Search found 3262 matches
- 13 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 16511
Re: 65C816 ASseMbly (ASM) Tutorial
JMP Mario : JMP Mario : JMP Mario : JMP Return : JMP Return : JMP Return : JMP Return Mario: LDA #$01 ; Level Number to play message from STA $13BF ; Write New Level Number LDA $15 ;Controller Data CMP #$08 ;If not UP BNE Return ;Go to Return LDA #$01 ;Message Number (1 or 2) STA $1426 ;Play Message...
- 13 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 16511
Re: 65C816 ASseMbly (ASM) Tutorial
JMP Mario : JMP Mario : JMP Mario : JMP Return : JMP Return : JMP Return : JMP Return Mario Mario: LDA #$01 ; Level Number to play message from STA $13BF ; Write New Level Number LDA $15 ;Controller Data CMP #$08 ;If not UP BNE Return ;Go to Return LDA #$01 ;Message Number (1 or 2) STA $1426 ;Play M...
- 13 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 16511
Re: 65C816 ASseMbly (ASM) Tutorial
Ok last thing... Am I supposed to have a space between Mario and Return? (The below is the result of what I think you said to do) JMP Mario : JMP Mario : JMP Mario : JMP Mario Return : JMP Mario Return : JMP Mario Return : JMP Mario Return Mario: LDA #$01 ; Level Number to play message from STA $13B...
- 13 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 16511
Re: 65C816 ASseMbly (ASM) Tutorial
I dunno what I'm doing.
When I insert the block "as is" from your code it still crashes the game. I'm confusing myself. When I try changing the level number stuff there it still crashes. I'm setting it to act like 25, is that wrong?
When I insert the block "as is" from your code it still crashes the game. I'm confusing myself. When I try changing the level number stuff there it still crashes. I'm setting it to act like 25, is that wrong?
- 13 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 16511
Re: 65C816 ASseMbly (ASM) Tutorial
wher eit says "Write New Level Number" What exactly does that mean...? Can I just ignore that and not change it?
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Yea as far as I know this is only supposed to be used in Charlies castle. But if anyone wants to use one in another level I can make a much smaller version, so the bigger one is for KC's C only. As YCZ says, we'd only have these in Kc's C because it's going to be extremely/excessively long, which wo...
- 13 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 16511
Re: 65C816 ASseMbly (ASM) Tutorial
Whoops.
BTSD
BTSD
- 13 years ago
- Forum: archive
- Topic: 65C816 ASseMbly (ASM) Tutorial
- Replies: 67
- Views: 16511
Re: 65C816 ASseMbly (ASM) Tutorial
Ok this is the Sign2block from smwc (I think that's the name). ;Sign Blocks v2, by ICB. Uses code from Bio's Sign Block ; and Lightvayne's Info Box. Give cred to all if used, please. See Read Me for info. LDA #$01 ; Level Number to play message from STA $13BF ; Write New Level Number LDA $15 ;Contro...
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
If we get permission to use this graphic, and we decide to use it, we could use this for savestations. And maybe someone could edit that message custom block so that it plays the yoshi message if you press the down button.
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110161
Re: List of Global Graphic Changes (in progress) + Voting
Well for my latest goomba 1 it does look bad in animation, that's why it's not finished.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
Random request: Anyone know what gfx are used in this raocow video? In "Flower Garden". http://www.youtube.com/watch?v=J3cCmcEUQ9k I checked smwcentral for stuff like "flower", "garden", "grass", but couldn't find it. I think the background was a graveyard th...
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110161
Re: List of Global Graphic Changes (in progress) + Voting
Here's the work i have so far of Goomba 1.
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
How about canned food. with a really sharp open lid.
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110161
Re: List of Global Graphic Changes (in progress) + Voting
I'm not even finished making goomba 1 lol. Well in this case I'd better work harder. (So you can keep voting for it.)
- 13 years ago
- Forum: ASMT
- Topic: [POLL] List of Global Graphic Changes (in progress)
- Replies: 590
- Views: 110161
Re: List of Global Graphic Changes (in progress) + Voting
Blarrg one because the hitbox fits better.
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264856
Re: raocow's thread
Don't forget that she get's eaten after becoming pineapple queen because she tries to eat a baby banana, so if we make a sequel it'll take place inside the giant stomache of a :D .
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
How do I not know I already have that arrrrrrrrrrrrrrgh.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
I think that before the sign-ups for Charlies Castle, someone should make an easily customizable custom block that will play the level message from a set level, and not the level from the start sub level. That way we can have as many message blocks as needed for people. (Although they still get two ...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
Ok so I'll still need to provide the custom music files when sending a level, but don't need to tell what number to set the bypass to.
(except I'm probably using an already used number so it'll be changed anyways)
(except I'm probably using an already used number so it'll be changed anyways)
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
When you save a level as an mwl, I know it saves the palette, but does it also save the ExGfx used, custom music etc.
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
That hand is perfect, can you send me the gfx for it?
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - A List Of Stuff Inserted
- Replies: 139
- Views: 42900
Re: A Super Mario Thing - A List Of Stuff Inserted
Hey if we use custom blocks do we need to send you the ASM/Bin files for the blocks or can they still work normally if you only send the map16 page and data.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
What exactly is a vanillla level? Does it taste good?
- 13 years ago
- Forum: ASMT
- Topic: Sprite changes
- Replies: 1715
- Views: 275272
Re: Sprite changes
Hey can anyone convert this into a 16x16 thing, which I'd use as a wall that blocks your way? It'd be great if you could make it really straight looking as if it where a desktop icon. I can't get it to look good. edit: I forgot to say I don't want the stop sign in the back, it only needs to be a hand.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356821
Re: A Super Mario Thing - Collab Hack
Is it possible to use ExGfx to change what coins look like for one level?
