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- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
Well, just a random thought... As we've established that YCZ's Heavy Press sprite will be the boss of Mr. Charlie guy's Castle, who will be the boss of the void world / final world? Just came to me, y'know, so I thought i'd ask. I thought is was the Black Plague. If that's changed: how about bringi...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Personally I think the color is perfect.Machoman wrote:heres the psyduck.. But theres no yellow color... And I have tought about changine the hand that put's out the psyduck into ash glove.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Democracy kicks in. From the sprites where there where 2 options, I added both so we can vote on it. I also added Bowser statues -> Frog and P-Balloon -> Hamburger I removed the Work In Progress thing because the creator knows it best. And not all sprites in here are official yet, but this is so you...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
you might be right. But to be sure, ar those I made bold the only ones with more options or am I missing something? Blargg Bob-omb Bony Beetle Bouncing football Bullet Bill Buzzy Beetle Dry Bones Fishing Boo Flying Hammer Bro Fuzzy Goomba Mechakoopa Mega Mole Ninji Podobo Pokey Rip van Fish Sumobro ...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
I updated the list. Now it's alphabetical and enemy sprites and other sprites are separated. Enemy Sprites Blargg -> Yellow Submarine (Work In Progress) or did we go with the other one? http://www.youtube.com/watch?v=BKE64ZZ5MxI Bob-omb -> Lightbulb http://talkhaus.raocow.com/download/file.php?id=18...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
2nded. I assume it fades out at any moment you come to that point in the cutscene? There are fast readers and slow readers after all.Kil wrote:speaking of demos, how about this music for the evil spaceship portion of the first cutscene? http://www.youtube.com/watch?v=5HI193ydxZc
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174405
Re: Testing and Level Discussion
Ok, I think the rest of the changes are up to you guys. Watch it or test it out yourself I'm making the part before the boss one of those save stations, but I didn't think we had a graphic for it so hopefully this will do Only mushroom powerups are supposed to be able to be used in it, so don't ask...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Potential coin idea?: carrot.PNG Only problem is i think one of the coins' incarnations (in gfx01) uses mirroring to produce a two tile coin from a single tile. For the gfx33 animation i could try and make it spin though if people like the idea. i definitely think it should be vegetable related due...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Well, the cutscene is roughly 2.30 minutes, so it's not that long, but we might spread it more. Question is: where and when? We could just start out with only the vegetables, but what reason is there for all the creatures and charlies to attack Demo? Therefore we need the teleportation. You could le...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
And you're allowed to have them.Blinx wrote: Just my thoughts.
But isn't it cool that a random hack has such a deep story? (although it's not even that deep)
It surely wouldn't be expected and thus it is random and thus it fits in perfectly.
Besides a better story makes higher quality.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
I should put my list in alphabetical order... Don't want to do it right now though. I'll do it tomorrow! With all latest sprites included. Stay tuned! Also: timing platforms are awesome. And it kinda makes me think of a slice of citron so that's good. The weight: grey is much better. At least now yo...
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
Well: SPOILER raocow, sorry but don't read this!!! : we started of without a story and now that starts shaping up, it won't be easy to let that correspond with the levels which are more random then our story. Ah well, adding message boxes in levels where needed can bring us very far. Anyway: I'm anx...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
I'll try that. Then put it in this post. Edit: Errrhhhh It just looks too strange with the face at the top being menacing. I think thwomps should stay menacing anyways though. The smiley just looks odd. Also all bullet bill replacements are pretty much finished. (Includes vertical diagonal and hori...
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174405
Re: Testing and Level Discussion
I made a better video. It'll take about another hour though to process through everywhere. note to self: Take out those stupid flying question blocks and red koopas. And random reset door. I'll wait till the video to give full comments, but from what I've seen in the 2nd video you had before: -Can ...
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174405
Re: Testing and Level Discussion
I've successfully turned the message block, blue koopa, spike top, red koopa, and green koopa all black an white. I just need to find Demo's clothes palette to turn everything black and white. Perhaps someone could help? [images] Actually I kinda liked that one spike top that was red. It stood out ...
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
For our own sake, let's not give any deadlines.DaxterSpeed wrote:I would say that this will not take more then a month before it's done.
It's done when it's done and it's way faster then any other collab hack. That's it.
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
True. But VIP 1 is the least in the series as well, so no harm done.DaxterSpeed wrote:I sure hope the sequel will be better organized.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
4. Demo in the sky. Her comments aren't exactly of someone about to fall (cartoon style). Maybe add a "wait... uh-oh." or something like that. Actually, I liked that part. I thought it was one of the funniest parts along with the idiot soldier charlie. Mainly the line, "This looks no...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
IF ANYTHING NEEDS TO BE CHANGED, LET ME KNOW Here's one you're missing, YCZ already said it's in. http://img8.imageshack.us/img8/1673/raocoinfeaturingeat.png Added it. There's also my stuff from the other topic, I doubt any of it is good for global use due to omg plot, but certain people might find...
- 13 years ago
- Forum: let's play
- Topic: Controller Suggestions
- Replies: 24
- Views: 4797
Re: Controller Suggestions
...TheChrisD wrote: Note the very first word.
Details. Who cares about such small details?
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
I finished a beta version of the first part of the intro cutscene. Video link Comments? 1. Now that this hack evolved beyond 'just a hack', maybe improve the opening screen (Hey there everyone) 2. Title screen needs to be changed (obviously). Maybe Demo stnading in the center with a yoshi at the ri...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
What we have so far (as far as I know) WARNING: BIG POST!!! Fishin' Boo -> Fishing Fish Guy http://img16.imageshack.us/img16/4620/asupermariothing00000.png P-switch -> P http://img189.imageshack.us/img189/4620/asupermariothing00000.png Yoshi -> Charlie Horse ( as an enemy only (from kickin' Charlie)...
- 13 years ago
- Forum: let's play
- Topic: Controller Suggestions
- Replies: 24
- Views: 4797
Re: Controller Suggestions
Corded Xbox360 controller is my personal favorite. +1 You get used to the D-pad after a while, but I did tend to get used to using the left thumbstick much quicker. Plus, it means you don't need to buy a separate controller for your PC if you already own a 360. you still need a wireless receiver.
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174405
Re: Testing and Level Discussion
I'm still a bit confused at the part with all the p-switches. (to the left of here. Couldn't return and didn't want to redo the level just now) But it is doable or are you talking about inside the piramide? I stretched the climbing net to the left so its possible to return, and added a P symbol tel...
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160829
Re: Custom music thread
so we can use guilty gear? but 1. I don't know anything about guilty gear so i don't know what song is good. I like this midi file though: http://midi.thehylia.com/midifiles/dreamcast/guilty-gear-x/holy-orders.mid 2. Don't know where it could fit in. This is no suggestion, just wanting to share this...
