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smw centralpge projectmario fan games galaxy

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by Daizo
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 23847

Re: CumpLDC 2018 - hammer

Although raocow claimed the fall through the intangible platform in the hammer level to be his own fault, I (as a viewer at least) had the same expectation about them as he did, and on further inspection I'd say it's also an issue of conveyance. The graphics used for those intangible tiles look alm...
by Daizo
1 year ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> WHOA A 24ADE SONG REVEAL?!
Replies: 19
Views: 5430

Re: 100 Rooms of Enemies: The Nightmare Edition

@raocow: Thanks raocow, we have a lot of plans to put even the most tiny details into the project. So for those who were wondering who this "robot from another world" was, and for those paying attention to the trailers... well, you probably were noticing a certain fellow who was recently been reject...
by Daizo
1 year ago
Forum: project showcase
Topic: 100 Rooms of Enemies: The Nightmare Edition >> WHOA A 24ADE SONG REVEAL?!
Replies: 19
Views: 5430

100 Rooms of Enemies: The Nightmare Edition >> WHOA A 24ADE SONG REVEAL?!

https://cdn.discordapp.com/attachments/199267859795279872/586711315821756425/100_Rooms_of_Enemies_TNE_Logo_small.png SNESLab Wiki Page https://cdn.discordapp.com/attachments/199267859795279872/450175561751592971/100005.png https://cdn.discordapp.com/attachments/199267859795279872/463835805362946054...
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 93595

Re: Claim a Thing Place

Sublevels 17F, 181, 182
Music Slot 8A, 8B (Megalo Strike Back Intro, "Megalo Sorrow")
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 93595

Re: Claim a Thing Place

Could I claim Map16 Pages 2120-212F, along with using a custom block with tile 2106 and 2120? Thanks.
by Daizo
3 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1299
Views: 127889

Re: JUMP - actually stands for "Jolpe Utterly Made Poop" and maybe "Jolly Upsetting Moving Podoboos"

The hallway before the boss is supposed to be a recollection of all that the player has gone through up to this point. There is exactly one level per world (except star world), and I think the levels were chosen based on "uniqueness" (so that you actually recognize the level even in its blurry, com...
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 93595

Re: Claim a Thing Place

So, asking for more resources yet again, but I'd like to have sublevels 8A-8F (3 more for secret rooms, 3 more for actual level), with Secondary Exits 70-79 and ExGFX files DD-DF.
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 93595

Re: Claim a Thing Place

I'm afraid this sprite won't be safe to use in a collab. It changes $13BF for loading messages of other levels, but doesn't seem to recover the original value, which screws up the progress of dragon coins/invis 1ups(mostly for extra checkpoints) in other levels. Instead, you'll be able to add more ...
by Daizo
3 years ago
Forum: JUMP½
Topic: [128] Doors are indeed zany, obviously!
Replies: 1
Views: 704

Re: [128] Doors are indeed zany, obviously!

The theme I created for it.

It's very finale, like how most special world levels should feel... except obviously this isn't final at all.
by Daizo
3 years ago
Forum: JUMP½
Topic: [128] Doors are indeed zany, obviously!
Replies: 1
Views: 704

[128] Doors are indeed zany, obviously!

Based on multiple levels (Vip 5's "Don't get careless, OR ELSE!", JUMP's "Get the Secret Exit", C|C's Tubular, and aesthetic design inspired by World of Illusion), I decided to create a level revolving many doors guaranteed to lead you to inescapable traps. As long as you don't enter doors (and late...
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 93595

Re: Claim a Thing Place

I will also claim Page 6 Tiles F0-FF, as well as sprites 2B, 2C, and 2D; both NPC sprites (I plan on doing something slightly cruel) and 2D being the Infobox DX.
by Daizo
3 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1299
Views: 127889

Re: JUMP - stands for "Just Understanding Morsel's Palace"

The Black Hole is like The Phantom Menace; in the beginning people are very split about the level, with people trying to defend it, but months later everyone will hate it and pretend it doesn't exist. I'm all for trying out new or unusual ideas and I think you have to give Daizo credit for attemptin...
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 93595

Re: Claim a Thing Place

aterraformer wrote:
Daizo wrote:"Death and Intolerance, ZERO ORDER"
This doesn't fit.
"Doors are indeed zany, obviously."

