Search found 1130 matches
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - A view of Northern Canada
29th: Bowser's Villa by Super Maks 64 Koopster DESIGN: 27/50 CREATIVITY: 21/30 AESTHETICS: 15/20 TOTAL SCORE: 63/100 This isn't a villa it's a castlE!!!!!!!!! The interesting part of this level is the second half, the platforming segments, and even they could've been more interesting, sometimes they...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Nostalgia
30th: Cleft of Luxetumbra by GeminiSunfall Koopster DESIGN: 28/50 CREATIVITY: 24/30 AESTHETICS: 19/20 TOTAL SCORE: 71/100 The concept is really cool and visually very nice, too. However I feel like it fits better as a puzzle concept, despite it making you change constantly the level felt super linea...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - raocow "dies" at the end.
33rd: Koopa Koal Ko. Line by Nimono Koopster DESIGN: 29/50 CREATIVITY: 26/30 AESTHETICS: 20/20 TOTAL SCORE: 75/100 This level has an incredible setting, and it takes advantage of it to pull off some really neat design ideas. The execution was okay, if not a little lacking, but also often flawed. The...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Blue Harvest
35th: Hydromagmatic Fort by Cyphermur9t Koopster DESIGN: 38/50 CREATIVITY: 22/30 AESTHETICS: 16/20 TOTAL SCORE: 76/100 This starts off rad! But loses focus as well as its appeal as it goes, notably so by the second half. The level introduces "layer 2 only passable by sprites", but that's o...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Bible Ups and Downs
37th: The Death Star by Eevee + Katerpie Koopster DESIGN: 24/50 CREATIVITY: 22/30 AESTHETICS: 20/20 TOTAL SCORE: 66/100 This level looks absolutely gorgeous, the palettes and the tileset are on point! The first half lacks focus. A lot of different ideas and setups are used in the first room, sadly n...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Pseudo Water is Vanilla???
-all the details on how it works- I didn't really understand it, but then I re-read what SAJewers posted and I THINK maybe I understand it now? My confusion has been with "how does out-of-bounds stuff get interacted with at all if it's only supposed to be possible to remain in-bounds?" Is...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Pseudo Water is Vanilla???
40th: Snakes and Ladders by Morsel Koopster DESIGN: 43/50 CREATIVITY: 29/30 AESTHETICS: 16/20 TOTAL SCORE: 88/100 I was sold by the second half, much more than the first. The first half has setups with really little reaction time towards the end, some of which I'm not entirely sure if I even did rig...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Pseudo Water is Vanilla???
h/t xfix in the spotzone okay, for explanation how Faux Water works: it's actually quite a funny thing see, for whatever reason, out of level bounds there is water Mario cannot interact with it, and sprites can interact with only when liquid interaction is enabled this is why when a sprite is above...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - The Bubble Branch
42nd: Faux Water by Sixcorby Koopster DESIGN: 29/50 CREATIVITY: 25/30 AESTHETICS: 13/20 TOTAL SCORE: 67/100 A level with really awesome concepts and an alright execution. The first half is mostly fine, although it makes a few weird decisions (second dragon coin/pre-midpoint setup are just boring/ann...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - END OF D-SIDE... or X-SIDE
43rd: Balloons! by ToxicRave (lolyoshi's judge favorite) Koopster DESIGN: 23/50 CREATIVITY: 28/30 AESTHETICS: 14/20 TOTAL SCORE: 65/100 I have to admit this level is extremely clever in a lot of what it does, but I have a few very important problems with it. I should mention right away that a lot of...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - END OF D-SIDE... or X-SIDE
46th: Sweet Tooth by Pseudogon Koopster DESIGN: 32/50 CREATIVITY: 18/30 AESTHETICS: 14/20 TOTAL SCORE: 64/100 Other than the banzai bill before the midpoint and a few setups with note blocks, I think a lot of setups here have some potential but give too much leeway. Like the chucks that are supposed...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Raiding Video 51
49th: Missing Cleft by Prizm Koopster DESIGN: 24/50 CREATIVITY: 23/30 AESTHETICS: 14/20 TOTAL SCORE: 61/100 This level becomes better when you figure out what the gimmick is, and it honestly wasn't clear at first to me. I missed everything on my first run and started incidentally bumping my head in ...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - So you land on blocks, and then sprite blocks...
