Search found 1130 matches
- 6 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 106891
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 38 - Mario becomes a lemming
Luminous Leaping - Diddy Kong Racing - Star City You didn't play all that bad, I don't think. The level is just on harder side. I'm not entirely sure what should be done about Altitude level. Like, it's a really good level, however I'm not a fan myself of two extra checkpoints added (the level was f...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - stands for "Just Understanding Morsel's Palace"
For some reason, my version of Think Fast doesn't have any custom music. I wonder if I applied the patch wrong? Anyways, I liked this level a lot. Feels a little janky, but not in a bad way. The poison mushroom springboard bit was pretty creative. It was readded (from old base ROM), which is why I ...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - stands for "Just Understanding Morsel's Palace"
Too lazy to update the soundtrack for the newest version (which I guess restored this track from old base ROM) but the track used in Think Fast! is Alien vs. Predator - Space Port . As for old base ROM version, I'm quite busy to upload a video, but it was really different (the layout is somewhat sim...
- 6 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 106891
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 37 - World 5 Beginnings
Fortress of the Giant Monsters - CUSTOM - Super Mario World - Castle (by Wakana, link to SMW Central)
Fortress of the Giant Monsters, boss - Cave Story - Oppression
I vote for One Level Video, the movie, the game, the level.
Fortress of the Giant Monsters, boss - Cave Story - Oppression
I vote for One Level Video, the movie, the game, the level.
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - stands for "Just Understanding Morsel's Palace"
It's just really too bad that instead of changing his strategy when things don't work out, he just keeps on doing the same things over and over (even when it's clear that they don't work half the time) and getting really frustrated as a result, when in reality there is always another method (at lea...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 134082
Re: Claim a Thing Place
Uh, I already took some of those sublevels (70-75).mellonpizza wrote:Secondary exits 2E-33 please
also sublevels 6E -73
Looking at sublevel list, I guess you got 6E-6F, 76-79 instead.
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - stands for "Just Understanding Morsel's Palace"
Did you press a P-Switch? P-Switches, key, and keyhole (for some weird reason) are all persistent sprites.Ryrir wrote:It's really weird how a lot of sprites didn't seem to spawn when raocow played through the level. That never happened to me!
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 134082
Re: Claim a Thing Place
Reserving level 12C, sublevels 70-75, ExGFX118, Map16 6C0-6EF (SMB3 Airship), music 5D (Seiken Densetsu 3 - The Sacrifice Part 3). Attached the files, in event someone wants to use airship tiles without requesting them, although just warning that my level is going to be quite long. (it's likely I wi...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - "Someone should change the thread title as it is clearly no longer topical.".
Oh, I'm well aware. As someone who has followed raocow and the discussions surrounding his videos since his somethingawful days (although I rarely get involved) I feel like there's been a bit of a shift in the preference of his most vocal viewers. It's especially obvious when one goes back and sees...
- 6 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 106891
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 36 - Wendy's Milkshakes Break Physics
Palatable Perturbation - Rudra no Hihou - King of the Mountain
World 5 - Talesweaver - Reminiscence
I vote for ROPES.
World 5 - Talesweaver - Reminiscence
I vote for ROPES.
- 6 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 106891
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 35c - The Disco that was Promised
Disco Dance Party - Alcahest - Castle Yeah, that's a pretty good level theme for a really hard sprite bouncing level which doesn't allow power ups when entering and is placed on Star Road map, I guess? But seriously, congratulations. I'm pretty sure you will be able to defeat Bowser, as all mandator...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
although that might be because playing on a keyboard gives you better control of your key kicking abilities Perhaps this level just doesn't play well on gamepad, I don't know. I use keyboard myself (and this level is 8th on my list of favorite levels), because it feels more precise for me (and I do...
- 6 years ago
- Forum: JUMP½
- Topic: [18] Home Run Derby
- Replies: 2
- Views: 1347
Re: [18] Home Run Derby
This level is really easy (did it on my first attempt), but that's fine. It's also so stupid (seriously, the baseball bat is more broken than cape, which I guess is an achievement), in a good way. (I would complain about ASM, but Curse of Discontinuity makes me complaining about it somewhat pointles...
