Search found 2047 matches

by flameofdoubt
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356821

Re: A Super Mario Thing - Collab Hack

Now that is a spiffy island-void overworld change,and congratuations to ya for tomorrow!
by flameofdoubt
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

Very simple, but inelegant solution: She's got a dimension-world-place-teleporter; she went to a mildly different mushroom kingdom from the usual one, hence different enemies, different levels, different continents, and different government.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

Thanks ^^ i tried putting it actually ON the spike-top, still no animation though:
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

it would be hard to tell if anything is in there, and there isn't,i just built it from blank and stuck some legs on it. i'll try putting it on top of the original spiny, and i don't really have an way of showing off the animation myself.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

Pangolin?
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

Yes/No?
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174404

Re: Testing and Level Discussion

Triangle sprigboards isn't a glitch actually. That just happens when you're on yoshi.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174404

Re: Testing and Level Discussion

Yeah...a fair few problems with the ghost house: kaizostart, messagebox isn't a guaranteed hit, messegebox can be jumped OVER, boo cieling at that height is just unfair, there's no guarantee the player can make it through without at least losing the powerup you just gave them, unlabelled reset doors...
by flameofdoubt
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

197 charachters in a message box if i remember right, but that's discounting those lost from word wrap.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264856

Re: raocow's thread

Some things man was not meant to know.

in case you weren't sure exactly where:
by flameofdoubt
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264856

Re: raocow's thread

it's very possible, the moon is split up into the two right hand tiles, and then the top left and bottom left all seperate from each other, so you get a full tile. Look for the moon points as they're scattered pretty haphazardly.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: name that character!
Replies: 173
Views: 35902

Re: name that character!

Kil wrote:
Kil wrote:Anyone else think we should've thought up more names? I don't like any of them THAT much, personally.

Then again I'd still prefer if raocow just named it whatever he wanted.
Looks like I win.
Wow. The irony.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: name that character!
Replies: 173
Views: 35902

Re: name that character!

xD i can live with that.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

xP although Yoshicookiezeus is organizing this, i gathered it was all very informal, it's not like we have deadlines or anything, just as long as you make it as good as possible.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174404

Re: Testing and Level Discussion

Hah! Nice one.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174404

Re: Testing and Level Discussion

Oh wow i only just discovere the coin-and-feather room. Since it's a cave, would it make more sense to fully wall that area? Looks a little odd when there's no barrier, just the "edge" of the screen. Plus if i go to the extreme right i can see some skulls (normal) and a turn block (less no...
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174404

Re: Testing and Level Discussion

Discovered a potential problem: In the last room where you can get a second springboard (not sure what for) you can jump over the bone and fall inside the wall, even stand on the skulls embedded in the wall. Edit: also the wings look better but a bit too "soft" would it be too much to make...
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174404

Re: Testing and Level Discussion

The main problem with the koopas is that they don't have a ring around their eyes. to be fair that might not work so i'll drop that one. I would suggest you do something about the wings though, as they're on both koopas and flying blocks and without them it looks like the blocks just have a segment ...
by flameofdoubt
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264856

Re: raocow's thread

This is a tradition? I never knew.

And i don't see why not, the sign ups for that level haven't opened yet but i'd assume you'd be able to reserve a place.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174404

Re: Testing and Level Discussion

Overall i really liked it, everything was clearly labelled and puzzles had plenty of reset doors. I especially liked the final puzzle, as it has multiple solutions, or at least alternate orders. Some points: Blargg sprite messes up; the podobos have pink cheek-highlights; you can't skid down the fir...
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

Just a note: Pipe dwelling Lakitu uses the same sprite but a different palette to cloud flying Lakitu.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: [POLL] List of Global Graphic Changes (in progress)
Replies: 590
Views: 110159

Re: List of Global Graphic Changes (in progress)

Oh yeah i didn't notice that...That version but without all the little black pixels is the suggestion then.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: [POLL] List of Global Graphic Changes (in progress)
Replies: 590
Views: 110159

Re: List of Global Graphic Changes (in progress)

There was an alternative to monty mole and goomba from Oracle of wuffing, though it may not apply for a global change: OoW's bobgoomba: http://img190.imageshack.us/img190/7510/supermariomarissa.png OoW's marisamole: http://img93.imageshack.us/img93/9301/ohmygrapeaface.png Also he changed the coins t...
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

Vague attempt at 3-up moon! There's probably a much better idea out there but oh well.
by flameofdoubt
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

i do like that idea, it would just be making sure we chose the best possible thing to be seperated into two pieces.