49th: Deep within Dunes by Centipede Koopster DESIGN: 36/50 CREATIVITY: 26/30 AESTHETICS: 17/20 TOTAL SCORE: 79/100 A really neatly designed level when you look at the individual setups, but the full experience is kind of underwhelming. The level is a bit too mechanical while not being that clever w...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - 1F0 IQ = 496 IQ
"The trick is that at 4:32, you drop the shell where Yoshi is, and step on Yoshi" I can't parse how this would change anything, what changes by having a shell on the ground half a screen away from Yoshi? The idea is, when you do that, you get on Yoshi and bounce off the shell at the same ...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - 1F0 IQ = 496 IQ
Dev commentary: The trick is that at 4:32, you drop the shell where Yoshi is, and step on Yoshi, but yeah, i kinda agree this level is too cryptic for its own good, it's essentially a YUMP level i submitted to a contest, I was focusing on cool tech rather than having a playable level (there is somet...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - 1F0 IQ = 496 IQ
51st: Hot Swizz Lava by xfix (GlitchMr) Koopster DESIGN: 41/50 CREATIVITY: 26/30 AESTHETICS: 14/20 TOTAL SCORE: 83/100 Easy peasy! But not really, although still fun - right length for the difficulty. It's a really clever concept that has been integrated pretty well in the SMW engine. I also dig the...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Oh look the hill has a big yellow nose
52nd: Room 1F0 by levelengine Koopster DESIGN: 22/50 CREATIVITY: 22/30 AESTHETICS: 15/20 TOTAL SCORE: 59/100 This felt... weird. The name of the level implies 1F0 usage, but that's not even what this level is about, like, 3/4 of the time. All of the segments feel very disjointed thematically, and mo...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Hello S@nic, please don't affect raocow plz
54th: Bowel Relaxation by Wind Fish Koopster DESIGN: 30/50 CREATIVITY: 17/30 AESTHETICS: 15/20 TOTAL SCORE: 62/100 A kinda interesting level - it feels quite samey in retrospect, but the development of challenges is there - sadly, it drags. The dragon coin bonus rooms make the first half feel much, ...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - A place that does not exist?
55th: Spooky Stronghold by Erik (Erik557) Koopster DESIGN: 28/50 CREATIVITY: 22/30 AESTHETICS: 14/20 TOTAL SCORE: 64/100 There's nice ideas and mixing of elements here, but the execution leaves way too much to be desired. The obstacle design is very simple, often not very thoughtful, and it wastes m...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - What song is Falconpunch trying to play?
57th: Afterburner Castle by RanAS Koopster DESIGN: 26/50 CREATIVITY: 21/30 AESTHETICS: 11/20 TOTAL SCORE: 58/100 The execution of this level was a little weird. Level has a rather confusing layout, especially in the second half. Getting the silver P-switch is more risky (cause whether the lava is co...
- 2 years ago
- Forum: let's play
- Topic: VIP6 - VIP
- Replies: 434
- Views: 52198
Re: VIP6 - Wakayama
VIP6 redo with all Dragon Coins when?
I may or may not be serious.
I may or may not be serious.
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Mario takes Luigi's advice
61st: Ghost Town by palerider Koopster DESIGN: 23/50 CREATIVITY: 17/30 AESTHETICS: 17/20 TOTAL SCORE: 57/100 I just SUSPECT the entrance is not where it was supposed to be. The playable second half of the level is fine, despite being too short and barely developing the concepts as a consequence. The...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Buttons Detect Weights
64th: An Unusual Trip Out by SomeGuy712x Koopster DESIGN: 23/50 CREATIVITY: 26/30 AESTHETICS: 11/20 TOTAL SCORE: 60/100 The first half is certainly of quality as an automatic level, but that's kinda defying from what this contest is about - playability. Also, it's very VERY confusing in your first r...
- 2 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
- Replies: 666
- Views: 80231
Re: Vanilla Level Design Contest X - Wizard Burgers, 16 for 2.30$ CAN
65th: Cloudcandy Castle by Sanct Koopster DESIGN: 35/50 CREATIVITY: 17/30 AESTHETICS: 11/20 TOTAL SCORE: 63/100 It is pretty mindless, the difficulty of the obstacles is wobbly and there is no central idea to be found anywhere, but it is a quite fun little level to play. The midpoint in the (unmarke...
- 2 years ago
- Forum: let's play
- Topic: VIP6 - VIP
- Replies: 434
- Views: 52198
Re: VIP6 - Shiga
Figured I would make a spoiler-free difficulty list for VIP6: https://docs.google.com/spreadsheets/d/17NBnb0nrduaJtJ0LeAoGpwFZaOPhEFBHfKPyWU502PM/edit?usp=sharing basing on VIP Mario Wiki, translated. The difficulty scale is from 1 to 5, just like in Hyper 6. This will be updated with future levels ...
