Search found 513 matches
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578742
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Question! The SMBX editor in the MAGLX2 devkit is for whatever reason being persistently flagged as a "potential" virus by Avast and I can't extract it, but everything else in the folder extracts fine. Can I copy over the SMBX exe from the other downloads into that (because for whatever re...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578742
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Mine which have been dropped! Life Can Be Broken Down into Three Categories - Settings, Savannahs, and Jigglypuff Can We Please Stop Talking About Undesirable Clouds? If We Don't, the Boom Booms Win Okay. So If I Hypothetically Made a Damaging Tacky River Level... Would I Win? Those aren't actually ...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578742
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Oh god
I almost (ALMOST) regret picking Hard after seeing these names oh my god
who am I kidding I don't regret a thing oh boy oh boy I'm excited.
I almost (ALMOST) regret picking Hard after seeing these names oh my god
who am I kidding I don't regret a thing oh boy oh boy I'm excited.
- 8 years ago
- Forum: archive
- Topic: Post-decision discussion on stuff that won't change as a result of discussion here, discussion
- Replies: 70
- Views: 13835
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I'm not going to create a system of "10 points for aesthetic broken down into the following 10 1-point segments." I want more freedom than that in the judgements. However, because people were a little mixed on their judgements last time around (though this didn't matter because, as long a...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 - Levels Due March 8th. Sign-up Still Ongoing!
- Replies: 336
- Views: 82876
Re: Make a Good Level Contest X2 - MaGL X2 Sign-up Thread!
I desire a hard name.
What do you mean "but you haven't touched the SMBX editor much before"
I don't care.
Go hard or not at all
What do you mean "but you haven't touched the SMBX editor much before"
I don't care.
Go hard or not at all
- 8 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 277938
Re: A2XT: Keeping Easter Eggs Well Hidden
how has it taken this long for a level like Another Castle to come into existance
I mean really how
I mean really how
- 9 years ago
- Forum: let's play
- Topic: SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
- Replies: 4589
- Views: 674329
Re: To Fly Them's my MaGL X, to Dodge them is my Cause...
"What Blue Pipe" is hands down one of my favorite levels so far. It's very pleasing aesthetically, I really like that graphical style, and it looks like it'd be fun enough, and... what blue pipe? I don't know either, because it was grey! That's the joke, isn't it? What blue pipe? There is...
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
This stage really makes me want a proper Mega Man open-ended metroidvania. Not like the kinda half-metroidvania-but-actually-incredibly-linear experience that was ZX and ZXA (not that they were bad) but a game that drops the 'pick stages' in favour of a big open ended network where you find all the ...
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
Edit: The advice I read way back when I first heard of this hack was to fight Ring Man first. Not hard to see why, since his weapon is so crazy useful both for getting items and defeating enemies. I think he also takes double buster damage? I was always suggested to get Diveman's weapon first, beca...
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
Things you missed even though you read it today: You can also do the classic Bright Man Time Stop by firing the weapon upwards. Also: The weapon name is just "Toad". More specifically, it's a black dot followed by Toad - the old Final Fantasy style method of indicating a Black Magic spell....
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
That MM GB HUD (too many acronyms) is kinda neat, and at the very least didn't overstay it's welcome. I think PureSabe only used it because Bright Man's gimmick (the limited visibility) was messing with the normal HUD somehow. That's correct. The NES naturally draws things in lines left to right. T...
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
oh I'm a day behind whoops psst raocow: you could have used skull wheel to speed you up during the ringman not-quick-laser segments. Also the lava segments. also used balloon to help with some. But I'm still glad you're learning at least a little. for those asking about eddie: Inhaling him gets you ...
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
Also, I'm going to join in and advocate the use of Rush Cannon against bosses, because it actually makes them more interesting. Yup. You've probably realised by now this game is pretty silly and also has its moments of brilliance. The game hands you a one-hit-kill weapon with the Rush Cannon. Do yo...
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
I love that you noticed the little technical things: Yes, there have never been horizontal + vertical scrolling simultaneously, slopes, or 'one sided' platforms in any of the NES Mega Man games. And yes. I know people regularly tell you "hey raocow, you should use your powerups!" but in th...
