Search found 2276 matches
- 11 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
while it's no guarantee, the "I don't feel like it" attitude is going to limit the likelihood of the level's acceptance...
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304533
Re: A2MT GFX Thread
I really was hoping for robots (I won't object to a quality submission, though, and I'm not the only voice) but Hammeroo does sound awesomely hilarious, so does Boomeroo and Bomberoo and Fire-roo
- 11 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
MWL? It's easier for people to test IPSes
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
Tile 330 is the chest marker
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148725
Re: ASM Help Thread
HEY ALL!
To make sure an issue doesn't arise in future, based on something I just encountered, please define bits of code as stuff like
Jump10C:
BLA H
BLA H
BLA H
RTS
etc. so that if two people have a code that is called "Jump" they don't conflict.
To make sure an issue doesn't arise in future, based on something I just encountered, please define bits of code as stuff like
Jump10C:
BLA H
BLA H
BLA H
RTS
etc. so that if two people have a code that is called "Jump" they don't conflict.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
A heads up, the management page is going to be up-to-date with the ROM on my computer, but I won't do a public release until I've inserted it all, don't scratch your head about it, you're not going crazy (at least I don't think so.)
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
I swear I responded to this yesterday...
Anyway... I was concerned, but if that's all, I feel better XP
Anyway... I was concerned, but if that's all, I feel better XP
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
Anyone working on/interested in working on the manual?
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
It's neat, but I hope he explains it.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
I am hoping this is just showing off the graphic... otherwise... wut@level
- 12 years ago
- Forum: A2MT
- Topic: Level Clearing
- Replies: 1219
- Views: 224182
Re: Level Clearing~
Trying again.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
E-man: A very nice concept you have going there. It's a nice twist on the homing thwomp, and using the thwomp strategically is a clever idea. I can't wait to see more, and keep up the good work! Meanwhile, here's some progress on my next level. Barrel cannons have been inserted, though they still a...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
pic 1 needs a better palette
2/3 wut? I need context.
2/3 wut? I need context.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
A couple minor tweaks, but here's another test run.
Another disclaimer about the nest: That wonky tile will look alright in the base ROM, don't mind it.
Another disclaimer about the nest: That wonky tile will look alright in the base ROM, don't mind it.
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304533
Re: A2MT GFX Thread
I come back after a bit of time off dealing with putting my dog down (T_T) and all this? Wow... Terry you done it again. The eye block is fantastic. MoneyMan: Great Deadweight, bomb, molotov, and teeth, I love 'em... the others could use some work, but are a good start. The small Goopa bro looks gre...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
A bit bright in some places, but I like the idea.a cool guy wrote:[Words]
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
If anyone wants to set it up, I can help, but I am bad with IRC commands.
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304533
Re: A2MT GFX Thread
And it'd be... balancing on a unicycle balancing on a unicycle...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
I haven't worked on my level for a while because of a lack of free time, but here's a video I made a while ago on my progress. I will continue to make progress on my level and hopefully make another video within a week or two. http://www.youtube.com/watch?v=VQJK988ou8c for the record, I think 100 g...
- 12 years ago
- Forum: left-overs...
- Topic: a2mt: where are we at?
- Replies: 77
- Views: 23482
Re: a2mt: where are we at?
I have a really bizarre idea, I'll talk to a couple people about it, but I have another idea, I'll propose it later if it doesn't seem too... cheap? I'unno...
For now though, Cup's idea seems good if we can come to a conclusion for it.
For now though, Cup's idea seems good if we can come to a conclusion for it.
- 12 years ago
- Forum: left-overs...
- Topic: a2mt: where are we at?
- Replies: 77
- Views: 23482
Re: a2mt: where are we at?
Agreed.limepie20 wrote:I don't think people not wanting their level not to be mainline will be a problem.
So far, raocow's idea seems the best, I haven't heard an argument I really consider worth addressing, since they're, so far, relatively subjective, and don't seem to have a giant pull.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
headsup My level is still right here . I've admittedly come to a point where it's just tedious to work on my level. I've tried jumping in and bugfixing it now and then, but it's too time-consuming for me at the moment. It's to the point where I might as well just start over from scratch. I was work...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
Settled.
Honestly, I could care less what people claim, I was just confirming what was said.
If people have a strong enough bias, they'll think whatever they want anyway, it's pointless to give a care.
We already know our idea was inspired by other games, so it shouldn't matter anyway.
Honestly, I could care less what people claim, I was just confirming what was said.
If people have a strong enough bias, they'll think whatever they want anyway, it's pointless to give a care.
We already know our idea was inspired by other games, so it shouldn't matter anyway.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
Eh, we had the idea first, we got the relative date of each discussion in each forum, so I don't mind that much. Also our use of it is a lot more impactful, I reckon. I had something to say............... but I forgot. Really, if they claim having it in ASMWCP2 first, we can show we had it first.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
I reposted that in the Testing and Development Thread, Daarkbuu