I got a better idea, anyway.
by Daizo
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 93595

Re: Claim a Thing Place

"Death and Intolerance, ZERO ORDER"
I'll take Level 128 with the above name, along with sublevels 7A-7C. I'll also compose my own track using slot 5E. The level is intended to be in the Star/Special World, so... "Difficult. Really difficult."
by Daizo
3 years ago
Forum: let's play
Topic: JUMP - Let's meet again at JUMP½
Replies: 1299
Views: 127889

Re: JUMP - stands for "Just Understanding Morsel's Palace"

"Industrial Interior" was originally made for the second JDCgames collab, but when that was canceled it was reused for JUMP. It's really funny because if you ever played the first JDCgames collab you can easily tell the signs: Multicolored coins, fancy reused vanilla assets... It's all there! While...
by Daizo
4 years ago
Forum: JUMP
Topic: JUMP Level Submissions Thread
Replies: 145
Views: 26992

Re: JUMP Level Submissions Thread

Back to the Future!.zip This took more time to start than finish... Yeeks. Level E is in it's finished skeleton now, and more updates are expected after feedback. Some other levels of mine will be updated within' time as well. Anyway, screens below. JUMP_00001.png JUMP_00002.png JUMP_00003.png JUMP...
by Daizo
4 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 62462

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Jolpengammler wrote:I like the idea of pressing start to have a box saying whose level this is
I like the idea as well. Maybe also have the option to go to the title screen as well.
by Daizo
4 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 28972

Re: JUMP Level Review Thread

Hey wait a minute, I thought that was fixed looooong ago. The level used Mario ExGFX for that level specificly, which turned Mario completely black (and have red eyes). I... seriously don't know what happened. The graphics file for Mario's graphics is ExGFX10F if someone wants to fix that. I'll see ...
by Daizo
4 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 28972

Re: JUMP Level Review Thread

Black Hole's pretty infamous, even I have to admit that. I originally wanted the boss to have a used block snake, but due to the nature of how SMW Reznor works, I couldn't implement it. One thing I must disagree with you about is the aesthetics; everything being white and black isn't a bad thing in ...
by Daizo
4 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 25605

Re: Multiperson Levels Thread

-If there is enough space in ExGFX, make the portaraits bigger. Maybe render some of them as sprites for space saving? Or if there actually is a way to change used GFX files while the game is running a level, there could be levelASM, and the level could be designed so that you can't go back to prev...
by Daizo
4 years ago
Forum: JUMP
Topic: JUMP Level Review Thread
Replies: 165
Views: 28972

Re: JUMP Level Review Thread

Even though the statue fight was a little different then I expected, good lord it's fun as hell! I liked the ray sensor gimmick implemented, which made the boss feel like it was from Metal Slug or something, and how it jumps higher after each reminds me of "Very Gnawty" from DKC (I think I requested...
by Daizo
4 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 62462

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

- world 4 yellow level A mountain(or generic) level having 1 exit. "-CHARGE!- or -FIRE!-?" may move from the narrow space and take this place. But I'm not sure it's a good idea because the level utilizes red switch blocks. It will be actually followed by RSP then.. I leave this open for now. I have...
by Daizo
4 years ago
Forum: JUMP
Topic: Overworld Thread Redux
Replies: 64
Views: 13216

Re: Overworld Thread Redux

There was a map missing? Well it looks pretty nice, especially with the original palettes.
by Daizo
4 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 62462

Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-

Something like...

Code: Select all

 
       HEY!

 YOU'RE AN IDIOT!
 
 
  
by Daizo
5 years ago
Forum: JUMP
Topic: Multiperson Levels Thread
Replies: 131
Views: 25605

Re: Multiperson Levels Thread

Room of Paintings.png Since there isn't much going on, I decided to do this just to build suspense. This room would be effective with this song ported. The main concept for this room is to give the player the "you've passed all these levels, your final challenge awaits" feeling before the final bos...

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