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smw centralpge projectmario fan games galaxy

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by Daizo
5 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 26961

Re: JUMP Level Submissions Thread

Here's the long awaited Level BC!
Sublevel BC - The Caster's Wonderstone.zip
Press L/R to go to cast mode!
(6.95 KiB) Downloaded 45 times
If I'm forgetting anything, let me know.
by Daizo
5 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 62383

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Sorry for double posting but notgoodwithusernames replied to me and said he isn't going to finish his level in W5, though he's comfortable with someone finishing it (Not saying we have to). He also said he'd like to help more though he can't now. I already claimed it a while ago, and the old level ...
by Daizo
5 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 18421

Re: The -OFFICIAL- What's Left to Be Done Thread

^ Not a bad idea, actually. Daizo's Checklist: -Create HDMA code for Level BC -Send off Level BC to Worldpeace -Finish Level 6 Replacement (Fortress of the Giant Monsters) -Send off "Fortress of the Giant Monsters" -Fix up scrolling issues in FotGM -Add vine in FotGM -Finish new level -Claim any gra...
by Daizo
5 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 25559

Re: Multiperson Levels Thread

I don't think I fully understand parallax scroll or what you want. Basically I don't know KDL3. I guess what you're saying is about HDMA effect to layer 2? If I'm correct, it's possible for me to look into the compatibility problem if it exists, or to hardcode the effect without using the tool. KDL...
by Daizo
5 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 25559

Re: Multiperson Levels Thread

cUar6N9R7Zk (Mirror Video Link) Here's what I got for Level BC (sorry for the absolutely late delay of progression). More graphical tweaks will be done later. I'm thinking either clouds going at parallax scroll (like in KDL3, except more SMW-ey), or a moon that stays in place while the hills move t...
by Daizo
5 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 62383

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Why not have the title screen swap to three different levels every time the title movie resets? Just some food for thought, I guess.
by Daizo
5 years ago
Forum: JUMP
Topic: Claimability Calamity
Replies: 87
Views: 16937

Re: Claimability Calamity

I'll be claiming ExGFX122 if that's available.

E: And also 123
by Daizo
5 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 18421

Re: The -OFFICIAL- What's Left to Be Done Thread

Thanks for the information. Expect a few screens from me soon enough, and maybe even a video... I'm motivated to play around with the gimmick, and to make something out of it. Again, thanks for coding it.
by Daizo
5 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 18421

Re: The -OFFICIAL- What's Left to Be Done Thread

Alright, well I've tried it out and it's really fun to mess around... but I'm using the Regular and Purple Coins to show just when and when not to use the Cast mode, but warping in front of the coins results in the cast being "rejected" (like how it does with solid blocks). I've also tried it on the...
by Daizo
5 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 18421

Re: The -OFFICIAL- What's Left to Be Done Thread

Wow... when I said "random", that's far from expected. I'll definitely have a lot of fun experimenting with this (plus already have a couple ideas on how to introduce the mechanic). Just a question though: is this gimmick compatible with P-switches and the Infobox? I was thinking of using the info b...
by Daizo
5 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 18421

Re: The -OFFICIAL- What's Left to Be Done Thread

-- (World 7) Industrial Interior by Daizo JUMP_00008.png I thought that was fixed a long time ago, but here's the message again: -Daizo Speaks- Want to know something, Mario? This level came from a cancelled hack named JDCGAMES COLLAB 2. The more you know. Hey BTW, I requested a "random" ASM code a...
by Daizo
5 years ago
Forum: JUMP
Topic: The -OFFICIAL- What's Left to Be Done Thread
Replies: 90
Views: 18421

Re: The -OFFICIAL- What's Left to Be Done Thread

4. Ending, though it can be vanilla. It would actually be cool if the backgrounds actually represented the ones in the levels if we're going for the "regular" Vanilla ending. That would require graphical resets if some of the levels require custom graphics, but it shouldn't be that big of a deal si...
by Daizo
5 years ago
Forum: JUMP
Topic: Multiple Midway Point Manual / Request Thread
Replies: 5
Views: 2810

Re: Multiple Midway Point Manual / Request Thread

worldpeace125 wrote:
Daizo wrote:a random ASM for my Final Castle Sublevel
I might be able to code one of ideas that I have for the final castle but never implemented due to laziness. I will give it a try after finishing other stuffs.
Oh hey, thanks worldpeace. Don't worry, I have other things as well, so no need to rush at all.
by Daizo
5 years ago
Forum: JUMP
Topic: Multiple Midway Point Manual / Request Thread
Replies: 5
Views: 2810

