Point of clarification: Unlimited means 12, not *unlimited*kilon wrote:Caracc: I thought we are using the unlimited sprite patch. I haven't bothered getting all coins, but if that is more difficult, maybe add a barrier at the end so you must get all coins?
Search found 2276 matches
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174402
Re: Testing and Level Discussion
Re: Credits
I designed the volcano world, the void world, and most of the grass world, as well as making improvements to all of Kristian's submaps and setting up level numbers and events, so I think that I ought to be in the Overworld Design department too. Also, Couldn't I be listed as the Project Coordinator...
Re: Credits
Crushawake and YCZ would be ASM. I forgot but... where we putting credits in a level? Or am I thinking SMWC's collab? Also Machoman I think is a spriter too. Maybe we could use the cutscenetool thing to do a little slideshow of all the sprite replacements, including if possible as many "other&...
Credits
Someone suggested in the Sprite thread about making Credits... So I figured someone should start a topic about it to get things in order... Please tell me your name and what you're doing for the hack so I can get things set up (and if need be, someone can take over, but I think I can handle this) In...
- 13 years ago
- Forum: ASMT
- Topic: Graphics Request Thread
- Replies: 134
- Views: 20819
Re: Graphics Request Thread
*digression perhaps outside topic*chdata wrote:Errm 4D?
Yes, there are dimensions above 3D, speculatively 11
- 13 years ago
- Forum: ASMT
- Topic: Graphics Request Thread
- Replies: 134
- Views: 20819
Re: Graphics Request Thread
That would explain why your new siggy doesn't seem odd in the slightest to my mind. (I really really like optical illusions, anomalies, and impossible figures.) It's none: It's simply 4-Dimensional: A tesseract. http://upload.wikimedia.org/wikipedia/commons/5/55/Tesseract.gif Oddly, also called &qu...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Someone please animate that for us, I wanna see dancing '?'
- 13 years ago
- Forum: the cartridgé
- Topic: Super Mario - The Cookie Crisis
- Replies: 28
- Views: 7091
Re: Super Mario - The Cookie Crisis
At this point in the demo process he probably didn't want people accessing that which is at the end (take a guess.) And so he left it out until he's basically done I'd figure.
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174402
Re: Testing and Level Discussion
You still only need 3, and I don't know how to get up that arrow. Also a lot of the ground tiles act weird. The ones you can walk through, that is. Items and enemies will float on them I'll try and take care of that, that's definitely my fault, and to get up there you spinjump the pirhana plant If ...
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174402
Re: Testing and Level Discussion
Yea, fixed, reuppedkilon wrote:That explains why there where 6 blocks in the level named Four Blocks...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
It can cause cutoff (see the corners)chdata wrote:i like the 3rd cement block
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264855
Re: raocow's thread
raocow wrote:Uhm, I've noticed there's a topic on koopas, I hope you guys don't consider using my squigly urn things?
I mention this because I thought they looked pretty bad and replaced them with something different (using urns)
Well, no, though I personally REALLY liked yours XP
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - A List Of Stuff Inserted
- Replies: 139
- Views: 42900
Re: A Super Mario Thing - A List Of Stuff Inserted
I used 381-384 for ON/OFF triangles and assist blocks
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174402
Re: Testing and Level Discussion
If that muncher boss on your channel is made by you, Reallink, we don't have to worry about a cool custom boss for this level. EDIT to Tails: Forest Fun First of all, the name doesn't correspond with the palette although that shouldn't be a problem. *pic snip* You must use the p-switch to get the m...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125217
Re: A Super Mario Thing - Plot and cutscenes
Not necessary, but I think it's fun, and would add little extra :)kilon wrote:Actually, we plan to use a level for the credits. The original credits are WAY to short.
And maybe we can still add the enemies and their names, but I don't think it's necessary.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125217
Re: A Super Mario Thing - Plot and cutscenes
I think this fits here, are the sprite-cast credits at the end editable? As in if we actually managed to name all the enemies, could that be fixed in-game? There is a tool that can change the names. The names cannot be longer than the original though. Also, only the original sprites are shown in th...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125217
Re: A Super Mario Thing - Plot and cutscenes
I think this fits here, are the sprite-cast credits at the end editable? As in if we actually managed to name all the enemies, could that be fixed in-game?
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174402
Re: Testing and Level Discussion
After seeing that, I am even less confident about my two rooms for KCC, but I'm putting them up for testing, finally, anyway... be gentle
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
Since no one minded my "sprites in the sprite thread" idea XP

^ why not just color their backs?
^ why not just color their backs?
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160824
Re: Custom music thread
It wasn't working, due to the aforementioned unmentioned step...
Okay, now the part is ready for group testing whenever we do KC's stuff
Okay, now the part is ready for group testing whenever we do KC's stuff
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160824
Re: Custom music thread
I did all of that, using the exact version recommended, and nothing happened when I used LM, it says 20 is "Not Used" still
I checked for spelling errors and all that
I checked for spelling errors and all that
- 13 years ago
- Forum: ASMT
- Topic: On The Topic of Koopas
- Replies: 182
- Views: 27682
Re: On The Topic of Koopas
Their shape, the blue ones look differentflameofdoubt wrote:They aren't...? howso?
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110157
Re: List of Global Graphic Changes (in progress) + Voting
You don't have to look carefully, you just have to look when the '?' is on the right side XPKincyr wrote:actually, when a ? block is it, it uses the same bump sprite that the yellow eye blocks do. I think raocow meant to change that.
besides, if you look at the ? block carefully, it has the eyes too
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160824
Re: Custom music thread
It might be lost in the topic somewhere, but how does one add music to a file?
- 13 years ago
- Forum: the cartridgé
- Topic: Super Mario - The Cookie Crisis
- Replies: 28
- Views: 7091
Re: Super Mario - The Cookie Crisis
The Collapsed Castle idea stands out above a lot of hacks on its own, this hack is very, very good, I really can't wait for the full version (I think someone told you something like "stop procrastinating" in their LP of it...)