- 6 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 48663
Re: JUMP½ Main Discussion, Rules and Base ROM
So I checked the base ROM, and tiles 6AA-6AF weren't applied. It's not a big deal, but I'm reuploading those, to not make you download my 500KB file again. I also included level files, although the only difference is the music, so feel free to replace music in 00C and 04E with 4E, if that's easier f...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
I like "Get the Normal Exit" (to the point where it's 8th on list of my favorite levels) myself. It does really impressive things with a really simple gimmick of "avoiding the keyholes". While all challenges involve just keys and keyholes, they do feel different. It's really simp...
- 6 years ago
- Forum: JUMP½
- Topic: JUMP½ Main Discussion, Rules and Base ROM
- Replies: 120
- Views: 48663
Re: JUMP½ Main Discussion, Rules and Base ROM
Sorry for the damn near month delay. Here's v0.05.3. Iso's dinosaur level is in but I'm leaning towards it just being a non-level hut place. As for era64's levels, your request for removal of the first two have been declined. I want them. I feel like for your second level, it should be world 2-1. J...
- 6 years ago
- Forum: let's play
- Topic: Hoeloe Plays: Pokémon White 2 Nuzlocke
- Replies: 52
- Views: 9341
Re: Hoeloe Plays: Pokémon White 2 Nuzlocke
(1:00) This is Sunkern. http://i.imgur.com/ZCctw3K.png Although, I guess it's not that terrible once you get Leech Seed on it, which is a really good move, providing both recovery, and harms the opponent a lot. And 30 speed is actually not that terrible for in-game purposes. By fourth gym, you shoul...
- 6 years ago
- Forum: let's play
- Topic: Lets Play Banzai Mario World : Watch my fu*king videos
- Replies: 63
- Views: 16228
Re: Lets Play Banzai Mario World : Watch my fu*king videos
(2:40) Not really, a level far later on requires key jumping, so it may as well be a practice. (5:06) There was a feather in Peaks of Revolution? Never knew about it, because I cannot play Super Mario World, and always got a mushroom here. (6:46) I don't think the secret exit is that hard myself, ev...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
Hm, forced deaths (as long you don't use level break). Fun stuff.
Interestingly, the level has special code to make retry dialog not appear if you just collected Midway Point. You would think that the level could teleport once condition is met, but no, it knows the death is forced.
Interestingly, the level has special code to make retry dialog not appear if you just collected Midway Point. You would think that the level could teleport once condition is met, but no, it knows the death is forced.
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
but next video is going to seem really, really easy as long as he doesn't attempt House of the Holy just yet . Do you really think raocow will try a 2 exit level just after doing 2 exit level, when there is a one exit level? Interesting how I found All the Way from New Jersey to be more frustrating...
- 6 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 106891
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 35a - Disco at the Disco [trainwreck]
You know, it's not that bad. Definitely not a trainwreck. When you had 7 lives, you did a lot of a level. Don't give up. The second part of a level should be easier. Also, if that helps, raocow did die most (so far) in Disco Dance Party and another level that you can reach by now. You don't see raoc...
- 6 years ago
- Forum: JUMP½
- Topic: [C] BRICK JOKE
- Replies: 1
- Views: 926
[C] BRICK JOKE
Endgame SMB3 style cave level full of blue Koopas. 2 exits. 5 Dragon Coins. I tried to make this a Morsel's World 5 difficulty, but it's probably easier than that :-). JUMP_00005.png Apparently spoiler contents appear while loading a page, so here are fake contents just because. Inspired by SHELL FE...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
Usually I don't do those with links to SMW versions of tracks, because you can listen to these in raocow's video. But when the video has no tracks entirely, well... Coin Guides are Always Accurate! (normal path) - Donkey Kong Country 2 - Forest Interlude (no separate SMW version link, because the tr...
- 6 years ago
- Forum: let's play
- Topic: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Ep79c FINAL - Won 1F8
- Replies: 644
- Views: 106891
Re: Let's Play JUMP! A talkhaus non-ASMT Mario Romhack - Episode 34 - I'm pretty bad at Mario. Vote Disco! :D
You know, you axed... asked for demos... Disco Place Zone, so I vote for Final Fantasy Marathon... Yellow Turtle Bouncing Fun.
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
That one is I believe retry system checkpoint, not an actual Midway Point.cozyduck wrote:Caution, big spoilers ahead:
