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by Fireyblaze
7 years ago
Forum: JUMP
Topic: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Replies: 555
Views: 71280

Re: Make a Youtube Level VIP1Collab Hack -Claimability/Base

I have an idea for a level, but I'm not good on actively doing anything.

I will sign up for a level when summer break starts maybe.
by Fireyblaze
7 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 293
Views: 55630

Re: Level Finalization List (Tweaking of Inserted Levels)

Just going to post this here. I'm the maker of Level 130 which apparently the tester or player is having trouble with. If you feel like it, you can try to message me on the forum or post in here to get help from me. Both of the levels I submitted definitely need tweaking, so I would like to have so...
by Fireyblaze
7 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 293
Views: 55630

Re: Level Finalization List (Tweaking of Inserted Levels)

Just going to post this here. I'm the maker of Level 130 which apparently the tester or player is having trouble with. If you feel like it, you can try to message me on the forum or post in here to get help from me. Both of the levels I submitted definitely need tweaking, so I would like to have som...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 51180

Re: Level Submissions

(Insert excuse here.) But seriously, I had even MORE computer problems and senior classwork/preparation for college took it's toll. fireyblaze: frostyfish mentioned the tofu block changing colors. Can you try to fix that? Also, can you try setting your level to other sprite memory settings to make t...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 154084

Re: Level Clearing

Gonna put my level up for clearing. I really don't have much to say about it. I tried to tone down the puzzle parts somewhat in exchange for a more simple level feeling. I also took out the ASM I originally had made to make it so my dragon coins didn't save on death because that was only needed for ...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

Putting up one more version of my level before I go to clearing. I made it less puzzle based, but I need to add more uses for the gimmick. Also, I think that I need to lower the time limit a little.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

fireyblaze : I recorded my quick playthrough of your level , (here : http://www.youtube.com/watch?v=KYBKbflhvsg&feature=youtu.be ) I figured it might be useful if you want to get some possible "first reactions" from a player. However there is one major issue that cut my recording a bit short : ther...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

This is embarassing. :oops: Well, I originally intended to finish my level a little after school was over, but my harddrive started to die on me. Long story short, I saved the hard drive and took a while to get around to spending money on getting the data recovered. Almost nothing significant has ch...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 154084

Re: Level Clearing

Well, from the 2 people who have commented on my level, it seems you want me to remake the level. Using the same gimmick, can you suggest any specific changes? Because if you want me to utilize the gimmick, then the level becomes extremely tedious. If I don't, then the level becomes too easy and som...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 154084

Re: Level Clearing

fireyblaze: Firstly, I don't understand what you mean by that parrot coin message. Do the parrot coins reset every time demo dies? If that's the case, get rid of it. There's no reason for it in this level and makes no sense. Well, you see, even though they aren't necessarily puzzles, allowing the c...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 154084

Re: Level Clearing

Here is my level to be cleared.

Level 10
Heatstroke

I believe it to be a STROKE of genius! HAHAHAHA.

I'll shut up now.

Also, sorry to anyone who is inconvenienced by the .7z format.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

I don't know if my level would fit as a credit level. Maybe? Anyway, you don't have to use the level, but I might just submit it after getting it cleared as a backup. I mean, that wouldn't be a problem, right? I don't understand. You want to work on a level even though you don't have a slot claimed...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

I don't know if my level would fit as a credit level. Maybe?

Anyway, you don't have to use the level, but I might just submit it after getting it cleared as a backup.

I mean, that wouldn't be a problem, right?
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

raocow wrote:Ah, I'd hang on in case a level gets lost still. At least the volcano level.

Worst case we could reuse 'Test Level' for one of them (105)
Actually, I think one of them was submitted, but I would need to check.

EDIT: Yup, one of those is already submitted. So, that is good.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

fireyblaze: I don't think you have any level spots reservered, and there are no levels to be claimed right now. Well, if that is the case, should I just submit them into that contest? Also, I would still like for someone to comment on my volcano level at least. It is the one that I don't know will ...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

Alright, sorry I haven't posted in so long, but my computer's power supply messed up and was out of commision for a couple months. But I did get my computer back about a month ago, I have just been focused on homework and such. ANYWAY, I have 2 levels in the patch I am going to send. One is a pretty...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

Sounds kind of tacked on, honestly. Those are usually the worst kind of gimmicks. Still, I'll be interested in seeing how you'll be able to manipulate the level design to actually fit with it. It could actually turn out pretty neat in the end, assuming the actual architecture is accommodating enoug...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 588552

Re: Testing and Development: Deadline-one week after comment

@Alex: The level design is really nice. I wish that it had more variety in graphics, but I know that the source material doesn't really provide for that. Here is a picture of my new level. It is a level based upon a level in the Level Dredge by KingTwelveSixteen. (Even though I am redoing his whole ...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: IPS Dredge: Levels Available (Update 8/02)
Replies: 31
Views: 6045

Re: IPS Dredge: Levels Available (Update 8/02)

Oh yeah, I claim KingTwelveSixteen's level.Technically, I am making a completely new level as I find it very uninspired, but the gimmick will remain the same. In fact, I am about to post some progress of it in the Testing/Development thread.
by Fireyblaze
8 years ago
Forum: let's play
Topic: "Hai, eto, mina-san konichiwa! Ryuu desu." 7 Golden Statues!
Replies: 237
Views: 35810

Re: "Hai, eto, mina-san konichiwa! Ryuu desu." ASMT o shimas

What's fun about CURRENTS is that it's just as bullshit as OHB, but for completely different reasons. Hope he's okay :/ I am glad that this was said. At one point while designing CURRENTS, I played DarkBuu's level to test it. Knowing it was a void level like mine, I saw how difficult (Save scrubbin...
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 309095

Re: Signups & Reservations

I'll wait till people lose their levels. Even if I don't claim a level in time, this level won't need anything else other than vanilla and already inserted things and LevelASM, so it isn't like it will be hard to throw in when another level frees up.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 309095

Re: Signups & Reservations

I actually had a level idea that has potential to provide numerous extra lives, but it wouldn't be dedicated to it. Anyway, I don't really want to sign up for that idea, I want to sign up for the level in the Level Dredge named "Heatstroke" because the gimmick has already been recreated for me (Than...
by Fireyblaze
8 years ago
Forum: let's play
Topic: "Hai, eto, mina-san konichiwa! Ryuu desu." 7 Golden Statues!
Replies: 237
Views: 35810

Re: "Hai, eto, mina-san konichiwa! Ryuu desu." ASMT o shimas

Make sure someone gives me a run through of the hate from CURRENTS. I will gain enjoyment from it.
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 51180

Re: Level Submissions

Got cleared by FlamesOfDoubt. Any major problems I will fix if you want. The IPS provided has a different song in the cave. Explained in info.txt.

Level130
Wrathful Romp
by fieryblaze
by Fireyblaze
8 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 154084

Re: Level Clearing

fireyblaze: The HUD needs fixing so demo's colours are in there instead of red (or are you using that as extra palette space?) Right near the exit there's a messed up map16 tile. Other than that I think it's pretty much cleared. The HUD can be fixed, but I have basically everything all together. I ...

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