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by Fireyblaze
10 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 98073

Re: Custom music thread

http://ice.pac.am/music.php

There is a site with alot of custom music on it. I am mostly posting it cuz it has DKC Forest Frenzy in there. Which is a requested song.

If you want, you go check it out. There are lots of good songs.
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 98073

Re: Custom music thread

About the ghosthouses: I don't know, but they normally are kinda puzzelish and therefore not the fastest levels. But I guess the creator should have the decision on the music. I still think the song I suggested fits. I t maybe too fast, but you have to interpret what a song really says. The song so...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 98073

Re: Custom music thread

http://www.youtube.com/watch?v=lma1brUJ4Co

This could be ported for fast paced ghost houses. (Or any ghost house really.)
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 102183

Re: Testing and Level Discussion

Alright, I reached a point that I can say that this level is the closest to done it will be. It also made me hate making water and cave levels. But here it is. I haven't fixed the pallete on the rocks, inserted music or named it. It's still up for naming, but I like the name, "Currents of Jelectrode."
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 102183

Re: Testing and Level Discussion

Yeah I'd make it longer. Its like, what, four screens long and then you have to figure out how to actually go through the goal? I think it might be better if you took the goal out and kept the pipes, and when you go through it it just spits you out at a goalpost Eh, Alright. Making things like that...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 102183

Re: Testing and Level Discussion

@ Kilon - Well, you're supposed to go under the goal and go in a pipe which will get rid of the scrolling. The fast scrolling makes it impossible to do normally. @ Argumentable - I might make the last part longer, because it goes by really fast, but since raocow is doing it without savestates, I sho...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 102183

Re: Testing and Level Discussion

I don't know if this is going to be my castle room yet or not. The room itself isn't complete, but I felt like making a preview http://www.youtube.com/watch?v=mlNEfG0m05Y I know some custom sprites that would make that level epic. http://2nd.geocities.jp/yoshi_65c816/sprite.html Its in Japanese, so...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 158017

Re: Sprite changes

edit: With tweaker you can make it so you get hurt when normal jumping on him, and can spin jump off of him without getting hurt. I don't really know much about tweaker though I was only testing some things. I think Charlie has a special coded stomp, so you can't do that. I think that Tweaker has C...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 76487

Re: A Super Mario Thing - Plot and cutscenes

Better yet, there's a big boo sprite which turns into a door. ;) I know about that but then I thought about the position that big boo sprite is in... wouldn't the door most likely end up spawning either inside the ground where you can't get it, or inaccessible due to all the spikes and death everyw...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 76487

Re: A Super Mario Thing - Plot and cutscenes

Better yet, there's a big boo sprite which turns into a door. ;)
by Fireyblaze
10 years ago
Forum: archive
Topic: 65C816 ASseMbly (ASM) Tutorial
Replies: 67
Views: 10466

Re: 65C816 ASseMbly (ASM) Tutorial

This would be really cool for a secret room if I could get it to work reliably. (contains musical spoilers) http://www.youtube.com/watch?v=MMTZKnNrhUI No idea what the problem is. Here's my block code ;Decrement Music JMP Mario : JMP Mario : JMP Mario : JMP Mario : JMP Return : JMP Return : JMP Ret...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 76487

Re: A Super Mario Thing - Plot and cutscenes

prsnth1111 wrote:
ultratowel112 wrote: How about "A Super Mario Thing: (character's name)'s Adventure"? We keep A Super Mario Thing as the main name, ASMT as the acronym, and we have the character's name in it.
Sounds good.
And if we have a sequel, we can do the same. Maybe even with a different character. :mrgreen:
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 196133

Re: A Super Mario Thing - Collab Hack

Argumentable wrote:
yoshicookiezeus wrote:- the giant snail
His name is Master Snailington
If thats his name, give him a monocle!
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 158017

Re: Sprite changes

I'm curious, is anyone aloud to make these graphics? Or must you be uber special awesome forum go-er first to be aloud to? If not I would really like to make swooper or wiggler graphics, I has one or two ideas for those two guys there. Its open for anyone to contribute! Feel free to draw up anythin...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 76487

Re: A Super Mario Thing - Plot and cutscenes

I've been thinking about the whole plot and I just want to sort some things out. Demo Can she understand/speak the same language as the inhabitants of this world? If not, why run away when falling on someone's head. Apologize! Where are your manners? Teleportation How does the teleportation go? Is ...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: name that character!
Replies: 173
Views: 22712

Re: name that character!