Re: Multiple Midway Point Manual / Request Thread

I know it's odd to ask for "something", but if someone wants to code a random ASM for my Final Castle Sublevel (can be anything, even something as simple as layer 2 jumping like thwimps), then feel free to. I'd like to challenge myself with something random to work with. 8-)
by Daizo
5 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 25559

Re: Multiperson Levels Thread

To make a sampled song, I should give up samples for some sound effects because of insufficient ARAM space. So there are three options - just using the current song, making(importing) an unsampled song, or tossing away the missile and kknd SFX for the sake of inserting custom samples for music. Ah,...
by Daizo
5 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 25559

Re: Multiperson Levels Thread

The song is tentative. But I don't see any specific problems of this song except it's commonly used by other hacks. I think the song fits rather well, but if "overused" is going to be an issue, you might want to make it sampled like what I did for SMW Challenges (except... better, and epic). Either...
by Daizo
6 years ago
Forum: the cartridgé
Topic: Games Beaten in 2014 [READ THE OP BEFORE POSTING]
Replies: 85
Views: 10840

Re: Games Beaten in 2014

I've just recently 100%'d Kirby Super Star Ultra on the DS, including finding every video, beaten *check spoiler*, and even checked out the HAL Room. I've also beaten Spectrobes, but not 100% yet (far from it...).
Helper to Hero with all abilities
by Daizo
6 years ago
Forum: the gazebo
Topic: Introduction/Welcome Thread
Replies: 2954
Views: 261377

Re: Introduction/Welcome Thread

Hey there carol, welcome to the Talkhaus.
by Daizo
6 years ago
Forum: let's play
Topic: Daizo Dee Von's Let's Play Thread [finally updated]
Replies: 20
Views: 2343

Re: Daizo Dee Von's Let's Play Thread

https://www.youtube.com/watch?v=aNf64urEgFU - VIP 5
https://www.youtube.com/watch?v=W7drxMAvl8w - JDCGames

I finally got a better editing software and just got some new tricks in my sleeves.
by Daizo
6 years ago
Forum: let's play
Topic: request grab-bag
Replies: 5678
Views: 547053

Re: request grab-bag

I'd go for Eyeless because it is a one of those shorter hacks and it doesn't require save states.
by Daizo
7 years ago
Forum: let's play
Topic: request grab-bag
Replies: 5678
Views: 547053

Re: request grab-bag

I have an idea, what if raocow does the first three requested hacks instead of only one? It makes sense because Eyeless is only a one level hack that only lasts about 16 minutes blind while the other two are longer (Especially S"M"W2 with 90 levels) . No, I'm not saying this just to see Eyeless be L...
by Daizo
7 years ago
Forum: let's play
Topic: Daizo Dee Von's Let's Play Thread [finally updated]
Replies: 20
Views: 2343

Re: Daizo Dee Von's Let's Play Thread

... Eyeless . A few things I need to mention. My internet suddenly slowed down a lot so videos will likely be uploaded in school days (not like I wasn't doing that anyways...) so adding annotations to add buttons to skip videos are sort of delayed till I get back to school. Oh you want to know what'...
by Daizo
7 years ago
Forum: let's play
Topic: request grab-bag
Replies: 5678
Views: 547053

Re: request grab-bag

I vote for Eyeless because I don't know what it is and Daizo claimed he LP'd it but I couldn't find that on YouTube. That's because I am not a popular user on YouTube so searching for my videos is a challenge unless your looking for custom levels. The video is here BTW. I sort of took a quick run t...
by Daizo
7 years ago
Forum: let's play
Topic: request grab-bag
Replies: 5678
Views: 547053

Re: request grab-bag

I vote for Eyeless. Looks interesting. It is VERY short Does that matter? I wouldn't mind a shorter LP. Besides, that could actually be a mini LP/Side LP from main projects since it is very short (The level is long though and is confusing so it would take a chunk of time, I almost had to make a par...
by Daizo
7 years ago
Forum: let's play
Topic: request grab-bag
Replies: 5678
Views: 547053

Re: request grab-bag

Well this is the first proper request to raocow. Eyeless Any of you like a big scare? Well this is the hack for you. This hack surpasses other scary hacks. Don't let the screenshots fool you, its a lot more scarier (or even disturbing) then Jigsaw's Test and The Haunt. It may not scare you in the ou...

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