Search found 513 matches

by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

Terry von Feleday wrote:The internet happened.
This explains everything ever.
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

Okay. I walked in at a very awkward moment...talking about raocow's... nevermind. *ahem* (Etched into my mind are...images...unforgivable images) First of all, I gotta say one thing: After that Shell reminded me a lot of Robot Unicorn Attack in the second part. That was pretty nifty though. I laugh...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

chdata wrote:Youtube's up raocow!
Wait, so it wasn't just me that was down? I was starting to think it was @_@
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

raocow (Paraphrased) wrote:Untitled is a nice name for this level, it's like it's not a finished world, just the scraps of one
The irony in this statement is that it actually got the title 'Untitled' because nobody could find the original name of it.

Also these levels are just all over the place and it's wonderful 8D
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

Whenever this gets publicly released, we need to do like the VIP and have a sort of 'exit difficulty rating'. You know, so as to give raw horse power key exit a FLAIMING SCREAMING HEAD AAARGH Yeah, uh, you want to know something? We got someone to remake that room because the original was nigh-impo...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

raocow wrote:Seriously though anyone keeps doing that and you get a week-long ban courtesy of me.

It's... ANNOYING.
ANNOYING? Even with the caps? Okay, I think you're serious.

Also, I agree--oh hey you're awake that means it's raocow time (Yes daddy yes?) and so I can finally watch it and go to sleep, whee~
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

High Sky Fly was strange in that it was a flying level I actually liked; usually they're so annoying, but this one feels like it gives you some room. Also, I didn't even realise you could do the invincibility thing to get through into the secret half of the stage, but I actually ended up doing that ...
by Garlyle
13 years ago
Forum: let's play
Topic: No B-side?
Replies: 9
Views: 2322

Re: No B-side?

I know maybe one or two other LPers who produce per day. Hateworkboy, when he's actually doing an LP, tends to update once per day - but he often records them four or five at a time and just put them up daily. BikdipOnABus does daily LP segments and has even been doing three at once at one or two po...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

Ah, it appears my hidden 1up was not hidden well enough, and has now hindered chances of seeing raocow game over. Sorry. n.n; Actually, I really didn't expect him to find that - especially not as the first thing he did in the level. I put it there because I knew the level incites a sort of panic and...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

I remember, back at the beginning of this project, being afraid that you peeps would go too easy on me, for whatever. MAN was that fear unfounded. Well, the difficulty objective was more or less that every level should be, in at least theory, doable without savestates. Nothing in this game reaches ...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

I know people who have never watched raocow before in their lives that I have gotten to watch this be played (I tend to brag when I actually achieve something like having something I've made be LP'd, for instance), and I've actually gotten them into watching raocow for at least this LP. They don't s...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

By the way, psrnth why did you remove the high quality versions from your youtube channel (except world 1) Oh...they will be reuploaded...just had to do some modification. But yeah, if anyone cares I do have higher quality versions, here is world 1 loop . Thanks for the music compliments...though i...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

So, hey, dude with a name hard to remember that made the overworld music. HOLY CRAP I love the Forest OW theme. Like, "I'd put this in a top X list of favourite snes song" love. That'd be either Prsnth or Kil, I think? I forget who composed it, but yeah, the original music for this game i...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

Actually I'm probably just forgetting things, but is there -any- underwater levels that don't use speed and excitement to some degree? There's 1.5 underwater stages in That Place which are full of danger and OH GOD OH GOD and almost every other water-based stage only uses partial water rooms or tid...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

Really liking this 'developer commentary' thing, by the way. I think the main difference is that a lot of people make water level about methodical movement, while yours is 'argh go fast go fast whatever swerve around things!' Hahah, yeah, that was the intent 8D I hope other level designers drop in ...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

and already we got a level entirely based around a simple gameplay mechanic Ah, what a way to put it XD SPOILER is Developper Commentary for "I Need To Breathe"... if anyone should care. I remember hearing from... I think it was raocow, that water levels are usually really kind of boring ...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

say is most of the music custom made? i dont recognise it anywhere, also 3 vids in and were already at page 6!!! :shock: Doubling ASMT output seems like a good idea but why would you call it a pause to LPing? The overworld music is all original. Almost everything else is ports, I think, but with th...
by Garlyle
13 years ago
Forum: let's play
Topic: Hacks 101: something else
Replies: 65
Views: 12806

Re: Hacks 101: something else

So where can I get this "What Not To Do: Demonstrated" edition?

I am curious.
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

I was about to deny that then remembered, I can't remember castle 1 at all... ...But with that said, I think there were only ever one level that I ever came away from thinking "Man, that was... (swearwords)," but it was more due to what I found to be utterly obscene difficulty (But apparen...
by Garlyle
13 years ago
Forum: let's play
Topic: EVW - Uniqueness in a Nutshell
Replies: 131
Views: 25743

Re: EVW - Uniqueness in a Nutshell

My personal take on it is that I'd rather every level in a game have something memorable about it, something different, to separate it from other levels. If that means having a gimmick every level, I'm okay with that. I'd rather "Oh, this is kinda new" than "Oh, it's more of these...&...
by Garlyle
13 years ago
Forum: let's play
Topic: ASMT: Hey there raocow, here be everybody.
Replies: 2306
Views: 408188

Re: ASMT: Hey there raocow, here be everybody.

Wall of text below, so just for the sake of shortening the page here. I think the intro would have been good if it wasn't for the fact that it was meant to be LP'd. You know, you're recorded and on a time limit, so you can't just take your time to let it sink in as much as you would if you just pla...
by Garlyle
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264855

Re: raocow's thread -YCZ, the people needs leadership!

Before I start, is there anyone 'on top of the ladder' other then ycz? I usually start by stating who did a hack when I start the series - Just the 'top people' for lack of a better word, since I'm going to be crediting everyone for their level at their level. YCZ is pretty much the head dude on th...
by Garlyle
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264855

Re: raocow's thread -YCZ, the people needs leadership!

Actually, looking at how things are now?

It's extremely possible you'll be sent the hack within a few hours. Barring, of course, us stumbling upon something major, but so far everything looks like it's finally working all together.
by Garlyle
13 years ago
Forum: ASMT
Topic: FINAL TESTING INITIATED - v1.02 ready for testing
Replies: 1033
Views: 174988

Re: FINAL TESTING INITIATED

So, how are things looking? Are we going to finish up today afterall?
by Garlyle
13 years ago
Forum: ASMT
Topic: FINAL TESTING INITIATED - v1.02 ready for testing
Replies: 1033
Views: 174988

Re: FINAL TESTING INITIATED

One thing in the YZC level, I noticed that inside the area you're being controller hijacked (green area) you're always cape mario no matter what while outside of it you're whatever you are it's normal. That should be the other way around to prevent breaking the town spin jumping part. You don't mea...