So, What is the name for the second player gonna be? *shot*

But seriously, I don't want another poll. Are we gonna completely disable 2 player, or are we gonna use another name?
by Fireyblaze
10 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 170781

Re: raocow's thread

Do you know exactly how long the starman lasts for? I guess I could try to speed up/slow down so that one bar ends at the exact time of length for the starman tune and then make that an ending. P.S. Right now there is no ending, it just loops. Star power last about 16 seconds, I think. You can try ...
by Fireyblaze
10 years ago
Forum: archive
Topic: Omg Omegle (Close this. Quick, or he'll see it.)
Replies: 46
Views: 5144

Re: Omg Omegle

Stranger: helloo there You: When did you get here? You: HOW DID YOU GET IN MY HOUSE?! Stranger: idk how did i get here?!?!?! Stranger: ahhhhhhhh the voices have taken control! You: I DON'T WANT ANY CHEEZE! Stranger: VOICES TAKE ME BACK TO THE LAND OF POLYVORE! You: STOP TOUCHING MY GRAPEFRUIT! I JU...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 98073

Re: Custom music thread

if there's a level you don't plan on doing, I'll start thinking about it. Hmm, how about the main overworld music? The one that will play for the desert, grassland, and special worlds (they're all on the same map). The ideas aren't exactly flowing for me on that one. There is a alternate to that. S...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 196133

Re: A Super Mario Thing - Collab Hack

(When you get to the pipe made out of blocks in the second area, make sure to stand at the far end of either the left or right block before you go down. I don't know how to fix this) Uh, You should have the right block set to 138 and the left tile set to 137. See if that works. That level puts my S...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 158017

Re: Sprite changes

Yes I did that, the problem is that the Goomba has the same palette as the Yellow Koopa. And I don't know how to change the palette that the sprite has to use. I would be really happy for any help you could give me there. http://www.smwcentral.net/download.php?id=26&type=tools That tool allows you ...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - Levels Submission Thread
Replies: 370
Views: 54317

Re: A Super Mario Thing - Levels Submission Thread

I'm having troubles using the fast autoscroll right. The blocks don't push you fast enough. So, if it is alright, I gonna add another gimmick. I'm gonna use line guided sprites underwater. It will take some EXGFX manipulation, but it will not take any space if I do it right. Just letting you know, s...
by Fireyblaze
10 years ago
Forum: archive
Topic: A Super Mario Thing - LEVEL SIGNUPS CONFIRMATION
Replies: 28
Views: 3976

Re: A Super Mario Thing - LEVEL SIGNUPS CONFIRMATION

Basically have half 125 done. It difficult to make a fair level out of this. So many glitches due to the blocks I am using. D: I was thinking of making some more graphics for it, but I guess I don't have time.
by Fireyblaze
10 years ago
Forum: ASMT
Topic: Levels Signup Thread - NEW INFO
Replies: 614
Views: 73510

Re: A Super Mario Thing - Levels Signup Thread

I have plans for a water level. Its very much a thing. Can I get 125 of the special world? I'll only need 1 sublevel for the goal. The gimmick is a fast scrolling water level, but it has pipes that shoot currents, so you have to use the currents to stay ahead of the stage and avoid fishes and such a...
by Fireyblaze
10 years ago
Forum: ASMT
Topic: A Super Mario Thing - A List Of Stuff Inserted
Replies: 139
Views: 28513

Re: A Super Mario Thing - A List Of Stuff Inserted

Could there be a base IPS distributed with everything inserted? If you have all of the sprites and exgfx inserted, it would be easier to design levels and plan around MAP 16 tiles. :geek:

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