Meet Electram! I did not care for him much. For me that kinda became a running theme with bosses. On angel mode they're more manageable, but I guess I'm not particularly a fan of Silgryn's boss design.
I still liked Myogi and Lobsterman though. They were pretty fun.
Search found 711 matches
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140245
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140245
Re: Wings of Vi - They are More Like Giant Cherries
raocow, I am worried. Wings of Vi is a very, very hard game, even on Mortal difficulty. The game gives you no way to change the difficulty down once you started, so if you at some point in the future desire an Angel save with all of your progress, I can make that happen relatively quickly. I really...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140245
Re: Wings of Vi - They are More Like Giant Cherries
okay, how the hell do you dodge terravine's insta-kill attack? is the only way to use the minecart? what happens if you run out? I'm almost positive that's just a DPS race. Kill him before he gets four lasers off. I have no idea how possible that is in Demon mode, but it's not super impossible in M...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140245
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
I will say the boss fights seem super well done so far though. It's kinda graze-the-attack style gameplay thanks to the short range, which having a small background in shmups, is something I do enjoy. Just not sure about the segments between. See, the bullet hell parts of Boshy were some of the par...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140245
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Good job with the first 'real' boss there raocow! Don't beat yourself up over it, it's a shift in difficulty and it's hard to conquer, but god do I love how it was designed. Unfortunately for me, the falling section afterwards just feels amateurish in design. The waves of missiles just look and fee...
- 7 years ago
- Forum: let's play
- Topic: Wings of Vi - Not Myougi's Castle
- Replies: 950
- Views: 140245
Re: Wings of Vi - Heaven Yeah We're a Little Demon Girl
Wait how many unique enemies does this game have? Surely not more than 13?? I can't imagine it having nearly that many. Shame it's burning through them so quickly. As far as I got through the game (admittedly not super far, maybe halfway) each new area seemed to have its own enemies. Usually 2-3 di...
- 7 years ago
- Forum: let's play
- Topic: Shovel Knight - The Queen of Hearts and the Joker
- Replies: 385
- Views: 58531
Re: Shovel Knight - Le Roi Des Carreaux
Stages have as many music sheets as tney do unique songs. Normally this amounts to two (the stage theme and the boss theme) but there are special cases. If you ever miss one, getting it is as simple as just re-entering the stage.
- 7 years ago
- Forum: let's play
- Topic: raocow plays Dragon: Polly Nimbus
- Replies: 106
- Views: 18382
Re: raocow plays Dragon: Lorca
Someone in the youtube comments said that the item you're missing changes the ending. So maybe beat the end boss first before you get it.
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: Pink Toads can't jump
Also Nezumi man, and one of the levels in the first ASMBXTWillhart wrote:There was a reference to the game in Super Marisa World. Not sure about the gimmick.SAJewers wrote:Didn't raocow LP something that used that Virus/Dr. Mario Gimmick?
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: Zero Wing
Mouser seemed very difficult to me at first, until I figured out just the right timing for throwing the bombs back at him. Then he became easy. Incidentally, I think Detonation Station might be the most difficult of the five main Subcon levels, so perhaps it's best that it's out of the way. The fig...
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: Quake Medallion
Why do so many games feature large versions of invincible enemies as vincible bosses My theory is two reasons. The first is for the "oh crap" factor you get when you see it, because you remember the invincible enemy. The second is the satisfaction you get over killing something that's giv...
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: Quake Medallion
Oh man, looks like raocow's going to be getting to my favorite fungitorium level last. Favorite in concept, I should say. The one played today was my favorite mechanically. It was just really fun and neat and the underwater stuff was pretty clever.
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: Vinesauce
Huh, that's not the first Fungitorium level I unlocked when I first played. I obviously don't think like raocow. Also, as I said in a previous comment, if Toadette is standing off-centre on the bullet shooter, the next bullet bill that appears carries her away. No need to time jumps. Just sit there...
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: The Relatively Short Cave
It's not great, but it's alright. Worth visiting later down the line probably, if for no other reason than to see some of the bosses.Ometeotl wrote:The first one isn't very good.
