Search found 2047 matches
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
Now that is a spiffy island-void overworld change,and congratuations to ya for tomorrow!
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Very simple, but inelegant solution: She's got a dimension-world-place-teleporter; she went to a mildly different mushroom kingdom from the usual one, hence different enemies, different levels, different continents, and different government.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Thanks ^^ i tried putting it actually ON the spike-top, still no animation though:
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
it would be hard to tell if anything is in there, and there isn't,i just built it from blank and stuck some legs on it. i'll try putting it on top of the original spiny, and i don't really have an way of showing off the animation myself.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Pangolin?
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Yes/No?
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174404
Re: Testing and Level Discussion
Triangle sprigboards isn't a glitch actually. That just happens when you're on yoshi.
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174404
Re: Testing and Level Discussion
Yeah...a fair few problems with the ghost house: kaizostart, messagebox isn't a guaranteed hit, messegebox can be jumped OVER, boo cieling at that height is just unfair, there's no guarantee the player can make it through without at least losing the powerup you just gave them, unlabelled reset doors...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
197 charachters in a message box if i remember right, but that's discounting those lost from word wrap.
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
Some things man was not meant to know.
in case you weren't sure exactly where:
in case you weren't sure exactly where:
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
it's very possible, the moon is split up into the two right hand tiles, and then the top left and bottom left all seperate from each other, so you get a full tile. Look for the moon points as they're scattered pretty haphazardly.
- 13 years ago
- Forum: ASMT
- Topic: name that character!
- Replies: 173
- Views: 35902
Re: name that character!
Wow. The irony.Kil wrote:Looks like I win.Kil wrote:Anyone else think we should've thought up more names? I don't like any of them THAT much, personally.
Then again I'd still prefer if raocow just named it whatever he wanted.
- 13 years ago
- Forum: ASMT
- Topic: name that character!
- Replies: 173
- Views: 35902
Re: name that character!
xD i can live with that.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
xP although Yoshicookiezeus is organizing this, i gathered it was all very informal, it's not like we have deadlines or anything, just as long as you make it as good as possible.
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174404
Re: Testing and Level Discussion
Hah! Nice one.
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174404
Re: Testing and Level Discussion
Oh wow i only just discovere the coin-and-feather room. Since it's a cave, would it make more sense to fully wall that area? Looks a little odd when there's no barrier, just the "edge" of the screen. Plus if i go to the extreme right i can see some skulls (normal) and a turn block (less no...
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174404
Re: Testing and Level Discussion
Discovered a potential problem: In the last room where you can get a second springboard (not sure what for) you can jump over the bone and fall inside the wall, even stand on the skulls embedded in the wall. Edit: also the wings look better but a bit too "soft" would it be too much to make...
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174404
Re: Testing and Level Discussion
The main problem with the koopas is that they don't have a ring around their eyes. to be fair that might not work so i'll drop that one. I would suggest you do something about the wings though, as they're on both koopas and flying blocks and without them it looks like the blocks just have a segment ...
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
This is a tradition? I never knew.
And i don't see why not, the sign ups for that level haven't opened yet but i'd assume you'd be able to reserve a place.
And i don't see why not, the sign ups for that level haven't opened yet but i'd assume you'd be able to reserve a place.
- 13 years ago
- Forum: ASMT
- Topic: Testing and Level Discussion
- Replies: 1067
- Views: 174404
Re: Testing and Level Discussion
Overall i really liked it, everything was clearly labelled and puzzles had plenty of reset doors. I especially liked the final puzzle, as it has multiple solutions, or at least alternate orders. Some points: Blargg sprite messes up; the podobos have pink cheek-highlights; you can't skid down the fir...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Just a note: Pipe dwelling Lakitu uses the same sprite but a different palette to cloud flying Lakitu.
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110159
Re: List of Global Graphic Changes (in progress)
Oh yeah i didn't notice that...That version but without all the little black pixels is the suggestion then.
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110159
Re: List of Global Graphic Changes (in progress)
There was an alternative to monty mole and goomba from Oracle of wuffing, though it may not apply for a global change: OoW's bobgoomba: http://img190.imageshack.us/img190/7510/supermariomarissa.png OoW's marisamole: http://img93.imageshack.us/img93/9301/ohmygrapeaface.png Also he changed the coins t...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
Vague attempt at 3-up moon! There's probably a much better idea out there but oh well.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275271
Re: Sprite changes
i do like that idea, it would just be making sure we chose the best possible thing to be seperated into two pieces.
