Search found 1636 matches
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - stands for "Just Understanding Morsel's Palace"
raocow you'd probably have better luck with podoboo jumps if you didn't notice their timing is inconsistent and then try to count it out anyway. :P Also Depraved Stronghold comes across as a lot more acceptable in length - for me at least - when you go into it with the mindset that it's basically t...
- 6 years ago
- Forum: the gazebo
- Topic: Talkhaugotchi Life III - The Reckoning
- Replies: 1163
- Views: 191898
Re: Talkhaugotchi Life III - The Reckoning
Compassion is not part of my programming B|Skykitpawstar wrote:Zyg you damn computer why do you break so many hearts smh
*executes kickflip.exe*
- 6 years ago
- Forum: contest center
- Topic: KCX(Kaizo Contest X) Relay Testing Phase
- Replies: 223
- Views: 61359
Re: KCX(Kaizo Contest X) Relay Interest Thread
my section abuses that glitch where npcs continue to accelerate while you're changing characters and also the spinjump-to-link-block mechanics. Okay, I figured out how to get the sawblades lower (though it's quite tedious given their asynchronous pattern), but how is the player supposed to spinjump...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - stands for "Just Understanding Morsel's Palace"
I'd just like to point out that anonymousbl00dlust's name appeared in the level design section of the credits, but I do not recall him appearing in-game yet. I for one am afraid.
- 6 years ago
- Forum: the cartridgé
- Topic: The Talkhaus Gaming ID Topic
- Replies: 243
- Views: 76697
Re: The Talkhaus Gaming ID Topic
Oh man finally have an ID thingy for Wii U
this bbcode is defined in bbcode.phpIt's like what
this bbcode is defined in bbcode.phpIt's like what
- 6 years ago
- Forum: the gazebo
- Topic: The Talkhaus Talk House Thread
- Replies: 29263
- Views: 3823793
Re: Twitter Thread
"Almost"
- 6 years ago
- Forum: contest center
- Topic: KCX(Kaizo Contest X) Relay Testing Phase
- Replies: 223
- Views: 61359
Re: KCX(Kaizo Contest X) Relay Interest Thread
I more meant the entire list, actual participants and all, just to give this relay any actual substance. Sure, it kinda goes against the usual relay level principle of 'everybody gets one screen,' but then again we've had like four relay levels ever between the talkhaus and the SMBX community and a...
- 6 years ago
- Forum: contest center
- Topic: KCX(Kaizo Contest X) Relay Testing Phase
- Replies: 223
- Views: 61359
Re: KCX(Kaizo Contest X) Relay Interest Thread
To be fair, the reason the relay is so short is because quite a few people who asked to make a screen decided for whatever reason not to even reply to the thread when it was their turn, and if we don't cut people like that off, this will never be finished. Yeah I mean I'm not arguing against skippi...
- 6 years ago
- Forum: contest center
- Topic: KCX(Kaizo Contest X) Relay Testing Phase
- Replies: 223
- Views: 61359
Re: KCX(Kaizo Contest X) Relay Interest Thread
I think doubling up isn't a bad idea to extend the length, though that may take another few months. I mean the second pass would obviously not still give everybody an entire week, that was probably entirely too long the first time. Maybe like a day or two? I actually would love that to happen, I wa...
- 6 years ago
- Forum: contest center
- Topic: KCX(Kaizo Contest X) Relay Testing Phase
- Replies: 223
- Views: 61359
Re: KCX(Kaizo Contest X) Relay Interest Thread
Don't worry I'll think of something, it might be a week or two though, if that's not a problem. You do not have two weeks though, you only have 1 sadly. You have 8 screens and are like 4 names away from the end of the queue, one of whom I believe left the talkhaus entirely. This relay's already emb...
- 6 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - Don't be hasty, this must be talkhaus' Mario Party.
As a staunch advocate of taking unique but bad level ideas and attempting to make good levels out of them I like Get the Normal Exit. It could stand to have done more with the gimmick though; off the top of my head you never have to hit anything with the key, for instance. Granted, adding anything m...
- 6 years ago
- Forum: Magl X : the Lost Levels
- Topic: Name-Claiming Thread
- Replies: 269
- Views: 79205
Re: Name-Claiming Thread
Went ahead and vacated Flight of the Blue Platforms finally since FFR kinda took his level and went home like a year ago or something.
Also, unclaiming "Ride the Fishes!" (again) and uhh might claim "Frame" later? Not sure.
e: Actually gonna claim "Advance Blindly"
Also, unclaiming "Ride the Fishes!" (again) and uhh might claim "Frame" later? Not sure.
e: Actually gonna claim "Advance Blindly"
- 6 years ago
- Forum: Magl X : the Lost Levels
- Topic: General Planning Thread
- Replies: 289
- Views: 75045
Re: General Planning Thread
SO. We've decided it's probably about time to actually check who of you guys with claimed names even still exist. [/spoiler] WHEW that's a lot of ping. Anyway you've got two weeks to check in and confirm you're still alive and up for making your things, after that I'm gonna have to start hunting pee...
- 6 years ago
- Forum: the gazebo
- Topic: Meta [Bug reports/Site updates]
- Replies: 484
- Views: 107922
Re: Meta [Bug reports/Site updates]
So did that titled spoiler fix just not work or never get applied or what? It's been nearly two months. e: Like I don't wanna come across as impatient or rude or anything but to my knowledge absolutely nothing has even been said on the matter in the past month or so and it's like, what's going on? I...
- 7 years ago
- Forum: the gazebo
- Topic: Talkhaugotchi Life III - The Reckoning
- Replies: 1163
- Views: 191898
Re: Talkhaugotchi Life III - The Reckoning
you still have my mii right
if so you know what to do
if not then ;-;
if so you know what to do
if not then ;-;
- 7 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - It's a talkhaus collab without demo in it.
:3era64 wrote:VLDC8 had a level which combined crushers and megaspikes (made by someone from Talkhaus)
(As morcel/morceau pointed out back when that LP happened there was also a level in The Mario that used the layer 3 crusher. And the layer 2 smash. Far, far better than I did. ;-;)
- 7 years ago
- Forum: let's play
- Topic: JUMP - Let's meet again at JUMP½
- Replies: 1290
- Views: 206481
Re: JUMP - It's a talkhaus collab without demo in it.
Am I the only one who got to the Spike Top ride at the end of Spring Green Spelunking and thought 'better do a shell-jump up to that bullet' >_>
- 7 years ago
- Forum: let's play
- Topic: VIP 2 Revival; TRENTE-QUATRE: FINAL; the segment with infinity
- Replies: 499
- Views: 83372
Re: VIP 2 Revival; TRENTE-DEUX: the segment with more painful castles
Reverse water itself isn't even bad if you know how to make a good level, it's just here it's randomly tacked on for an extra layer of cheap difficulty that that section really doesn't need, it's plenty hard without it. If there's anything in that level that could be characterised as 'the worst' it'...
- 7 years ago
- Forum: let's play
- Topic: VIP 2 Revival; TRENTE-QUATRE: FINAL; the segment with infinity
- Replies: 499
- Views: 83372
Re: VIP 2 Revival; TRENTE ET UN: the segment with painful castles
Why is there normal water dripping in the background while the foreground is reverse water