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: The Relatively Short Cave
To do multiple flutter jumps, you have to press the jump button again. Anyone considering playing this game for themselves should definitely do so. It gets even more wacky and wonderful later on and the camera is a mild annoyance at worst. I started this up a couple months ago, but I couldn't find ...
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: The Relatively Short Cave
To do multiple flutter jumps, you have to press the jump button again. Anyone considering playing this game for themselves should definitely do so. It gets even more wacky and wonderful later on and the camera is a mild annoyance at worst. I started this up a couple months ago, but I couldn't find ...
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: The Relatively Short Cave
Yep, I tbink I've figured out the title scheme, mostly. From video one even! That's a record for me.
Now to wait a little longer to see if my suspicions are correct.
Now to wait a little longer to see if my suspicions are correct.
- 7 years ago
- Forum: let's play
- Topic: Toadette Strikes: -vent any obstacles I face, and every enemy in my way
- Replies: 354
- Views: 50433
Re: Toadette Strikes: I can circum-
Just as a heads up, you definitely want to get all those mushroom medals, because they unlock stuff.
- 7 years ago
- Forum: let's play
- Topic: Super Meat Boy - some day we'll meat again
- Replies: 739
- Views: 107141
Re: Super Meat Boy - finished on schedule, what's ahead is shrouded in darkness
Here's something I wanna know about the Dark World: If a bandage is in a light level, does that mean one won't be in its dark counterpart and vice-versa? I've always kinda assumed that, and I'd like to know if there's any truth to it.
- 7 years ago
- Forum: let's play
- Topic: Super Meat Boy - some day we'll meat again
- Replies: 739
- Views: 107141
Re: Super Meat Boy - gimmick retrospective town
Four Letter Word is a level I have bad memories of because the one time I beat it I didn't get the par time. Not a fun time for me.
- 7 years ago
- Forum: the cartridgé
- Topic: What is your favourite thing about Waluigi?
- Replies: 73
- Views: 9635
Re: What is your favourite thing about Waluigi?
Not just the voice, but how it's made. Charles Martinet said once that he channels emotions for his different voices. Mario is joy, Luigi is cowardice, Wario is greed, and Waluigi is either intense hatred or self-loathing. And that's just perfect.Willhart wrote:The voice.
- 7 years ago
- Forum: the cartridgé
- Topic: What games are you playing?
- Replies: 10230
- Views: 1237101
Re: What games are you playing?
Wow, some of the hardmode equipment in Terraria is kinda absurd. I'm wearing the beetle armor that makes enemies aggro you more often and I'm wielding the scourge of the corruptor and a paladin's hammer. Before quitting tonight my friend and I decided to take on all three hard mode bosses at once. ...
- 7 years ago
- Forum: the cartridgé
- Topic: What games are you playing?
- Replies: 10230
- Views: 1237101
Re: What games are you playing?
I've been playing Freedom Planet, since I got that in a bundle. It's fun, but the cutscenes are pretty long. Apart from that I've been working through my steam backlog. Tiny Barbarian's pretty good, and since I can run it mostly well now, Viscera Cleanup Detail is something I'm getting into. I was a...
- 7 years ago
- Forum: let's play
- Topic: Super Meat Boy - some day we'll meat again
- Replies: 739
- Views: 107141
Re: Super Meat Boy - apocalypse zombie and spiteful respite
So for the record, Rotgut (the final level you did today) was the level I was able to completely break with Naija. Just dashed right through the repulsors without a second thought! I do honestly love that there are some levels that certain characters make absolutely trivial.
- 8 years ago
- Forum: let's play
- Topic: Super Meat Boy - some day we'll meat again
- Replies: 739
- Views: 107141
Re: Super Meat Boy - spikes deter pigeons and increase the difficulty
I think The Kid might also be faster than Ogmo?128-Up wrote:Double jump height.Sebby19 wrote:So what does The Kid have over Ogmo? They both have a double jump, so what else is different between the two?
