Search found 1130 matches
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - D-Side Discussion
68th: Dark Cloud Castle by Roberto Zampari Koopster DESIGN: 36/50 CREATIVITY: 14/30 AESTHETICS: 17/20 TOTAL SCORE: 67/100 A solid platforming experience. It's really gone for variety and as a consequence it ends up not expanding on any of its ideas much at all (except for extensive usage of sparkies...
- 2 years ago
- Forum: let's play
- Topic: VIP6 - VIP
- Replies: 434
- Views: 52198
Re: VIP6 - Ishikawa
Based on spotzone discussion from last night, it sounds like the he came up with a tentative schedule so there'd be a new video every 6 hours "patreon vote"/mario slot at 5:30 am eastern "raocow's choice" slot at 11:30 pm "royale" slot at 5:30 pm "all the" sl...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Happy Birthday, Daizo!
70th: Elemental Heavens by Impetus Koopster DESIGN: 19/50 CREATIVITY: 18/30 AESTHETICS: 13/20 TOTAL SCORE: 50/100 Kind of a messy, very compact level, kind of stretched by the two dragon coin rooms that need to be redone constantly, which gets very boring. The first half feels quite randomly designe...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - 2 Exits are desired
73rd: The Night Garden by ZMann Koopster DESIGN: 32/50 CREATIVITY: 14/30 AESTHETICS: 19/20 TOTAL SCORE: 65/100 Got some vibes from FrozenQuills's and SNN's entries from last year. It settles that it is an exploration level and stays an exploration level to the end, something I appreciate. For the mo...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - with death with fear with kill
75th: Perilous Paintings by Twoka Koopster DESIGN: 19/50 CREATIVITY: 18/30 AESTHETICS: 14/20 TOTAL SCORE: 51/100 This concept is really neat but this level looks rushed. It doesn't do anything with the gimmick and with each enemy beyond the basics, and it ends very suddenly (the midpoint is very loo...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - And so the world dies
77th: Danish SUPER BLOCK by Waddle Derp Koopster DESIGN: 21/50 CREATIVITY: 19/30 AESTHETICS: 12/20 TOTAL SCORE: 52/100 The gimmick is introduced very poorly - took me 3 lives to understand what was going on. All it boils down to is really finding the question block pattern and keeping it in mind whe...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Wow, a few hours early!
I had some suspicion that the first level that was played (Crystal Lake) was heavily inspired by Pokemon Mystery Dungeon: Explorers, contacted the level author, and they confirmed it. The sections before Midway Point are based on Crystal Cave. The color choice in the first part is based on floors B1...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Wow, a few hours early!
79th: Crystal Lake by MandL27 Koopster DESIGN: 17/50 CREATIVITY: 16/30 AESTHETICS: 13/20 TOTAL SCORE: 46/100 I'm not impressed. The level design is very thoughtless overall, it's very empty, spread out, and it doesn't progress. Feels like you tried to let the player take a lot of alternative paths b...
- 2 years ago
- Forum: let's play
- Topic: VIP6 - VIP
- Replies: 434
- Views: 52198
Re: VIP6 - Nagano
While such a name may be more proper, since Super Mario Maker release, such platforms are officially known as semisolids.morsel/morceau wrote: ↑2 years ago If it is only solid on one of four sides, surely it is a demisemisolid block.
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Wow, a few hours early!
also, i'm assuming from this level there are no la-mulana addmusics known to man, which is a big shame. almost enough to make me transcribe the music to midi just to make one, but not quite There are legacy ports of Mr. Explorer and La-Mulana (as in, a track called La-Mulana), which due being legac...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Wow, a few hours early!
Also, raocow, you forgot to get normal exit. He didn't. Doing a single exit is very much intentional. See the description of second VLDCX video. I only commit myself to playing ONE exit per level. I heard that extraneous dumb unnecessary secret exits are a *thing* in this contest, and my solution i...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Wow, a few hours early!
79th: Stageshow Shuffle by Karatekid5 Koopster DESIGN: 18/50 CREATIVITY: 15/30 AESTHETICS: 9/20 TOTAL SCORE: 42/100 The first half is very stretchy and gets spammy quite often. It's also very visually misleading, things that are solid or not aren't clear and the palettes aren't consistent in that as...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Same problem, different controller.
83rd: Lava Floaters by KennyJ (Kenny) Koopster DESIGN: 11/50 CREATIVITY: 18/30 AESTHETICS: 12/20 TOTAL SCORE: 41/100 This level's flow is so weird. In the first half it feels I'm doing something different every 2 screens. The second half reuses a lot of the concepts you used a bit, and I think it's ...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - May I introduce myself? My name is 1F0.
