Search found 2276 matches
- 13 years ago
- Forum: the cartridgé
- Topic: overworldin'
- Replies: 43
- Views: 8546
Re: overworldin'
Borrowing your thread for a second, Mr. Cow, to ask a question; on the sprites part of the overworld editor... what are the Koopa Kids sprites for?
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
It would be valid, but it deviates ever farther from Mario-relevance, or I'd agreeflameofdoubt wrote:should we change this to The Turnip Kingdom?
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
On a minor note, putting in enemy's that are weird because of the dimensional portal doesn't technically work. Demo gets there through a tiny, controlled portal, it would only work if we started introducing newly changed enemies as Charles did experiments on the teleporter control thingummy. Alt. R...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356818
Re: A Super Mario Thing - Collab Hack
Perhaps so you could get some powerups before the final boss? I'm supportive of the idea... but wouldn't it be far more likely to end up losing lives/powerups in them than gaining them, no? The only real way to make it valuable, unfortunately, is to make it have some secret exit... So I dunno about...
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
I figure actual spriting discussion should go to the sprites/graphics topics, after all, this is just discussing whether people mind doing it...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
The key is squiffy because it's a global file. I don't know the reason why this happens but i've been told that it's not "a good idea" to mess with sprites that are used globally, even with exgfx. It might make sense just to keep it as the key, because the player will know it can be stood...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Item in question, the key, as I am not using it as a key, but as a stepping stone, is it changeable for one room?flameofdoubt wrote:There are some sprites to avoid changing, but yes, exgfx changes the sprites in one room or sublevel.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
May I doublepost so as to ask a separate question? If not... too late x_x Demonstrating my total ignorance of the rules of custom sprites, by "ExGFX work per level" that refers to "Level 106" etc. not "Yoshi's Island 1" right? So if I make a graphic for exactly one room...
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
kilon wrote: a problem that I have with these amphoraes is that they look so huge. You got a point with all the changes that have been made throughout the years and all but we should maybe concentrate on SMW and not the entire Mario Universe
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160824
Re: Custom music thread
It'll be late tonight/tomorrow before I get to send out a sample for someone to video (I can't do all that) and then my samples will be up, also... can CC levels have their own music? Or just one song? Because I'd imagine one song over a long period of time might just be tedious after.... an hour of...
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
While I am in support of any changes graphically, I still do support raocow's idea, it's neat, and I find the amphorae are quite distinct.
Also, why does the shell need to be small?
Also, why does the shell need to be small?
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356818
Re: A Super Mario Thing - Collab Hack
I have two ideas done, to make use of my ideas for the level that was too slow XPyoshicookiezeus wrote:It's lucky we have many levels left for Charles' Castle so that each user can make several rooms, because I have quite a few ideas for mine...
I'll make it work one way or another >:O
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
Ah, then they're also part of it XPMachoman wrote:The one's that are marked with a blue rectangle.Tails_155 wrote:Out of curiosity, what are the two sprites?
Unless someone's real good at ASM and can separate those sprites out
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160824
Re: Custom music thread
If someone is going to use it in the hack then yes I'll do it. I just don't want to get too bogged down in porting stuff we aren't going to be using is all. edit: oh you mean insert Forest Frenzy from that guy's site. Alright let's see what the problem is. Or an original one, I intend to at least t...
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
How this for an idea: we ask raocow to edit his Koopas sprites so instead of jars they have shells on there heads, then this means that they're both original sprites while also being obvious that they're koopas. imo the koopa shell is like a coin or springboard or somthing, where as the koopa iself...
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110157
Re: List of Global Graphic Changes (in progress) + Voting
Aww, thankskilon wrote: -Spiney. It looks really awesome but Tails is dying to get something of him in the hack so I think we should show some compassion and let raocows spiney be used in his own level and that's it
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
hack is set in the mushroom kingdom, and so should have mushroom kingdom enemies Well it's already a dimensional portal, who's to say it's not an Alt. Real. Mushroom Kingdom? A world where Koopas developed solely into sports fans, which were then able to take hold of the leadership of a kingdom, wh...
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160824
Re: Custom music thread
Kil, could you, then, attempt a Forest Frenzy make?
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
On The Topic of Koopas
I don't know where the conversation is about it, but why do we need to keep the Koopas the same? Aren't they a large majority of sprites? (red, yellow, green, blue, not to mention, on technicality, super Koopas, flying hammer bros, Charlies, climbing Koopas, Kamek, Lakitu, and just about every other...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
I think it'd distract me, knowing ahead of time XPchdata wrote:For that transition I don't think ppl would pay that much attention to detail. But if anyone still wants me to I'll draw it.
It's a :3 face. What's ·w· ?
Same thing XD
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160824
Re: Custom music thread
http://ice.pac.am/music.php There is a site with alot of custom music on it. I am mostly posting it cuz it has DKC Forest Frenzy in there. Which is a requested song. If you want, you go check it out. There are lots of good songs. I'm surprised nobody's commented on this post yet, this guy's got a h...
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264855
Re: raocow's thread
8D: BANANAposs.png oh whoops someone got there first...oh well. Also, any thoughts on putting raocow's spiffy sprites into raocow's spiffy levels with the power of exgfx? There may or may not be reasons why that would work well that the guys behind the curtains in the hooded robes can nod knowingly...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Did I type transl? Lol I mean tweaker. They both start with T. Also with the smug boo I decided we could also replace the :P boo. I'm basically drawing random things. chr003.PNG Nothing was tested ingame yet. The Bow for the big boo probably won't work well when it comes to large green gas bubbles....
- 13 years ago
- Forum: let's play
- Topic: HEY YOU STUPID RETARD
- Replies: 235
- Views: 39395
Re: HEY YOU STUPID RETARD
It reminds me of how a couple years back someone called me a butthead as a joke and I laughed because no one had said that to me in at least five years. :P http://i3.photobucket.com/albums/y72/Tails_155/AButtHead.png "No one's called me a butt head since like the ninth grade." raocow have...
- 13 years ago
- Forum: let's play
- Topic: HEY YOU STUPID RETARD
- Replies: 235
- Views: 39395
Re: HEY YOU STUPID RETARD
I think the all time best hatemail insult I've read of anyone's was when they called the guy a "stupid face" yes... A STUPID FACE... LIKE THIRD GRADER INSULTS something like "shut up you stupid face, omg why do you exist?" or something XP I doubt I can find it... there's a lot of...