- 9 years ago
- Forum: let's play
- Topic: Stoneman IV minus Infinity
- Replies: 309
- Views: 49777
Re: Stoneman IV minus Infinity
Oh man oh man I've been waiting to see raocow play this forever.
raocow if you haven't seen this game before you are in for such a treat. Because this game. This game. Drillman's stage was... one of the tamer stages.
raocow if you haven't seen this game before you are in for such a treat. Because this game. This game. Drillman's stage was... one of the tamer stages.
- 10 years ago
- Forum: the cartridgé
- Topic: The Distortion Travesty 1 -3 help thread
- Replies: 200
- Views: 35837
Re: The Distortion Travesty 1 -3 help thread
I love it when the game teases me like this for being on Distorted
But seriously, how is the score calculated for the sky levels?
But seriously, how is the score calculated for the sky levels?
- 10 years ago
- Forum: the cartridgé
- Topic: The Distortion Travesty 1 -3 help thread
- Replies: 200
- Views: 35837
Re: The Distortion Travesty 1 -3 help thread
Yeah, IT'S A SMALL INTERNET AFTER ALL and IT HAS BEEN A WHILE and all that. God I haven't even been to RRR in ages, I've just been too busy doing Other Things. I think I remember toying around with your engine for DT1 when you were just beginning the project or something? I had no idea you actually ...
- 10 years ago
- Forum: the cartridgé
- Topic: The Distortion Travesty 1 -3 help thread
- Replies: 200
- Views: 35837
Re: The Distortion Travesty 1 -3 help thread
So uh, am I the only one crazy enough to be playing through this game on Distorted? For the record, I'm up to the Black Rock Fortress as I write this and haven't been watching raocow's videos of what's head or anything, just watching them a distance after I've already cleared an area, so I'm going i...
- 11 years ago
- Forum: let's play
- Topic: CRAZ'D!: It's like AUS with less birds
- Replies: 262
- Views: 54552
Re: CRAZ'D!: It's like AUS with less birds
Just reminding raocow that the green health cross item that he was confused about is a permanent health upgrade. Or, well, functionality, it means you take less damage from attacks.
- 11 years ago
- Forum: let's play
- Topic: CRAZ'D!: It's like AUS with less birds
- Replies: 262
- Views: 54552
Re: CRAZ'D!: It's like AUS with less birds
Oh man this game. There's quite a lot of... yeah. A lot of stuff. That I can't talk about! Including some extra random stuff. Also rage-inducing bosses that are occasionally really :/ because they don't always work right. But I can say that I will be disappointed if a very specific random text does ...
- 12 years ago
- Forum: let's play
- Topic: An SMWCentral Production: A game about some eggs
- Replies: 1530
- Views: 237948
Re: An SMWCentral Production: A game about some eggs
I do feel like weighing in on something: Each of the levels involved in the cave of the elements are, separately, actually pretty well done. For using a minimum of ASM, I did notice that they kept a great variety in the actual obstacles faced throughout and managed to be pretty consistantly shifting...
- 12 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6348
- Views: 998854
Re: Well, this thread isn't what I expected to do either!
If you haven't played it yet Eversion would be awesome. http://zarat.us/tra/offline-games/eversion.html In my oppinion a NES game for once would be cool to see too, like for example Kirby's Adventure. I am extremely okay with raocow playing Eversion, but only on two conditions: 1. raocow can't have...
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268412
Re: smwcentral madness: Vanilla 2010
Seems like the Volcano used on the Larry's Volcano OW is the one from the ASMT overworld. GN could've used it as a baseROM maybe? Yeah, I noticed that too. I guess it's wasn't judged against him though, because it was all about the level itself, not the overworld; it's just the first non-vanilla gr...
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268412
Re: smwcentral madness: Vanilla 2010
One of the commenters brought up an interesting point, which would be to see a "true" vanilla level - no palette changing, no tile swapping, etc.; just nothing but a really good level design without using anything but the defaults. But that's thought for another time and place, because und...
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268412
Re: smwcentral madness: Vanilla 2010
Oh my god what
Oh my god _what_
There are only two explanations I'll accept for why this is 22nd place:
*The other levels are all this fantastic
*The gameplay faults (Lots of autoscrolling length, sudden bridgebuilding) -really- dragged this down in the judges' scores.
Seriously.
Oh my god _what_
There are only two explanations I'll accept for why this is 22nd place:
*The other levels are all this fantastic
*The gameplay faults (Lots of autoscrolling length, sudden bridgebuilding) -really- dragged this down in the judges' scores.
Seriously.
