Search found 453 matches

by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

We'll I still have the "everyone in talkhaus" level in mind, But I have little idea how I would approach it. How is the credit level being created on the technical level? well, that's up to you to decide, remember that your level isn't a "community effort" like the real credit l...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

I've ... I've been replaced as the hub guy? http://i.imgur.com/nciwd.png actually was i even the hub guy in the first place i don't think that was ever quite well decided but it does make sense for ignoritus to do it regardless but still http://i.imgur.com/qGmFN.png MY NONEXISTENT PRIDE I'm pretty ...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

This is one of the reasons I why didn't want to make "Welcome to River City", and made that previous suggestion for a level. I already done a bunch of levels already, and thought I should limit myself, but then there are people who've made a dozen or so levels that I felt I could squeeze ...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

And I will say, we probably should have limited the number of levels per person. I know, hindsight is 20/20, but if you submitted more than 5 levels, it kinda feels like you were just making levels for the sake of making levels. No offense intended, that's just kinda how I see it. I agree, and I to...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

I'm pretty sure Ignoritus (the guy who designed ToB2 Hub and is designing ours) can explain better than me but... there is a limit of 99 warbs per level, which means we need to split the hub in 2 levels. Yes, indeed this is the cause for the midpoint bug on ToB2, but Ignoritus said he had a fix for ...
by shaman
10 years ago
Forum: the gazebo
Topic: The Talkhaus Talk House Thread
Replies: 29263
Views: 3823787

Re: Twitter: The Thread

muuma wrote:Half-Happy New Year 2013! :D
Half because raocow is half french, and it is midnight here in France right now.
pretty sure raocow is quebecois, not french
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

docopoper wrote:Can't we just make the worlds bigger if we run out of space?
no. we already must have 2 hubs because of the limit on the amount of warps, so that's out of question
100 levels, or whatever many we have by jan. 31st. whichever comes first
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

I think it'd be a nice courtesy to pm these creators for the heck of it, if you haven't yet? I'll try to do it next week since I'm not home at the moment, and just come to check on the interwebs ocasionally. but some of those people haven't even logged on the forums since the level submission or cl...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156474

Re: ASMBXT Discussion Thread

indeed, there's no deadline today. and stop worrying about the January 31st deadline as well, just work on your levels and if they're done by then, great, if not, save them for a future project or something I still plan on doing at least 2 more levels, and even if there are 100+ levels "submitt...
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

you can make a "limited" reset door, by copying the whole room into another and make the warp go into the copy
by shaman
10 years ago
Forum: ASMBXT
Topic: Credits avatar and comments
Replies: 174
Views: 46593

Re: Credits avatar and comments

guys, please prepare your avatars for the game already. as in, with the npc-XX files, and stuff. if you don't know how to do it, ask someone to do it for you
by shaman
10 years ago
Forum: ASMBXT
Topic: [ARCHIVED] ASMBXT: Post Levels Here
Replies: 341
Views: 72853

Re: ASMBXT: Post Levels Here

Well, here's what I came up with so far for an intro.lvl: http://sdrv.ms/ZKPDCJ put it in the main game folder (where asmbxt.exe is located), then start the game instead of loading the level editor. can you upload to mediafire or something? skydrive sucks, and now it's asking me to login to download
by shaman
10 years ago
Forum: Talkhaus 2012 Mosts
Topic: AND THUS BEGINS THE COMPETITION
Replies: 23
Views: 9714

Re: AND THUS BEGINS THE COMPETITION

do I still count as a newcomer even if I registered a few years ago, before becoming active because of ASMBXT? haha
by shaman
10 years ago
Forum: ASMBXT
Topic: [ARCHIVED] ASMBXT: Post Levels Here
Replies: 341
Views: 72853

Re: ASMBXT: Post Levels Here

FYI: link is broken. ITs working totally fine for me but im reposting it just in case http://www.mediafire.com/?g1sa15mc3wmyprw The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and ...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

8flight wrote:
shaman666 wrote: we don't care for level quality. actually we're lacking on the bad levels department, we could use more of those
OK I'm gonna make the worst lvl ever
don't you think you already have way too many levels? hahaha give other people some chance!
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

so after two or so days of making the intro of raocow's intro i realize i have no idea how to design a level... http://talkhaus.raocow.com/viewtopic.php?f=29&t=11880 no, i got that part, I'm just super not very creative in actual level design, i mean most of the two days were spent creating gra...
by shaman
10 years ago
Forum: ASMBXT
Topic: [ARCHIVED] ASMBXT: Post Levels Here
Replies: 341
Views: 72853

Re: ASMBXT: Post Levels Here

I updated super demo 128 to "fix" the problem we had about the save-game thing.

http://www.mediafire.com/?fu47vf2rc1dkgqc
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Level Review Thread
Replies: 411
Views: 83344

Re: ASMBXT Level Review Thread

Spin! Pierce the Heavens! that's a very neat idea for a level, but definitely needs some fixes if you enter the castle and leave, or go through the waterfall, the first thwomps will disappear, making it impossible to proceed without the propeler block also the jump from the first and second thwops p...
by shaman
10 years ago
Forum: ASMBXT
Topic: ASMBXT Level Review Thread
Replies: 411
Views: 83344

Re: ASMBXT Level Review Thread

LaularuKyrumo wrote:I don't know how much Link testing is going on, and so I have decided to test every single level with link.

Brb while I do such.
that's not very useful, since "link" won't be a default playable character, only available for specific levels and after finishing the game
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

Trotim wrote:You can't have more than one SMB3 exit star per section?

Well that slipped through the reviews of my level then
that has been said many times throughout past threads, but yeah, I agree it's a pretty huge overlook from reviewers
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

8flight wrote:This is kinda of a stupid question but which npc is the smb3 fire pirhana plant and where is its fireball sprite?? I searched it 20 times but i can't find it.
isn't it the same sprite for mario's fireball?
by shaman
10 years ago
Forum: A2XT
Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
Replies: 55
Views: 19106

Re: A SMBX Level Editor Tutorial Series Thing

Frozelar wrote:
shaman666 wrote:
Frozelar wrote:[stuff]
the HD works here, maybe youtube was taking it's time to render?
Really? Mine doesn't show HD as an option still. Huh. Well whatever, I'll take your word for it, YouTube is weird a lot.
http://i.imgur.com/42TOm.png

it's there for me as you can see
by shaman
10 years ago
Forum: A2XT
Topic: (COMPLETED) A SMBX Level Editor Tutorial Series Thing
Replies: 55
Views: 19106

Re: A SMBX Level Editor Tutorial Series Thing

I got this here video on layers and events I selected the 720p option in the editor (I know I did, it says so right there in the editor) but for some reason it's not in HD. I would go back and try to fix it and reupload it but uploading it would take another few hours and I really don't want to do ...
by shaman
10 years ago
Forum: ASMBXT
Topic: [ARCHIVED] ASMBXT: Post Levels Here
Replies: 341
Views: 72853

Re: ASMBXT: Post Levels Here

the problem is, I started the level with Demo hanging on a vine and made an event to make her climb up automatically. When the game starts you at the midpoint, Demo will spend some seconds trying to climb a non-existing vine. So I'd have to find a way to trigger the event at level start, but not at...
by shaman
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152356

Re: SMBX Help Thread

MrWeirdGuy wrote:Is there any way to use custom sound effects? I'd like to use a particular sound for my latest level, but it's not totally necessary.
not on a per-level basis, no. changing a sound effect must be a game-wide change, something we're avoiding