Search found 3262 matches
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
How is Demo going to carry back all the food? some kind of cube that cold hold an infinite amount of stuff? Or a block. edit: That gives me an idea... can you make a custom block or sprite that when you hit it, it displays a message that's actually a counter of how many power-ups you've used or some...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
I think he means to just remove the pink box inbetween the eyes when it's hiding. Then it'd be fine. It wouldn't matter much that it'd look like it's just holding up two hands and has no eyes, they eyes are still visible from time to time because sometime sit peeks while hiding (moves it's arms down)
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
Is it possible to make a shooter that shoot's out activated shells (as in they'll hurt you if you get hit) or the super homing yellow koopa shell
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Might not be appropriate for this hack but oh well: How about that for the rope. Or the vines even (although that should be a level only thing then) I think making that be a rope would be worse... alot worse. Weeel if you're going to vote on big boo's I vote for Fawriel's cuz mines sucks. I like th...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Oh hey I had no idea there was a teleport when all sprites are destroyed. But if that won't work with those spring board sprites then how about customizing that big boo boss custom sprite to teleport you when defeated, and maybe play a message?
- 13 years ago
- Forum: archive
- Topic: An extra BBCode
- Replies: 1
- Views: 1002
An extra BBCode
How about a spoiler BBcode.
That makes it either so the words can't be seen unless you highlight it (I've seen someone do that but I can't figure out how), or just a box with a spoiler button that when pressed will show the enclosed watchamacallits.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Better yet, there's a big boo sprite which turns into a door. ;) I know about that but then I thought about the position that big boo sprite is in... wouldn't the door most likely end up spawning either inside the ground where you can't get it, or inaccessible due to all the spikes and death everyw...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
DryGoo ftw.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
But I don't like it =(. It doesn't make sense with what it throws at you, how it collapses, it's shape, or it's red horns.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Why don't we just make it so a door spawns after you defeat the first normaly big boo that takes you to a new room with black plague? There is a door generator sprite that can create a door after all sprites on screen are defeated, we would just need the door on the same screen as the boo boss start...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
How do you know it has around 1000 posts, did you count? Or is there actually a counter for that?
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
i hope raocow doesn't die of laughter during this LP.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Nooooooo it's not blobby anymore! It's walking dry cement. Yay the dry bones is spikier looking.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Why don't we just make it so a door spawns after you defeat the first normaly big boo that takes you to a new room with black plague?
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110161
Re: List of Global Graphic Changes (in progress)
Charlie horse squished number 2. At least what I'm really voting for is keeping the helmet fully intact but it's like yoshi is all squished inside it.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
You could try the IRC thing.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
I can't wait to see raocow wondering how to get to that Island then eventually he's like... Whoa...
HB YCZ
HB YCZ
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
You need these... Lunar Magic YY Chr A clean rom (Don't ask anyone for one, find it yourself) And I believe Chainfire9001 on youtube has a pretty good tutorial for this stuff, although he doesn't exactly explain everything about YY Chr JSYK. In one of the other threads someone has links to his tutor...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Could you please repead it :? Lol edit: Ok seriously now. I suggested for the small mouse guy you don't make it stick it's tail up when it spikes out, cuz it looks odd. And the for the bigger guy just make the horns look alot spikyer and sharp. I think the way it's outlined is great how it makes it...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
I don't know if I mentioned it yet, but everytime a Yoshi says something it should be "Yoshi" like in the comics. We could even have Friendly Floyd! But that way, how can we tell about La Resistance and how the Yoshis think about KC. Or is this like that Demo understands what they're sayi...
- 13 years ago
- Forum: ASMT
- Topic: name that character!
- Replies: 173
- Views: 35902
Re: name that character!
well with the current graphics of Demo, I decided to try two player since I've never even done that in the normal game, and Iris seems to be purple already. I think they should keep it.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Huh?... you mean just changing what level the normal switch palaces use? Or would I be editing something on the level I'm already working on?
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
I think some people have used that in their levels. There's a custom sprite for it which can be inserted to the game with Spritetool.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Actually I was planning on having messege blocks, but this is level 11b which is the switch palace, and I can't really change the messeges for them (well I can't use them that is) because when you read the messege from the switch palace, you exit the level after that and then the red switch palace b...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Big Squee?
