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by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 137223

Re: Level Clearing

Trying to get cleared again. Even though I didn't get told to, I fixed the status bar pallete except for one thing. But all it does is affect the color of the "Demos" in the bar. I changed the color of the No Demo passing block to be an orangeish yellow since that was one of Wyatt's complaints. The ...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 137223

Re: Level Clearing

I put my level up for clearing. It doesn't really have a huge gimmick to go about it, but I think that the level design is very different from other levels. The atmosphere is supposed to be ironic, as the happy, easy looking level is actually not that easy. That is kind of where the name came from. ...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing and Development: Deadline Nov. 17th

Level Update. Changed the right half to make it more unique. http://bin.smwcentral.net/u/9567/Level11E.ips I liked both parts equally actually but would probably pick the fire one just so I don't have to deal with ice physics. The palletes on the ice level kind of make the timed platforms hard to j...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 279174

Re: Signups & Reservations

I give up one of my music slots.

Also, I request to get page 19 on ExGFX if Franky does not respond in time for the deadline. I had that page originally and it would be a bother to have to redesign my whole level using another page.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing and Development: Deadline Nov. 17th

Pheonix, I thought the level was nice atmospherically, but it didn't really JUMP out at me. I think a good name for the level would be Iceolation because it gives a feeling of calmness and loneliness.

Anyway, I changed a few things in my level even though no one commented on it.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 279174

Re: Signups & Reservations

(Re-registering my level.)

Name: Wrathful Romp (Not final name)
Level: 130
Sub-Levels: E5
Music Slots: 2 (Maybe 1, I heard someone is using the same song as me.)
ExGFX: 8D, 8E, 8F
MAP16: Page 32
Exits: 1
Secondary Exits: 00C, 00D
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing and Development: Deadline Nov. 17th

limepie20 wrote:Yeah, fireyblaze you lost your level a long while ago. I would go back and try to get back the resources you need for your level.
I kinda guessed that, but I would still enjoy comments and stuff. I'll get the resources in order right now.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing and Development: Deadline Nov. 17th

I am not even sure I still have a level (My last reminder was August 25) , but it has been complete for a while. (September 14th?) My internet was cut off at my house, so I couldn't upload it immediately. It was turned back on 2 weeks ago, but I didn't really immediately snap to the fact that I was ...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing and Development: Deadline Aug. 4th

I'm not sure I understand your question? Make your graphic, put it in one of your map16 spots, and point it toward the original custom block? Oh I was being silly. I didn't know that custom blocks worked that way! I thought that it would only work for the specific tile you specified in blocktool. T...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing and Development: Deadline Aug. 4th

Well, the Sprite only and Demo only blocks right now use the empty switch block. (That is the way I found it.) The new graphic would not be able to go over that. The closest thing it could go over is the switch blocks themselves, but to get them to look right, I would have to remove some of the fanc...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing and Development: Deadline Aug. 4th

fireyblaze: The music sounds really odd. Like did you change the instruments or something because I don't think it sounds too good. Also, you are using the placeholder graphics for the no sprite pass blocks so you need to fix that. The part with the springboard and rainbow koopa is very laggy, prob...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing & Development~ next deadline - July 14!

I got a big portion of my level done, but I really don't have much to say about it. I have yet to put a midpoint in the level and I don't know what to name it. Ideas, suggestions, critiques, ect. are needed. It is decently difficult, but this is a game for raocow. It has to have levels that cause t...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing & Development~ next deadline - July 14!

I got a big portion of my level done, but I really don't have much to say about it. I have yet to put a midpoint in the level and I don't know what to name it. Ideas, suggestions, critiques, ect. are needed. It is decently difficult, but this is a game for raocow. It has to have levels that cause tr...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing & Development~

Fireyblaze: Puzzle hacks/levels aren't my thing so I can't really speak too well on things I liked or disliked. It did offer a unique puzzle and I liked what I saw so far. I personally would have made the Mario only/Sprite only blocks a little more clear (not too much) but its your call. The issues...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing & Development~

I just got the first half of this level done. The name is still in development as I really want to stray away from any "The Cake is a Lie" jokes. Anyway, there are alot of problems, so I don't be afraid to pick it apart in every way possible.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing & Development~

My lack of update is mainly because of my lack of access to a computer. We were moving, and my computer was one of the first things to be packed up. So, I had no access for like 2 weeks. I had just read the PM yesterday because I had school work to make up that was on my computer. I have only gotten...
by Fireyblaze
8 years ago
Forum: let's play
Topic: SDM2: There may or may not be touhou involved
Replies: 570
Views: 62823

Re: SDM2: There may or may not be touhou involved

That boss should have had spinjumping disabled.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 535749

Re: Testing & Development~

I'm not sure what the square graphic is even for Its the graphic that is used inbetween on and off when the On Switch is hit I believe. (I saw what you did there with the file name.) ANYWAY! I have a tiny part of my level done. it is just the beginning and it will need reset doors but I don't reall...
by Fireyblaze
9 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 279174

Re: Signups & Reservations

I have sublevels? I didn't even remember. Alright. Thank you! I'll start pretty soon.

Also, my level idea is really just filler right now. I still can change it. In fact, I rather not be put into a certain idea from the beginning.
by Fireyblaze
9 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 279174

Re: Signups & Reservations

Can I claim level 24 with the sublevel E5 and the secondary exits AE and AF? I will need 2 music slots. I will use 3-4 slots for exgfx and 2-3 MAP 16 pages. However, I might not if I can find suitable graphics already within the rom. It shall be called CURRENTS 2! Actually, no. I want to attempt to ...
by Fireyblaze
9 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1633
Views: 146102

Re: An SMWCentral Production: A game about some eggs

Are you making a level for either sequel?
Probably not. Maybe for SMWCP2, but A2MT is probably full by now, with all the advertising and such.
by Fireyblaze
9 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1633
Views: 146102

Re: An SMWCentral Production: A game about some eggs

Ugh, I try to make something easier but end up making my level just too easy and ignorable! I didn't think that raocow would be able to beat it in one try. I really should have put less power ups! Wait, GAWD made Currents? ...well then. I would have never guessed. It's like he improved his design su...
by Fireyblaze
9 years ago
Forum: archive
Topic: LET'S FEUD: SMWC VS. TALKHAUS
Replies: 155
Views: 17320

Re: LET'S FEUD: SMWC VS. TALKHAUS

Oh wait. He doesn't. I actually do have the power to shut down and totally delete the site. However, if you're looking for a 100% guaranteed way of blowing things up to ensure that no backups and such are possible, go book plane tickets to Denmark. That's out of my control. So what your saying is t...
by Fireyblaze
9 years ago
Forum: archive
Topic: LET'S FEUD: SMWC VS. TALKHAUS
Replies: 155
Views: 17320

Re: LET'S FEUD: SMWC VS. TALKHAUS

so as an optional way out of the punishment SNN must say that talkhaus is way better than smwc with absolutely no strings attached and he has to say that smwc smells bad option 1 sounds a lot more appealing all of a sudden Then DO IT SNN definitely has the power to take down the site. I mean he has...
by Fireyblaze
9 years ago
Forum: let's play
Topic: smwcentral madness: Vanilla 2010
Replies: 1636
Views: 171562

Re: smwcentral madness: Vanilla 2010

I prefer hard levels as they always keep me on my toes I even like Kaizo hacks sometimes, but recently, kaizo hacks haven't been focused on traps and hard jump. Most kaizo hacks have people constantly spamming shell jumps, key jumps, and wall jumps. I don't like those kinds of kaizo because they are...

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