levels Here
- Replies: 341
- Views: 72853
Re: ASMBXT: Post Levels Here
I updated super demo 128 to "fix" the problem we had about the save-game thing.
http://www.mediafire.com/?fu47vf2rc1dkgqc
http://www.mediafire.com/?fu47vf2rc1dkgqc
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Level Review Thread
- Replies: 411
- Views: 83344
Re: ASMBXT Level Review Thread
Spin! Pierce the Heavens! that's a very neat idea for a level, but definitely needs some fixes if you enter the castle and leave, or go through the waterfall, the first thwomps will disappear, making it impossible to proceed without the propeler block also the jump from the first and second thwops p...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Level Review Thread
- Replies: 411
- Views: 83344
Re: ASMBXT Level Review Thread
that's not very useful, since "link" won't be a default playable character, only available for specific levels and after finishing the gameLaularuKyrumo wrote:I don't know how much Link testing is going on, and so I have decided to test every single level with link.
Brb while I do such.
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
that has been said many times throughout past threads, but yeah, I agree it's a pretty huge overlook from reviewersTrotim wrote:You can't have more than one SMB3 exit star per section?
Well that slipped through the reviews of my level then
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
isn't it the same sprite for mario's fireball?8flight wrote:This is kinda of a stupid question but which npc is the smb3 fire pirhana plant and where is its fireball sprite?? I searched it 20 times but i can't find it.
- 10 years ago
- Forum: A2XT
- Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
- Replies: 55
- Views: 19106
Re: A SMBX Level Editor Tutorial Series Thing
http://i.imgur.com/42TOm.pngFrozelar wrote:Really? Mine doesn't show HD as an option still. Huh. Well whatever, I'll take your word for it, YouTube is weird a lot.shaman666 wrote:the HD works here, maybe youtube was taking it's time to render?Frozelar wrote:[stuff]
it's there for me as you can see
- 10 years ago
- Forum: A2XT
- Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
- Replies: 55
- Views: 19106
Re: A SMBX Level Editor Tutorial Series Thing
I got this here video on layers and events I selected the 720p option in the editor (I know I did, it says so right there in the editor) but for some reason it's not in HD. I would go back and try to fix it and reupload it but uploading it would take another few hours and I really don't want to do ...
- 10 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] ASMBXT: Post Levels Here
- Replies: 341
- Views: 72853
Re: ASMBXT: Post Levels Here
the problem is, I started the level with Demo hanging on a vine and made an event to make her climb up automatically. When the game starts you at the midpoint, Demo will spend some seconds trying to climb a non-existing vine. So I'd have to find a way to trigger the event at level start, but not at...
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152356
Re: SMBX Help Thread
not on a per-level basis, no. changing a sound effect must be a game-wide change, something we're avoidingMrWeirdGuy wrote:Is there any way to use custom sound effects? I'd like to use a particular sound for my latest level, but it's not totally necessary.