Honestly I'm not 100% sure what to make of this

Honestly I'm not 100% sure what to make of this
- 7 years ago
- Forum: the cartridgé
- Topic: ZSNES No Longer Free?
- Replies: 4
- Views: 1480
- 7 years ago
- Forum: the gazebo
- Topic: The Talkhaus Talk House Thread
- Replies: 29263
- Views: 3823793
Re: Twitter Thread
The spoilers will only load after the page is fully loaded. Uh yeah that combined with this bizarre 'infinite loading' problem I've been having here lately kinda makes for spoilers that literally never load. I dunno if the infinite loading bit is just a 'me' thing or what but it's very much a thing...
- 7 years ago
- Forum: the gazebo
- Topic: Superb Owl thread
- Replies: 32
- Views: 6424
Re: Superb Owl thread
It's that time again!


- 7 years ago
- Forum: let's play
- Topic: Pichu dies a lot with not so many lives ~ Donkey Kong Country
- Replies: 27
- Views: 4984
Re: Pichu dies ~ Donkey Kong Country
Re: Orang-utan Gang http://i.imgur.com/X6qCX7L.jpg The hitboxes aren't actually all that wonky. I don't wanna outright say they're not at all wonky, I've played the game too much, I wouldn't notice if they were, but you totally just ran face-first into that guy. As for the barrelmans, they all have ...
- 7 years ago
- Forum: Polls
- Topic: Best way to get Horikawa-senpai to notice me?
- Replies: 6
- Views: 1931
Re: Best way to get Horikawa-senpai to notice me?
Gotta go with the love letter in the shoe locker. Write it in classical Japanese as a haiku, include the word "butts" and sign it with "#corn". She won't do anything beyond be all "how did you get in my shoe locker" - and perhaps "when did i get a shoe locker"...
- 7 years ago
- Forum: let's play
- Topic: Pichu dies a lot with not so many lives ~ Donkey Kong Country
- Replies: 27
- Views: 4984
Re: Pichu dies a lot probably ~ Donkey Kong Country
The dodoDO-dodoDO-dodoDO actually was a secret, you just despawned the entrance. I dunno the specifics, I guess it's a sprite or something.
This LP's gonna be more fun than a barrel of monkeys.
This LP's gonna be more fun than a barrel of monkeys.