85th: Water Processing by superwiidude Koopster DESIGN: 35/50 CREATIVITY: 19/30 AESTHETICS: 15/20 TOTAL SCORE: 69/100 Alright level. It doesn't try to do much out of the ordinary but it's quite solid, although perhaps a tad too short for the numerous gimmicks you used. Could've used better flow and ...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave
88th: Unforeseen Consequences by Chihaya (Guiga) Koopster DESIGN: 16/50 CREATIVITY: 16/30 AESTHETICS: 12/20 TOTAL SCORE: 44/100 A level that felt very disjointed and misguided. Makes some weird decisions, like a path in the first half that's super hard to get to and there's absolutely no advantage i...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - The Money Never Lies
89th: Very Danger Lifts by LHB Koopster DESIGN: 26/50 CREATIVITY: 10/30 AESTHETICS: 12/20 TOTAL SCORE: 48/100 Short, quite slow and uneventful autoscroller for the most part (it starts off -really- slow). The volcano loti would've been a good bet to base the entire level around - the bits that force...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Finally we're past 100th! What if we made a lot o' boppos?
93rd: Lofted Lifts by Galactaknight Koopster DESIGN: 19/50 CREATIVITY: 12/30 AESTHETICS: 13/20 TOTAL SCORE: 44/100 A badly constructed level and seemingly untested. Specially the line guided segments - they are very confusing, unpredictable, and even broken (like, two stances where segments that wer...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - OK still looking at 100th! To level or not to level...
97th: Lava You Lots by Mata Hari Koopster DESIGN: 22/50 CREATIVITY: 19/30 AESTHETICS: 9/20 TOTAL SCORE: 50/100 I think the issue of this level is that it tries to do way too many things, and they end up not being very well integrated with each other - it feels like just a lot of "stuff" ev...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - We've passed 100th! Prelude to 'the!
98th: ninjaboy.xls by tomato jonson Koopster The one left for last DESIGN: 24/50 CREATIVITY: 9/30 AESTHETICS: 10/20 TOTAL SCORE: 43/100 Really difficult and unforgiving level. It is doable and quite fun to learn, but that doesn't excuse the lack of midpoints or more powerups. A lot of obstacles disc...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - We've hit 100th now! Also raocow liked the new level
What would be here to stop the level author from providing a ridiculous number of 1UPs in a level. Or coins for that matter, if 1UPs would be banned. Were designers docked points if they had a dragon coin on a subscreen boundary? Asking for a friend. I believe Lunar Magic 3 fixes that one, so this ...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - We've hit 100th now! Also raocow liked the new level
Only like 45 seconds into the video but "my" level was a collab with TaviTurnip. I don't know why it's only being credited to me `~` Fixed in my post above. Not sure why VLDCX results as well as SMWDB only lists you, however. My guess is it's because TaviTurnip is not a member of SMW Cent...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - We've hit 100th now! Also raocow liked the new level
100th: Overgrow Chateau by Zyglrox Odyssey + TaviTurnip Koopster DESIGN: 29/50 CREATIVITY: 21/30 AESTHETICS: 14/20 TOTAL SCORE: 64/100 The message box at the end of the secret got me good, my mind was completely blown when I discovered Zyglrox made this lol Alright, so this is a team level and it sh...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - We've hit 100th now! Also raocow liked the new level
As if "no life farms" rule would be enforceable. What would be here to stop the level author from providing a ridiculous number of 1UPs in a level. Or coins for that matter, if 1UPs would be banned.
Nevermind that such a rule is a bad idea anyway.
Nevermind that such a rule is a bad idea anyway.
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Have you noticed how much raocow sings/raps in this series? I'd buy an album.
100th: Monty's Hall by MiracleWater Koopster DESIGN: 11/50 CREATIVITY: 23/30 AESTHETICS: 14/20 TOTAL SCORE: 48/100 Really wanted to have fun with this. Let's talk about the two Us: Unecessary and Unfun. This level has a lot of this. Why did that falling chained platform "puzzle" have to ex...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Did Daizo Catch the 'Rona? A talkhaus Investigation
- something to do with the custom 99 lives version of these hacks you were provided with. Have you tried with non-99 lives versions? The patch in question changes literally two bytes in a ROM: $009E25 (Amount of lives to start with) and $00A09C (Timer to disable skipping the intro message). It's de...
